Made a mobile game First- time CEO A Nordic Developer Worked on a VR Game Makes Premium Games Seattle Studio Works at Meetsocial Raised venture funding Game Designer Tim Campbell or Ryan Peterson Central European Studio Has self- published a game Has reached over 100k wishlsts on Steam Worked at Epic Games Made a F2P Game First time at Cabal Made a Switch game Strategic Alternatives Client Two or three time CEO From South America Makes a tool A Canadian Developer Made a game that sold 1M+ units Pitching a game at GC Turned down an acquisition in the past A German Developer 20+ years in Games PC/Console Developer Launched a Kickstarter Campaign From the UK Made An RPG A Game Attorney Worked for or with Scopely Worked at a publisher Sold a company African Studio Indie Team Has done Co-dev New Zealand Developer Made a mobile game First- time CEO A Nordic Developer Worked on a VR Game Makes Premium Games Seattle Studio Works at Meetsocial Raised venture funding Game Designer Tim Campbell or Ryan Peterson Central European Studio Has self- published a game Has reached over 100k wishlsts on Steam Worked at Epic Games Made a F2P Game First time at Cabal Made a Switch game Strategic Alternatives Client Two or three time CEO From South America Makes a tool A Canadian Developer Made a game that sold 1M+ units Pitching a game at GC Turned down an acquisition in the past A German Developer 20+ years in Games PC/Console Developer Launched a Kickstarter Campaign From the UK Made An RPG A Game Attorney Worked for or with Scopely Worked at a publisher Sold a company African Studio Indie Team Has done Co-dev New Zealand Developer
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Made a mobile game
First-time CEO
A Nordic Developer
Worked on a VR Game
Makes Premium Games
Seattle Studio
Works at Meetsocial
Raised venture funding
Game Designer
Tim Campbell or Ryan Peterson
Central European
Studio
Has self-published a game
Has reached over 100k wishlsts on Steam
Worked at Epic Games
Made a F2P Game
First time at Cabal
Made a Switch game
Strategic Alternatives Client
Two or three time CEO
From South America
Makes a tool
A Canadian Developer
Made a game that sold 1M+ units
Pitching a game at GC
Turned down an acquisition in the past
A German Developer
20+ years in Games
PC/Console Developer
Launched a Kickstarter Campaign
From the UK
Made
An RPG
A Game Attorney
Worked for or with Scopely
Worked at a publisher
Sold a company
African Studio
Indie Team
Has done Co-dev
New Zealand Developer