Zone2FalsenegativeListerMacularProgrammeGrayScaleMesopicCampimetryDiagnosisProbabilityValueMonocularIsoptersOctopusXaxisDecibelsRawdataSizeIIIIndicationCentralInferiorAbsoluteScotomaSmalldiamondScotopicHeijl-KrakauLargeDiamondDarkShadesSuperiorDensityVisualFieldGlaucomaTemporalGoldmannGanglionFixationlossStaticSuprathresholdTraquairControlUnitStimulusSizeBareareaNasalKineticInfrathresholdGazeTrackerFalsepositiveTwilightLightShadesHumphreyOculusBottomLEDApostilbsZone5TangentScreenYaxisThresholdZone2FalsenegativeListerMacularProgrammeGrayScaleMesopicCampimetryDiagnosisProbabilityValueMonocularIsoptersOctopusXaxisDecibelsRawdataSizeIIIIndicationCentralInferiorAbsoluteScotomaSmalldiamondScotopicHeijl-KrakauLargeDiamondDarkShadesSuperiorDensityVisualFieldGlaucomaTemporalGoldmannGanglionFixationlossStaticSuprathresholdTraquairControlUnitStimulusSizeBareareaNasalKineticInfrathresholdGazeTrackerFalsepositiveTwilightLightShadesHumphreyOculusBottomLEDApostilbsZone5TangentScreenYaxisThreshold

Perimetry - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
O
4
N
5
G
6
B
7
I
8
O
9
N
10
O
11
B
12
N
13
O
14
N
15
O
16
G
17
B
18
G
19
N
20
G
21
O
22
N
23
O
24
B
25
B
26
B
27
I
28
B
29
I
30
G
31
B
32
G
33
B
34
N
35
O
36
I
37
O
38
N
39
G
40
I
41
G
42
O
43
G
44
I
45
I
46
I
47
O
48
G
49
I
50
I
51
N
52
B
53
B
54
G
  1. I-Zone 2
  2. N-False negative
  3. O-Lister
  4. N-Macular Programme
  5. G-Gray Scale
  6. B-Mesopic
  7. I-Campimetry
  8. O-Diagnosis
  9. N-Probability Value
  10. O-Monocular
  11. B-Isopters
  12. N-Octopus
  13. O-X axis
  14. N-Decibels
  15. O-Raw data
  16. G-Size III
  17. B-Indication
  18. G-Central
  19. N-Inferior
  20. G-Absolute Scotoma
  21. O-Small diamond
  22. N-Scotopic
  23. O-Heijl-Krakau
  24. B-Large Diamond
  25. B-Dark Shades
  26. B-Superior
  27. I-Density
  28. B-Visual Field
  29. I-Glaucoma
  30. G-Temporal
  31. B-Goldmann
  32. G-Ganglion
  33. B-Fixation loss
  34. N-Static
  35. O-Suprathreshold
  36. I-Traquair
  37. O-Control Unit
  38. N-Stimulus Size
  39. G-Bare area
  40. I-Nasal
  41. G-Kinetic
  42. O-Infrathreshold
  43. G-Gaze Tracker
  44. I-False positive
  45. I-Twilight
  46. I-Light Shades
  47. O-Humphrey
  48. G-Oculus
  49. I-Bottom LED
  50. I-Apostilbs
  51. N-Zone 5
  52. B-Tangent Screen
  53. B-Y axis
  54. G-Threshold