new ascendancies for existing classes mapping rework shorter / smaller zones new lightning skill returning lore character monk buffs essence rework passive tree rework karui fire god mentioned overtuned chaos damage monster trade buffs new character class returning currency type(s) new currency type(s) new weapon base(s) mark / john talking about 'our vision' socketable system changes new armor / jewelry base(s) >1 new act new ascendancy trial 30+ new unique items new pinnacle boss(es) ignoring player feedback armor buffs new ascendancies for existing classes mapping rework shorter / smaller zones new lightning skill returning lore character monk buffs essence rework passive tree rework karui fire god mentioned overtuned chaos damage monster trade buffs new character class returning currency type(s) new currency type(s) new weapon base(s) mark / john talking about 'our vision' socketable system changes new armor / jewelry base(s) >1 new act new ascendancy trial 30+ new unique items new pinnacle boss(es) ignoring player feedback armor buffs
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-new ascendancies for existing classes
I-mapping rework
I-shorter / smaller zones
G-new lightning skill
B-returning lore character
G-monk buffs
O-essence rework
N-passive tree rework
O-karui fire god mentioned
N-overtuned chaos damage monster
B-trade buffs
O-new character class
O-returning currency type(s)
N-new currency type(s)
I-new weapon base(s)
I-mark / john talking about 'our vision'
O-socketable system changes
G-new armor / jewelry base(s)
B->1 new act
N-new ascendancy trial
B-30+ new unique items
G-new pinnacle boss(es)
I-ignoring player feedback
G-armor buffs