returning currency type(s) socketable system changes overtuned chaos damage monster shorter / smaller zones new pinnacle boss(es) karui fire god mentioned new currency type(s) new lightning skill mark / john talking about 'our vision' new armor / jewelry base(s) passive tree rework essence rework monk buffs armor buffs mapping rework new weapon base(s) trade buffs ignoring player feedback new ascendancies for existing classes new ascendancy trial 30+ new unique items new character class returning lore character >1 new act returning currency type(s) socketable system changes overtuned chaos damage monster shorter / smaller zones new pinnacle boss(es) karui fire god mentioned new currency type(s) new lightning skill mark / john talking about 'our vision' new armor / jewelry base(s) passive tree rework essence rework monk buffs armor buffs mapping rework new weapon base(s) trade buffs ignoring player feedback new ascendancies for existing classes new ascendancy trial 30+ new unique items new character class returning lore character >1 new act
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-returning currency type(s)
O-socketable system changes
N-overtuned chaos damage monster
I-shorter / smaller zones
G-new pinnacle boss(es)
O-karui fire god mentioned
N-new currency type(s)
G-new lightning skill
I-mark / john talking about 'our vision'
G-new armor / jewelry base(s)
N-passive tree rework
O-essence rework
G-monk buffs
G-armor buffs
I-mapping rework
I-new weapon base(s)
B-trade buffs
I-ignoring player feedback
B-new ascendancies for existing classes
N-new ascendancy trial
B-30+ new unique items
O-new character class
B-returning lore character
B->1 new act