Accel staffshot deadin abackalleyf.S is a10framerFD no longerworksagainst TC3stavesAsuka getsobliterated dueto poorbalancingdecisions(bad ending)Extendedhurtboxes onspells getreduced/removedCubespeedincreasedToptiersukaBWAstaysrelevantContinousmanacontinueson blockFO manalossreduced5H isconvertableon CHTheymakeAsukaeasierRISCchangesmake Asukado lessdamageSubmicronplusframesincreased2DextendedhurtboxesremovedDP costslessmanaInstantmana'smana gainincreasedAsuka'sdashaccellerationbuffedRISClosson cubesreducedLessresourcecost forrecoveringmanaAsuka - Potis still awful,the nerfsdidn't matterDeccelstaff getsguardcrushAsuka'sGC setupsbecomeirrelevantBookmarkrecoveryreducedAccel staffshot deadin abackalleyf.S is a10framerFD no longerworksagainst TC3stavesAsuka getsobliterated dueto poorbalancingdecisions(bad ending)Extendedhurtboxes onspells getreduced/removedCubespeedincreasedToptiersukaBWAstaysrelevantContinousmanacontinueson blockFO manalossreduced5H isconvertableon CHTheymakeAsukaeasierRISCchangesmake Asukado lessdamageSubmicronplusframesincreased2DextendedhurtboxesremovedDP costslessmanaInstantmana'smana gainincreasedAsuka'sdashaccellerationbuffedRISClosson cubesreducedLessresourcecost forrecoveringmanaAsuka - Potis still awful,the nerfsdidn't matterDeccelstaff getsguardcrushAsuka'sGC setupsbecomeirrelevantBookmarkrecoveryreduced

WE'RE SO BACK/IT'S SO OVER (Asuka edition) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Accel staff shot dead in a backalley
  2. f.S is a 10 framer
  3. FD no longer works against TC3 staves
  4. Asuka gets obliterated due to poor balancing decisions (bad ending)
  5. Extended hurtboxes on spells get reduced/removed
  6. Cube speed increased
  7. Toptiersuka
  8. BWA stays relevant
  9. Continous mana continues on block
  10. FO mana loss reduced
  11. 5H is convertable on CH
  12. They make Asuka easier
  13. RISC changes make Asuka do less damage
  14. Submicron plusframes increased
  15. 2D extended hurtboxes removed
  16. DP costs less mana
  17. Instant mana's mana gain increased
  18. Asuka's dash accelleration buffed
  19. RISCloss on cubes reduced
  20. Less resource cost for recovering mana
  21. Asuka - Pot is still awful, the nerfs didn't matter
  22. Deccel staff gets guardcrush
  23. Asuka's GC setups become irrelevant
  24. Bookmark recovery reduced