Bad charge or bad crucifix Teammates ignore someone getting mauled/eaten Non- English speaker 0 Chaplains Shooting a barrel near someone and killing them Someone dying within 10 seconds of respawn Endless gets voted Someone complaining 1+ officer and no charges for the whole game Clutch Someone melees a barrel Useless surgeon/ useless musician Someone using rifle No sappers Someone breaks their legs Useless musician (no buff) Skilled player Someone turning AFK player(s) 0 Surgeons bag pipe🤢 Old guard player Someone crying about early horde (skill issue) holdout map(W) Bad charge or bad crucifix Teammates ignore someone getting mauled/eaten Non- English speaker 0 Chaplains Shooting a barrel near someone and killing them Someone dying within 10 seconds of respawn Endless gets voted Someone complaining 1+ officer and no charges for the whole game Clutch Someone melees a barrel Useless surgeon/ useless musician Someone using rifle No sappers Someone breaks their legs Useless musician (no buff) Skilled player Someone turning AFK player(s) 0 Surgeons bag pipe🤢 Old guard player Someone crying about early horde (skill issue) holdout map(W)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Bad charge or bad crucifix
Teammates ignore someone getting mauled/eaten
Non-English speaker
0 Chaplains
Shooting a barrel near someone and killing them
Someone dying within 10 seconds of respawn
Endless gets voted
Someone complaining
1+ officer and no charges for the whole game
Clutch
Someone melees a barrel
Useless surgeon/ useless musician
Someone using rifle
No sappers
Someone breaks their legs
Useless musician (no buff)
Skilled player
Someone turning
AFK player(s)
0 Surgeons
bag pipe🤢
Old guard player
Someone crying about early horde (skill issue)
holdout map(W)