Killwith atokenDraw 7+cards onyour turnMiss firstandsecondturn playControl 8or morecreaturesGetcounterspelledUntap,upkeep,draw,passWin with 1creatureon boardMulligandown to5Castcommander3+ timesTopdeckWinwith 1lifeStop acomboOpponentfails tofetchFail tofetchDie onyourturnKill withcommanderHave 60or morelifeKill with1damageGo totimeNever castyourcommanderOverkillby 10KillopponentscommanderHave 15or moretokensGain 15or morelife in 1turnGet yourcombocounteredCast 4removalsFirst andsecondturn playKillwith atokenDraw 7+cards onyour turnMiss firstandsecondturn playControl 8or morecreaturesGetcounterspelledUntap,upkeep,draw,passWin with 1creatureon boardMulligandown to5Castcommander3+ timesTopdeckWinwith 1lifeStop acomboOpponentfails tofetchFail tofetchDie onyourturnKill withcommanderHave 60or morelifeKill with1damageGo totimeNever castyourcommanderOverkillby 10KillopponentscommanderHave 15or moretokensGain 15or morelife in 1turnGet yourcombocounteredCast 4removalsFirst andsecondturn play

Heart of the Game League Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Kill with a token
  2. Draw 7+ cards on your turn
  3. Miss first and second turn play
  4. Control 8 or more creatures
  5. Get counterspelled
  6. Untap, upkeep, draw, pass
  7. Win with 1 creature on board
  8. Mulligan down to 5
  9. Cast commander 3+ times
  10. Top deck
  11. Win with 1 life
  12. Stop a combo
  13. Opponent fails to fetch
  14. Fail to fetch
  15. Die on your turn
  16. Kill with commander
  17. Have 60 or more life
  18. Kill with 1 damage
  19. Go to time
  20. Never cast your commander
  21. Overkill by 10
  22. Kill opponents commander
  23. Have 15 or more tokens
  24. Gain 15 or more life in 1 turn
  25. Get your combo countered
  26. Cast 4 removals
  27. First and second turn play