trade buffs returning lore character mapping rework new lightning skill 30+ new unique items new ascendancies for existing classes essence rework shorter / smaller zones new pinnacle boss(es) overtuned chaos damage monster returning currency type(s) new ascendancy trial monk buffs >1 new act new weapon base(s) new currency type(s) karui fire god mentioned new character class mark / john talking about 'our vision' new armor / jewelry base(s) passive tree rework ignoring player feedback armor buffs socketable system changes trade buffs returning lore character mapping rework new lightning skill 30+ new unique items new ascendancies for existing classes essence rework shorter / smaller zones new pinnacle boss(es) overtuned chaos damage monster returning currency type(s) new ascendancy trial monk buffs >1 new act new weapon base(s) new currency type(s) karui fire god mentioned new character class mark / john talking about 'our vision' new armor / jewelry base(s) passive tree rework ignoring player feedback armor buffs socketable system changes
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-trade buffs
B-returning lore character
I-mapping rework
G-new lightning skill
B-30+ new unique items
B-new ascendancies for existing classes
O-essence rework
I-shorter / smaller zones
G-new pinnacle boss(es)
N-overtuned chaos damage monster
O-returning currency type(s)
N-new ascendancy trial
G-monk buffs
B->1 new act
I-new weapon base(s)
N-new currency type(s)
O-karui fire god mentioned
O-new character class
I-mark / john talking about 'our vision'
G-new armor / jewelry base(s)
N-passive tree rework
I-ignoring player feedback
G-armor buffs
O-socketable system changes