new ascendancy trial mapping rework ignoring player feedback new character class overtuned chaos damage monster returning lore character returning currency type(s) new currency type(s) new weapon base(s) monk buffs new ascendancies for existing classes essence rework trade buffs 30+ new unique items passive tree rework shorter / smaller zones new lightning skill new pinnacle boss(es) >1 new act armor buffs new armor / jewelry base(s) karui fire god mentioned socketable system changes mark / john talking about 'our vision' new ascendancy trial mapping rework ignoring player feedback new character class overtuned chaos damage monster returning lore character returning currency type(s) new currency type(s) new weapon base(s) monk buffs new ascendancies for existing classes essence rework trade buffs 30+ new unique items passive tree rework shorter / smaller zones new lightning skill new pinnacle boss(es) >1 new act armor buffs new armor / jewelry base(s) karui fire god mentioned socketable system changes mark / john talking about 'our vision'
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-new ascendancy trial
I-mapping rework
I-ignoring player feedback
O-new character class
N-overtuned chaos damage monster
B-returning lore character
O-returning currency type(s)
N-new currency type(s)
I-new weapon base(s)
G-monk buffs
B-new ascendancies for existing classes
O-essence rework
B-trade buffs
B-30+ new unique items
N-passive tree rework
I-shorter / smaller zones
G-new lightning skill
G-new pinnacle boss(es)
B->1 new act
G-armor buffs
G-new armor / jewelry base(s)
O-karui fire god mentioned
O-socketable system changes
I-mark / john talking about 'our vision'