gets healed up from dead state looking at the killer from an obivius spot is lagging gets moried No hook switches item blocking the bot befriends the killer saves 3 different survivors from hook never does a great skill check opens 2 chests Points to killer in a 12 m radius crouches net to a survivor Flips atleast 2 pallets loops killer at shack doesnt finish any gens (he can use them) Fails 2 skill checks in a row finishes 3 gens Against bots hits 2 great skill checks in a row hiding in a locker hiding next to a pallet gets healed at least 2 times in the trial gets hit after getting from hook gets healed up from dead state looking at the killer from an obivius spot is lagging gets moried No hook switches item blocking the bot befriends the killer saves 3 different survivors from hook never does a great skill check opens 2 chests Points to killer in a 12 m radius crouches net to a survivor Flips atleast 2 pallets loops killer at shack doesnt finish any gens (he can use them) Fails 2 skill checks in a row finishes 3 gens Against bots hits 2 great skill checks in a row hiding in a locker hiding next to a pallet gets healed at least 2 times in the trial gets hit after getting from hook
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-gets healed up from dead state
N-looking at the killer from an obivius spot
O-is lagging
G-gets moried
N-No hook
I-switches item
B-blocking the bot
I-befriends the killer
B-saves 3 different survivors from hook
B-never does a great skill check
I-opens 2 chests
G-Points to killer in a 12 m radius
G-crouches net to a survivor
B-Flips atleast 2 pallets
O-loops killer at shack
O-doesnt finish any gens (he can use them)
G-Fails 2 skill checks in a row
G-finishes 3 gens
O-Against bots
O-hits 2 great skill checks in a row
N-hiding in a locker
N-hiding next to a pallet
I-gets healed at least 2 times in the trial
B-gets hit after getting from hook