ToptiersukaDP costslessmanaBookmarkrecoveryreducedInstantmana'smana gainincreasedCubespeedincreasedRISCchangesmake Asukado lessdamageLessresourcecost forrecoveringmanaDeccelstaff getsguardcrushAccel staffshot deadin abackalleyBWAstaysrelevantAsuka - Potis still awful,the nerfsdidn't matterRISClosson cubesreducedFD no longerworksagainst TC3stavesTheymakeAsukaeasierAsuka'sdashaccellerationbuffedf.S is a10framerSubmicronplusframesincreasedAsuka'sGC setupsbecomeirrelevantAsuka getsobliterated dueto poorbalancingdecisions(bad ending)Continousmanacontinueson block5H isconvertableon CHFO manalossreduced2DextendedhurtboxesremovedExtendedhurtboxes onspells getreduced/removedToptiersukaDP costslessmanaBookmarkrecoveryreducedInstantmana'smana gainincreasedCubespeedincreasedRISCchangesmake Asukado lessdamageLessresourcecost forrecoveringmanaDeccelstaff getsguardcrushAccel staffshot deadin abackalleyBWAstaysrelevantAsuka - Potis still awful,the nerfsdidn't matterRISClosson cubesreducedFD no longerworksagainst TC3stavesTheymakeAsukaeasierAsuka'sdashaccellerationbuffedf.S is a10framerSubmicronplusframesincreasedAsuka'sGC setupsbecomeirrelevantAsuka getsobliterated dueto poorbalancingdecisions(bad ending)Continousmanacontinueson block5H isconvertableon CHFO manalossreduced2DextendedhurtboxesremovedExtendedhurtboxes onspells getreduced/removed

WE'RE SO BACK/IT'S SO OVER (Asuka edition) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Toptiersuka
  2. DP costs less mana
  3. Bookmark recovery reduced
  4. Instant mana's mana gain increased
  5. Cube speed increased
  6. RISC changes make Asuka do less damage
  7. Less resource cost for recovering mana
  8. Deccel staff gets guardcrush
  9. Accel staff shot dead in a backalley
  10. BWA stays relevant
  11. Asuka - Pot is still awful, the nerfs didn't matter
  12. RISCloss on cubes reduced
  13. FD no longer works against TC3 staves
  14. They make Asuka easier
  15. Asuka's dash accelleration buffed
  16. f.S is a 10 framer
  17. Submicron plusframes increased
  18. Asuka's GC setups become irrelevant
  19. Asuka gets obliterated due to poor balancing decisions (bad ending)
  20. Continous mana continues on block
  21. 5H is convertable on CH
  22. FO mana loss reduced
  23. 2D extended hurtboxes removed
  24. Extended hurtboxes on spells get reduced/removed