BookmarkrecoveryreducedAsuka - Potis still awful,the nerfsdidn't matter5H isconvertableon CHBWAstaysrelevantCubespeedincreasedInstantmana'smana gainincreasedLessresourcecost forrecoveringmanaDeccelstaff getsguardcrush2DextendedhurtboxesremovedAsuka'sdashaccellerationbuffedRISClosson cubesreducedf.S is a10framerAsuka getsobliterated dueto poorbalancingdecisions(bad ending)TheymakeAsukaeasierDP costslessmanaFD no longerworksagainst TC3stavesAccel staffshot deadin abackalleySubmicronplusframesincreasedExtendedhurtboxes onspells getreduced/removedAsuka'sGC setupsbecomeirrelevantFO manalossreducedContinousmanacontinueson blockToptiersukaRISCchangesmake Asukado lessdamageBookmarkrecoveryreducedAsuka - Potis still awful,the nerfsdidn't matter5H isconvertableon CHBWAstaysrelevantCubespeedincreasedInstantmana'smana gainincreasedLessresourcecost forrecoveringmanaDeccelstaff getsguardcrush2DextendedhurtboxesremovedAsuka'sdashaccellerationbuffedRISClosson cubesreducedf.S is a10framerAsuka getsobliterated dueto poorbalancingdecisions(bad ending)TheymakeAsukaeasierDP costslessmanaFD no longerworksagainst TC3stavesAccel staffshot deadin abackalleySubmicronplusframesincreasedExtendedhurtboxes onspells getreduced/removedAsuka'sGC setupsbecomeirrelevantFO manalossreducedContinousmanacontinueson blockToptiersukaRISCchangesmake Asukado lessdamage

WE'RE SO BACK/IT'S SO OVER (Asuka edition) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bookmark recovery reduced
  2. Asuka - Pot is still awful, the nerfs didn't matter
  3. 5H is convertable on CH
  4. BWA stays relevant
  5. Cube speed increased
  6. Instant mana's mana gain increased
  7. Less resource cost for recovering mana
  8. Deccel staff gets guardcrush
  9. 2D extended hurtboxes removed
  10. Asuka's dash accelleration buffed
  11. RISCloss on cubes reduced
  12. f.S is a 10 framer
  13. Asuka gets obliterated due to poor balancing decisions (bad ending)
  14. They make Asuka easier
  15. DP costs less mana
  16. FD no longer works against TC3 staves
  17. Accel staff shot dead in a backalley
  18. Submicron plusframes increased
  19. Extended hurtboxes on spells get reduced/removed
  20. Asuka's GC setups become irrelevant
  21. FO mana loss reduced
  22. Continous mana continues on block
  23. Toptiersuka
  24. RISC changes make Asuka do less damage