Accel staffshot deadin abackalleyTheymakeAsukaeasierRISClosson cubesreducedToptiersukaDP costslessmanaBookmarkrecoveryreducedCubespeedincreasedAsuka'sdashaccellerationbuffedFD no longerworksagainst TC3stavesf.S is a10framerExtendedhurtboxes onspells getreduced/removedLessresourcecost forrecoveringmanaAsuka - Potis still awful,the nerfsdidn't matter5H isconvertableon CHInstantmana'smana gainincreasedSubmicronplusframesincreasedRISCchangesmake Asukado lessdamageContinousmanacontinueson blockAsuka'sGC setupsbecomeirrelevantDeccelstaff getsguardcrush2DextendedhurtboxesremovedFO manalossreducedBWAstaysrelevantAsuka getsobliterated dueto poorbalancingdecisions(bad ending)Accel staffshot deadin abackalleyTheymakeAsukaeasierRISClosson cubesreducedToptiersukaDP costslessmanaBookmarkrecoveryreducedCubespeedincreasedAsuka'sdashaccellerationbuffedFD no longerworksagainst TC3stavesf.S is a10framerExtendedhurtboxes onspells getreduced/removedLessresourcecost forrecoveringmanaAsuka - Potis still awful,the nerfsdidn't matter5H isconvertableon CHInstantmana'smana gainincreasedSubmicronplusframesincreasedRISCchangesmake Asukado lessdamageContinousmanacontinueson blockAsuka'sGC setupsbecomeirrelevantDeccelstaff getsguardcrush2DextendedhurtboxesremovedFO manalossreducedBWAstaysrelevantAsuka getsobliterated dueto poorbalancingdecisions(bad ending)

WE'RE SO BACK/IT'S SO OVER (Asuka edition) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Accel staff shot dead in a backalley
  2. They make Asuka easier
  3. RISCloss on cubes reduced
  4. Toptiersuka
  5. DP costs less mana
  6. Bookmark recovery reduced
  7. Cube speed increased
  8. Asuka's dash accelleration buffed
  9. FD no longer works against TC3 staves
  10. f.S is a 10 framer
  11. Extended hurtboxes on spells get reduced/removed
  12. Less resource cost for recovering mana
  13. Asuka - Pot is still awful, the nerfs didn't matter
  14. 5H is convertable on CH
  15. Instant mana's mana gain increased
  16. Submicron plusframes increased
  17. RISC changes make Asuka do less damage
  18. Continous mana continues on block
  19. Asuka's GC setups become irrelevant
  20. Deccel staff gets guardcrush
  21. 2D extended hurtboxes removed
  22. FO mana loss reduced
  23. BWA stays relevant
  24. Asuka gets obliterated due to poor balancing decisions (bad ending)