base10assemblerALUCPUassemblylanguageanalogsignalsbinarycodebinarydigitbinarynumberbyte bottom-up designaddressalgorithmdigitalsignalsASCIIbytecodebitbase2classinputdevicesdecimalsystemcompilerapplicationprogramsHigh-levellanguagesbase10assemblerALUCPUassemblylanguageanalogsignalsbinarycodebinarydigitbinarynumberbyte bottom-up designaddressalgorithmdigitalsignalsASCIIbytecodebitbase2classinputdevicesdecimalsystemcompilerapplicationprogramsHigh-levellanguages

CHAPTER 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. base 10
  2.  assembler
  3. ALU
  4. CPU
  5.  assembly language
  6. analog signals
  7. binary code
  8. binary digit
  9. binary number
  10. byte
  11.  bottom-up design
  12.  address
  13.  algorithm
  14. digital signals
  15. ASCII
  16.  bytecode
  17. bit
  18. base 2
  19. class
  20. input devices
  21.  decimal system
  22.  compiler
  23.  application programs
  24. High-level languages