Nat20Obligatedto goshoppingin gameParalyzedPCConvincean NPCyou arerelatedKnow aspell'smechanicswithoutchecking"You cancertainlytry."Someoneforgot theyhad anability theycould use2 identicalrolls in arowSuccessfulPerformanceCheckSneak attackactuallydonesneakilyLegitimatemechanicaluse ofdessert ingamePersuasionvsIntimidationdiscussionWin a fightwithouttakingdamageGood/usefulNPC deathCriticalfailInspirationusedPC gets to 1HP butsurvives theencounterwithout dyingDiegoes tojailUse ofa deckof cardsRulesneedexplainingMaxdamage!Rolls withadvantagebut ...stillfailsMusicalaccompanimentTravelactuallyroleplayedNat20Obligatedto goshoppingin gameParalyzedPCConvincean NPCyou arerelatedKnow aspell'smechanicswithoutchecking"You cancertainlytry."Someoneforgot theyhad anability theycould use2 identicalrolls in arowSuccessfulPerformanceCheckSneak attackactuallydonesneakilyLegitimatemechanicaluse ofdessert ingamePersuasionvsIntimidationdiscussionWin a fightwithouttakingdamageGood/usefulNPC deathCriticalfailInspirationusedPC gets to 1HP butsurvives theencounterwithout dyingDiegoes tojailUse ofa deckof cardsRulesneedexplainingMaxdamage!Rolls withadvantagebut ...stillfailsMusicalaccompanimentTravelactuallyroleplayed

In Person D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nat 20
  2. Obligated to go shopping in game
  3. Paralyzed PC
  4. Convince an NPC you are related
  5. Know a spell's mechanics without checking
  6. "You can certainly try."
  7. Someone forgot they had an ability they could use
  8. 2 identical rolls in a row
  9. Successful Performance Check
  10. Sneak attack actually done sneakily
  11. Legitimate mechanical use of dessert in game
  12. Persuasion vs Intimidation discussion
  13. Win a fight without taking damage
  14. Good/useful NPC death
  15. Critical fail
  16. Inspiration used
  17. PC gets to 1 HP but survives the encounter without dying
  18. Die goes to jail
  19. Use of a deck of cards
  20. Rules need explaining
  21. Max damage!
  22. Rolls with advantage but ...still fails
  23. Musical accompaniment
  24. Travel actually roleplayed