new armor / jewelry base(s) returning currency type(s) essence rework monk buffs new ascendancy trial armor buffs trade buffs ignoring player feedback shorter / smaller zones passive tree rework karui fire god mentioned new character class new pinnacle boss(es) socketable system changes new lightning skill mapping rework new weapon base(s) new currency type(s) >1 new act 30+ new unique items mark / john talking about 'our vision' new ascendancies for existing classes overtuned chaos damage monster returning lore character new armor / jewelry base(s) returning currency type(s) essence rework monk buffs new ascendancy trial armor buffs trade buffs ignoring player feedback shorter / smaller zones passive tree rework karui fire god mentioned new character class new pinnacle boss(es) socketable system changes new lightning skill mapping rework new weapon base(s) new currency type(s) >1 new act 30+ new unique items mark / john talking about 'our vision' new ascendancies for existing classes overtuned chaos damage monster returning lore character
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-new armor / jewelry base(s)
O-returning currency type(s)
O-essence rework
G-monk buffs
N-new ascendancy trial
G-armor buffs
B-trade buffs
I-ignoring player feedback
I-shorter / smaller zones
N-passive tree rework
O-karui fire god mentioned
O-new character class
G-new pinnacle boss(es)
O-socketable system changes
G-new lightning skill
I-mapping rework
I-new weapon base(s)
N-new currency type(s)
B->1 new act
B-30+ new unique items
I-mark / john talking about 'our vision'
B-new ascendancies for existing classes
N-overtuned chaos damage monster
B-returning lore character