Someone breaks their legs Shooting a barrel near someone and killing them Skilled player Teammates ignore someone getting mauled/eaten Clutch Old guard player Someone crying about early horde (skill issue) Someone using rifle No sappers Useless musician (no buff) Non- English speaker Bad charge or bad crucifix AFK player(s) Someone complaining Someone turning bag pipe🤢 0 Surgeons 0 Chaplains Someone dying within 10 seconds of respawn 1+ officer and no charges for the whole game Someone melees a barrel Useless surgeon/ useless musician Endless gets voted holdout map(W) Someone breaks their legs Shooting a barrel near someone and killing them Skilled player Teammates ignore someone getting mauled/eaten Clutch Old guard player Someone crying about early horde (skill issue) Someone using rifle No sappers Useless musician (no buff) Non- English speaker Bad charge or bad crucifix AFK player(s) Someone complaining Someone turning bag pipe🤢 0 Surgeons 0 Chaplains Someone dying within 10 seconds of respawn 1+ officer and no charges for the whole game Someone melees a barrel Useless surgeon/ useless musician Endless gets voted holdout map(W)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Someone breaks their legs
Shooting a barrel near someone and killing them
Skilled player
Teammates ignore someone getting mauled/eaten
Clutch
Old guard player
Someone crying about early horde (skill issue)
Someone using rifle
No sappers
Useless musician (no buff)
Non-English speaker
Bad charge or bad crucifix
AFK player(s)
Someone complaining
Someone turning
bag pipe🤢
0 Surgeons
0 Chaplains
Someone dying within 10 seconds of respawn
1+ officer and no charges for the whole game
Someone melees a barrel
Useless surgeon/ useless musician
Endless gets voted
holdout map(W)