A dismissalplanchangesmiddayYou senda positivenotehomeA studentruns outof yourclassroomYou hear"is it timefor lunchyet?"Youpractice anemergencydrillEveryone isinattendancein your classYou askfor IT helpor supportYou reprintyour classlist yetagainAttend astaffmeetingor PDYou forgetto takeattendanceYou eat atreat fromthe staffloungeYou helpa studentfind theirclassroomA kid getson thewrong busA bug is inyourclassroomYou lose ormisplaceyour idbadgeYou get anote ormessagefrom aparentA dismissalplanchangesmiddayYou senda positivenotehomeA studentruns outof yourclassroomYou hear"is it timefor lunchyet?"Youpractice anemergencydrillEveryone isinattendancein your classYou askfor IT helpor supportYou reprintyour classlist yetagainAttend astaffmeetingor PDYou forgetto takeattendanceYou eat atreat fromthe staffloungeYou helpa studentfind theirclassroomA kid getson thewrong busA bug is inyourclassroomYou lose ormisplaceyour idbadgeYou get anote ormessagefrom aparent

1st Week of School - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A dismissal plan changes midday
  2. You send a positive note home
  3. A student runs out of your classroom
  4. You hear "is it time for lunch yet?"
  5. You practice an emergency drill
  6. Everyone is in attendance in your class
  7. You ask for IT help or support
  8. You reprint your class list yet again
  9. Attend a staff meeting or PD
  10. You forget to take attendance
  11. You eat a treat from the staff lounge
  12. You help a student find their classroom
  13. A kid gets on the wrong bus
  14. A bug is in your classroom
  15. You lose or misplace your id badge
  16. You get a note or message from a parent