trade buffs new armor / jewelry base(s) new ascendancies for existing classes armor buffs shorter / smaller zones 30+ new unique items essence rework karui fire god mentioned new weapon base(s) new currency type(s) passive tree rework socketable system changes returning lore character new character class new ascendancy trial ignoring player feedback new pinnacle boss(es) mark / john talking about 'our vision' >1 new act monk buffs new lightning skill overtuned chaos damage monster mapping rework returning currency type(s) trade buffs new armor / jewelry base(s) new ascendancies for existing classes armor buffs shorter / smaller zones 30+ new unique items essence rework karui fire god mentioned new weapon base(s) new currency type(s) passive tree rework socketable system changes returning lore character new character class new ascendancy trial ignoring player feedback new pinnacle boss(es) mark / john talking about 'our vision' >1 new act monk buffs new lightning skill overtuned chaos damage monster mapping rework returning currency type(s)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-trade buffs
G-new armor / jewelry base(s)
B-new ascendancies for existing classes
G-armor buffs
I-shorter / smaller zones
B-30+ new unique items
O-essence rework
O-karui fire god mentioned
I-new weapon base(s)
N-new currency type(s)
N-passive tree rework
O-socketable system changes
B-returning lore character
O-new character class
N-new ascendancy trial
I-ignoring player feedback
G-new pinnacle boss(es)
I-mark / john talking about 'our vision'
B->1 new act
G-monk buffs
G-new lightning skill
N-overtuned chaos damage monster
I-mapping rework
O-returning currency type(s)