doesnt finish any gens (he can use them) befriends the killer Points to killer in a 12 m radius is lagging gets moried gets hit after getting from hook switches item hiding next to a pallet gets healed at least 2 times in the trial Flips atleast 2 pallets blocking the bot loops killer at shack gets healed up from dead state Against bots saves 3 different survivors from hook opens 2 chests hits 2 great skill checks in a row never does a great skill check Fails 2 skill checks in a row finishes 3 gens hiding in a locker No hook looking at the killer from an obivius spot crouches net to a survivor doesnt finish any gens (he can use them) befriends the killer Points to killer in a 12 m radius is lagging gets moried gets hit after getting from hook switches item hiding next to a pallet gets healed at least 2 times in the trial Flips atleast 2 pallets blocking the bot loops killer at shack gets healed up from dead state Against bots saves 3 different survivors from hook opens 2 chests hits 2 great skill checks in a row never does a great skill check Fails 2 skill checks in a row finishes 3 gens hiding in a locker No hook looking at the killer from an obivius spot crouches net to a survivor
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-doesnt finish any gens (he can use them)
I-befriends the killer
G-Points to killer in a 12 m radius
O-is lagging
G-gets moried
B-gets hit after getting from hook
I-switches item
N-hiding next to a pallet
I-gets healed at least 2 times in the trial
B-Flips atleast 2 pallets
B-blocking the bot
O-loops killer at shack
I-gets healed up from dead state
O-Against bots
B-saves 3 different survivors from hook
I-opens 2 chests
O-hits 2 great skill checks in a row
B-never does a great skill check
G-Fails 2 skill checks in a row
G-finishes 3 gens
N-hiding in a locker
N-No hook
N-looking at the killer from an obivius spot
G-crouches net to a survivor