passive tree rework overtuned chaos damage monster armor buffs new pinnacle boss(es) monk buffs new character class mark / john talking about 'our vision' new armor / jewelry base(s) shorter / smaller zones karui fire god mentioned >1 new act new ascendancies for existing classes new lightning skill new ascendancy trial mapping rework new currency type(s) ignoring player feedback socketable system changes essence rework returning currency type(s) returning lore character 30+ new unique items trade buffs new weapon base(s) passive tree rework overtuned chaos damage monster armor buffs new pinnacle boss(es) monk buffs new character class mark / john talking about 'our vision' new armor / jewelry base(s) shorter / smaller zones karui fire god mentioned >1 new act new ascendancies for existing classes new lightning skill new ascendancy trial mapping rework new currency type(s) ignoring player feedback socketable system changes essence rework returning currency type(s) returning lore character 30+ new unique items trade buffs new weapon base(s)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-passive tree rework
N-overtuned chaos damage monster
G-armor buffs
G-new pinnacle boss(es)
G-monk buffs
O-new character class
I-mark / john talking about 'our vision'
G-new armor / jewelry base(s)
I-shorter / smaller zones
O-karui fire god mentioned
B->1 new act
B-new ascendancies for existing classes
G-new lightning skill
N-new ascendancy trial
I-mapping rework
N-new currency type(s)
I-ignoring player feedback
O-socketable system changes
O-essence rework
O-returning currency type(s)
B-returning lore character
B-30+ new unique items
B-trade buffs
I-new weapon base(s)