Follow- ups Probability sampling Experimental design Theory of change Assign codes Maturation Incentives Independent variable Random assignment History Response rate Nonspurious If- then Focus group Measure of association Length of questionnaire Testing Likert- type scale Haphazard Random selection Internal validity # of people served Control group IV precedes DV Variables correlated Follow- ups Probability sampling Experimental design Theory of change Assign codes Maturation Incentives Independent variable Random assignment History Response rate Nonspurious If- then Focus group Measure of association Length of questionnaire Testing Likert- type scale Haphazard Random selection Internal validity # of people served Control group IV precedes DV Variables correlated
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Follow-ups
Probability sampling
Experimental design
Theory of change
Assign codes
Maturation
Incentives
Independent variable
Random assignment
History
Response rate
Nonspurious
If-then
Focus group
Measure of association
Length of questionnaire
Testing
Likert-type scale
Haphazard
Random selection
Internal validity
# of people served
Control group
IV precedes DV
Variables correlated