new lightning skill passive tree rework new pinnacle boss(es) ignoring player feedback >1 new act shorter / smaller zones overtuned chaos damage monster new ascendancy trial essence rework 30+ new unique items trade buffs new weapon base(s) armor buffs new character class monk buffs karui fire god mentioned returning lore character mapping rework mark / john talking about 'our vision' socketable system changes new currency type(s) returning currency type(s) new ascendancies for existing classes new armor / jewelry base(s) new lightning skill passive tree rework new pinnacle boss(es) ignoring player feedback >1 new act shorter / smaller zones overtuned chaos damage monster new ascendancy trial essence rework 30+ new unique items trade buffs new weapon base(s) armor buffs new character class monk buffs karui fire god mentioned returning lore character mapping rework mark / john talking about 'our vision' socketable system changes new currency type(s) returning currency type(s) new ascendancies for existing classes new armor / jewelry base(s)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-new lightning skill
N-passive tree rework
G-new pinnacle boss(es)
I-ignoring player feedback
B->1 new act
I-shorter / smaller zones
N-overtuned chaos damage monster
N-new ascendancy trial
O-essence rework
B-30+ new unique items
B-trade buffs
I-new weapon base(s)
G-armor buffs
O-new character class
G-monk buffs
O-karui fire god mentioned
B-returning lore character
I-mapping rework
I-mark / john talking about 'our vision'
O-socketable system changes
N-new currency type(s)
O-returning currency type(s)
B-new ascendancies for existing classes
G-new armor / jewelry base(s)