opens 2 chests Against bots loops killer at shack Points to killer in a 12 m radius finishes 3 gens hiding next to a pallet switches item gets healed up from dead state doesnt finish any gens (he can use them) Fails 2 skill checks in a row Flips atleast 2 pallets befriends the killer blocking the bot saves 3 different survivors from hook is lagging hits 2 great skill checks in a row never does a great skill check gets hit after getting from hook No hook looking at the killer from an obivius spot crouches net to a survivor gets healed at least 2 times in the trial gets moried hiding in a locker opens 2 chests Against bots loops killer at shack Points to killer in a 12 m radius finishes 3 gens hiding next to a pallet switches item gets healed up from dead state doesnt finish any gens (he can use them) Fails 2 skill checks in a row Flips atleast 2 pallets befriends the killer blocking the bot saves 3 different survivors from hook is lagging hits 2 great skill checks in a row never does a great skill check gets hit after getting from hook No hook looking at the killer from an obivius spot crouches net to a survivor gets healed at least 2 times in the trial gets moried hiding in a locker
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-opens 2 chests
O-Against bots
O-loops killer at shack
G-Points to killer in a 12 m radius
G-finishes 3 gens
N-hiding next to a pallet
I-switches item
I-gets healed up from dead state
O-doesnt finish any gens (he can use them)
G-Fails 2 skill checks in a row
B-Flips atleast 2 pallets
I-befriends the killer
B-blocking the bot
B-saves 3 different survivors from hook
O-is lagging
O-hits 2 great skill checks in a row
B-never does a great skill check
B-gets hit after getting from hook
N-No hook
N-looking at the killer from an obivius spot
G-crouches net to a survivor
I-gets healed at least 2 times in the trial
G-gets moried
N-hiding in a locker