PodFrictionAuditsCompleteMilestoneEngagefor RosterClearStowed100UnitsRBILogged w/DragonflyShootingHighlightsent (byteam forpure hour)Area PAsCopy onNeo PlanADAPT >7 DaysClear forAMRBILogged w/DragonflyAMComplete 2Stow ProAudits <80%FLOORTPH>/= 110AMStowed200 UnitsPSolvers> 30/120ShootingHighlightsent (byteam forpure hour)1 Bridgeto OMby 16:00PA ListIndirectsP11 PAThriveCompleteMusicPlayed at2ndStartupShootingHighlightsent (byteam forpure hour)AMThriveCompleteMusicplayed at1stStartupPA/AMpsolve50 unitsPSolverssidelininginto activetotesTeamUnengage< 30 clearby 13:00LS onFloor sentby 07:45PodFrictionAuditsCompleteMilestoneEngagefor RosterClearStowed100UnitsRBILogged w/DragonflyShootingHighlightsent (byteam forpure hour)Area PAsCopy onNeo PlanADAPT >7 DaysClear forAMRBILogged w/DragonflyAMComplete 2Stow ProAudits <80%FLOORTPH>/= 110AMStowed200 UnitsPSolvers> 30/120ShootingHighlightsent (byteam forpure hour)1 Bridgeto OMby 16:00PA ListIndirectsP11 PAThriveCompleteMusicPlayed at2ndStartupShootingHighlightsent (byteam forpure hour)AMThriveCompleteMusicplayed at1stStartupPA/AMpsolve50 unitsPSolverssidelininginto activetotesTeamUnengage< 30 clearby 13:00LS onFloor sentby 07:45

BHD AREA MANAGER BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pod Friction Audits Complete
  2. Milestone Engage for Roster Clear
  3. Stowed 100 Units
  4. RBI Logged w/ Dragonfly
  5. Shooting Highlight sent (by team for pure hour)
  6. Area PAs Copy on Neo Plan
  7. ADAPT > 7 Days Clear for AM
  8. RBI Logged w/ Dragonfly
  9. AM Complete 2 Stow Pro Audits < 80%
  10. FLOOR TPH >/= 110
  11. AM Stowed 200 Units
  12. PSolvers > 30/120
  13. Shooting Highlight sent (by team for pure hour)
  14. 1 Bridge to OM by 16:00
  15. PA List Indirects P1
  16. 1 PA Thrive Complete
  17. Music Played at 2nd Startup
  18. Shooting Highlight sent (by team for pure hour)
  19. AM Thrive Complete
  20. Music played at 1st Startup
  21. PA/AM psolve 50 units
  22. PSolvers sidelining into active totes
  23. Team Unengage < 30 clear by 13:00
  24. LS on Floor sent by 07:45