armor buffs new character class trade buffs mark / john talking about 'our vision' new ascendancies for existing classes monk buffs mapping rework new pinnacle boss(es) socketable system changes ignoring player feedback >1 new act overtuned chaos damage monster new currency type(s) essence rework shorter / smaller zones new lightning skill passive tree rework new armor / jewelry base(s) returning lore character karui fire god mentioned returning currency type(s) new weapon base(s) new ascendancy trial 30+ new unique items armor buffs new character class trade buffs mark / john talking about 'our vision' new ascendancies for existing classes monk buffs mapping rework new pinnacle boss(es) socketable system changes ignoring player feedback >1 new act overtuned chaos damage monster new currency type(s) essence rework shorter / smaller zones new lightning skill passive tree rework new armor / jewelry base(s) returning lore character karui fire god mentioned returning currency type(s) new weapon base(s) new ascendancy trial 30+ new unique items
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-armor buffs
O-new character class
B-trade buffs
I-mark / john talking about 'our vision'
B-new ascendancies for existing classes
G-monk buffs
I-mapping rework
G-new pinnacle boss(es)
O-socketable system changes
I-ignoring player feedback
B->1 new act
N-overtuned chaos damage monster
N-new currency type(s)
O-essence rework
I-shorter / smaller zones
G-new lightning skill
N-passive tree rework
G-new armor / jewelry base(s)
B-returning lore character
O-karui fire god mentioned
O-returning currency type(s)
I-new weapon base(s)
N-new ascendancy trial
B-30+ new unique items