new armor / jewelry base(s) passive tree rework ignoring player feedback new ascendancies for existing classes new weapon base(s) mapping rework new lightning skill overtuned chaos damage monster >1 new act returning lore character essence rework monk buffs trade buffs armor buffs shorter / smaller zones mark / john talking about 'our vision' 30+ new unique items karui fire god mentioned new currency type(s) new pinnacle boss(es) socketable system changes new ascendancy trial new character class returning currency type(s) new armor / jewelry base(s) passive tree rework ignoring player feedback new ascendancies for existing classes new weapon base(s) mapping rework new lightning skill overtuned chaos damage monster >1 new act returning lore character essence rework monk buffs trade buffs armor buffs shorter / smaller zones mark / john talking about 'our vision' 30+ new unique items karui fire god mentioned new currency type(s) new pinnacle boss(es) socketable system changes new ascendancy trial new character class returning currency type(s)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-new armor / jewelry base(s)
N-passive tree rework
I-ignoring player feedback
B-new ascendancies for existing classes
I-new weapon base(s)
I-mapping rework
G-new lightning skill
N-overtuned chaos damage monster
B->1 new act
B-returning lore character
O-essence rework
G-monk buffs
B-trade buffs
G-armor buffs
I-shorter / smaller zones
I-mark / john talking about 'our vision'
B-30+ new unique items
O-karui fire god mentioned
N-new currency type(s)
G-new pinnacle boss(es)
O-socketable system changes
N-new ascendancy trial
O-new character class
O-returning currency type(s)