RISClosson cubesreducedAsuka getsobliterated dueto poorbalancingdecisions(bad ending)Instantmana'smana gainincreasedContinousmanacontinueson blockf.S is a10framer2DextendedhurtboxesremovedLessresourcecost forrecoveringmanaAsuka - Potis still awful,the nerfsdidn't matterToptiersukaDP costslessmanaRISCchangesmake Asukado lessdamageAsuka'sdashaccellerationbuffedSubmicronplusframesincreasedFD no longerworksagainst TC3stavesBWAstaysrelevantFO manalossreducedTheymakeAsukaeasier5H isconvertableon CHAccel staffshot deadin abackalleyCubespeedincreasedDeccelstaff getsguardcrushExtendedhurtboxes onspells getreduced/removedBookmarkrecoveryreducedAsuka'sGC setupsbecomeirrelevantRISClosson cubesreducedAsuka getsobliterated dueto poorbalancingdecisions(bad ending)Instantmana'smana gainincreasedContinousmanacontinueson blockf.S is a10framer2DextendedhurtboxesremovedLessresourcecost forrecoveringmanaAsuka - Potis still awful,the nerfsdidn't matterToptiersukaDP costslessmanaRISCchangesmake Asukado lessdamageAsuka'sdashaccellerationbuffedSubmicronplusframesincreasedFD no longerworksagainst TC3stavesBWAstaysrelevantFO manalossreducedTheymakeAsukaeasier5H isconvertableon CHAccel staffshot deadin abackalleyCubespeedincreasedDeccelstaff getsguardcrushExtendedhurtboxes onspells getreduced/removedBookmarkrecoveryreducedAsuka'sGC setupsbecomeirrelevant

WE'RE SO BACK/IT'S SO OVER (Asuka edition) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RISCloss on cubes reduced
  2. Asuka gets obliterated due to poor balancing decisions (bad ending)
  3. Instant mana's mana gain increased
  4. Continous mana continues on block
  5. f.S is a 10 framer
  6. 2D extended hurtboxes removed
  7. Less resource cost for recovering mana
  8. Asuka - Pot is still awful, the nerfs didn't matter
  9. Toptiersuka
  10. DP costs less mana
  11. RISC changes make Asuka do less damage
  12. Asuka's dash accelleration buffed
  13. Submicron plusframes increased
  14. FD no longer works against TC3 staves
  15. BWA stays relevant
  16. FO mana loss reduced
  17. They make Asuka easier
  18. 5H is convertable on CH
  19. Accel staff shot dead in a backalley
  20. Cube speed increased
  21. Deccel staff gets guardcrush
  22. Extended hurtboxes on spells get reduced/removed
  23. Bookmark recovery reduced
  24. Asuka's GC setups become irrelevant