addressdecimalsystemASCIIapplicationprogramsalgorithmcompilerbytecodebinarydigitbinarycodeHigh-levellanguagesbase10byteALUinputdevicesanalogsignalsassemblylanguageCPUassemblerbinarynumberdigitalsignals bottom-up designclassbase2bitaddressdecimalsystemASCIIapplicationprogramsalgorithmcompilerbytecodebinarydigitbinarycodeHigh-levellanguagesbase10byteALUinputdevicesanalogsignalsassemblylanguageCPUassemblerbinarynumberdigitalsignals bottom-up designclassbase2bit

CHAPTER 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1.  address
  2.  decimal system
  3. ASCII
  4.  application programs
  5.  algorithm
  6.  compiler
  7.  bytecode
  8. binary digit
  9. binary code
  10. High-level languages
  11. base 10
  12. byte
  13. ALU
  14. input devices
  15. analog signals
  16.  assembly language
  17. CPU
  18.  assembler
  19. binary number
  20. digital signals
  21.  bottom-up design
  22. class
  23. base 2
  24. bit