socketable system changes passive tree rework trade buffs karui fire god mentioned new currency type(s) new weapon base(s) overtuned chaos damage monster new ascendancies for existing classes returning currency type(s) new armor / jewelry base(s) new lightning skill monk buffs new character class new ascendancy trial armor buffs returning lore character >1 new act mark / john talking about 'our vision' mapping rework shorter / smaller zones essence rework 30+ new unique items ignoring player feedback new pinnacle boss(es) socketable system changes passive tree rework trade buffs karui fire god mentioned new currency type(s) new weapon base(s) overtuned chaos damage monster new ascendancies for existing classes returning currency type(s) new armor / jewelry base(s) new lightning skill monk buffs new character class new ascendancy trial armor buffs returning lore character >1 new act mark / john talking about 'our vision' mapping rework shorter / smaller zones essence rework 30+ new unique items ignoring player feedback new pinnacle boss(es)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-socketable system changes
N-passive tree rework
B-trade buffs
O-karui fire god mentioned
N-new currency type(s)
I-new weapon base(s)
N-overtuned chaos damage monster
B-new ascendancies for existing classes
O-returning currency type(s)
G-new armor / jewelry base(s)
G-new lightning skill
G-monk buffs
O-new character class
N-new ascendancy trial
G-armor buffs
B-returning lore character
B->1 new act
I-mark / john talking about 'our vision'
I-mapping rework
I-shorter / smaller zones
O-essence rework
B-30+ new unique items
I-ignoring player feedback
G-new pinnacle boss(es)