1 Bridgeto OMby 16:00ADAPT >7 DaysClear forAMShootingHighlightsent (byteam forpure hour)ShootingHighlightsent (byteam forpure hour)FLOORTPH>/= 1101 PAThriveCompleteMusicplayed at1stStartupArea PAsCopy onNeo PlanRBILogged w/DragonflyPA ListIndirectsP1AMThriveCompleteRBILogged w/DragonflyMilestoneEngagefor RosterClearPSolverssidelininginto activetotesMusicPlayed at2ndStartupShootingHighlightsent (byteam forpure hour)PodFrictionAuditsCompleteAMComplete 2Stow ProAudits <80%PA/AMpsolve50 unitsPSolvers> 30/120AMStowed200 UnitsStowed100UnitsLS onFloor sentby 07:45TeamUnengage< 30 clearby 13:001 Bridgeto OMby 16:00ADAPT >7 DaysClear forAMShootingHighlightsent (byteam forpure hour)ShootingHighlightsent (byteam forpure hour)FLOORTPH>/= 1101 PAThriveCompleteMusicplayed at1stStartupArea PAsCopy onNeo PlanRBILogged w/DragonflyPA ListIndirectsP1AMThriveCompleteRBILogged w/DragonflyMilestoneEngagefor RosterClearPSolverssidelininginto activetotesMusicPlayed at2ndStartupShootingHighlightsent (byteam forpure hour)PodFrictionAuditsCompleteAMComplete 2Stow ProAudits <80%PA/AMpsolve50 unitsPSolvers> 30/120AMStowed200 UnitsStowed100UnitsLS onFloor sentby 07:45TeamUnengage< 30 clearby 13:00

BHD AREA MANAGER BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 Bridge to OM by 16:00
  2. ADAPT > 7 Days Clear for AM
  3. Shooting Highlight sent (by team for pure hour)
  4. Shooting Highlight sent (by team for pure hour)
  5. FLOOR TPH >/= 110
  6. 1 PA Thrive Complete
  7. Music played at 1st Startup
  8. Area PAs Copy on Neo Plan
  9. RBI Logged w/ Dragonfly
  10. PA List Indirects P1
  11. AM Thrive Complete
  12. RBI Logged w/ Dragonfly
  13. Milestone Engage for Roster Clear
  14. PSolvers sidelining into active totes
  15. Music Played at 2nd Startup
  16. Shooting Highlight sent (by team for pure hour)
  17. Pod Friction Audits Complete
  18. AM Complete 2 Stow Pro Audits < 80%
  19. PA/AM psolve 50 units
  20. PSolvers > 30/120
  21. AM Stowed 200 Units
  22. Stowed 100 Units
  23. LS on Floor sent by 07:45
  24. Team Unengage < 30 clear by 13:00