Towndoesn’thave Majday 1TPsavesan evilDoublearsoTI findsevilday 1ApocwinsCovenwinsTowngetssheepedTownwinsTowniekills ateammateKingmakerNKwinsRandomn1knight“Whyme?”NEwinsSilencedTPLOcalldiesBookholderjailed/rbdn1Depdoesn’tmissSeerchecks6 and 9Apoctransforms4 peopledie atonceDisconnectday 1“Soclose”Conjnukesan evilTowndoesn’thave Majday 1TPsavesan evilDoublearsoTI findsevilday 1ApocwinsCovenwinsTowngetssheepedTownwinsTowniekills ateammateKingmakerNKwinsRandomn1knight“Whyme?”NEwinsSilencedTPLOcalldiesBookholderjailed/rbdn1Depdoesn’tmissSeerchecks6 and 9Apoctransforms4 peopledie atonceDisconnectday 1“Soclose”Conjnukesan evil

Tos2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Town doesn’t have Maj day 1
  2. TP saves an evil
  3. Double arso
  4. TI finds evil day 1
  5. Apoc wins
  6. Coven wins
  7. Town gets sheeped
  8. Town wins
  9. Townie kills a team mate
  10. Kingmaker
  11. NK wins
  12. Random n1 knight
  13. “Why me?”
  14. NE wins
  15. Silenced
  16. TPLO call dies
  17. Book holder jailed/rbd n1
  18. Dep doesn’t miss
  19. Seer checks 6 and 9
  20. Apoc transforms
  21. 4 people die at once
  22. Disconnect day 1
  23. “So close”
  24. Conj nukes an evil