befriends the killer looking at the killer from an obivius spot opens 2 chests hiding in a locker Fails 2 skill checks in a row Flips atleast 2 pallets finishes 3 gens hits 2 great skill checks in a row blocking the bot Points to killer in a 12 m radius doesnt finish any gens (he can use them) gets hit after getting from hook gets moried loops killer at shack No hook Against bots is lagging gets healed at least 2 times in the trial saves 3 different survivors from hook switches item hiding next to a pallet gets healed up from dead state never does a great skill check crouches net to a survivor befriends the killer looking at the killer from an obivius spot opens 2 chests hiding in a locker Fails 2 skill checks in a row Flips atleast 2 pallets finishes 3 gens hits 2 great skill checks in a row blocking the bot Points to killer in a 12 m radius doesnt finish any gens (he can use them) gets hit after getting from hook gets moried loops killer at shack No hook Against bots is lagging gets healed at least 2 times in the trial saves 3 different survivors from hook switches item hiding next to a pallet gets healed up from dead state never does a great skill check crouches net to a survivor
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-befriends the killer
N-looking at the killer from an obivius spot
I-opens 2 chests
N-hiding in a locker
G-Fails 2 skill checks in a row
B-Flips atleast 2 pallets
G-finishes 3 gens
O-hits 2 great skill checks in a row
B-blocking the bot
G-Points to killer in a 12 m radius
O-doesnt finish any gens (he can use them)
B-gets hit after getting from hook
G-gets moried
O-loops killer at shack
N-No hook
O-Against bots
O-is lagging
I-gets healed at least 2 times in the trial
B-saves 3 different survivors from hook
I-switches item
N-hiding next to a pallet
I-gets healed up from dead state
B-never does a great skill check
G-crouches net to a survivor