inputdevicesassembler bottom-up designclassbinarydigitbyteASCIIanalogsignalsdigitalsignalsalgorithmbase2ALUcompilerbase10binarycodedecimalsystembinarynumberaddressapplicationprogramsbytecodeCPUbitHigh-levellanguagesassemblylanguageinputdevicesassembler bottom-up designclassbinarydigitbyteASCIIanalogsignalsdigitalsignalsalgorithmbase2ALUcompilerbase10binarycodedecimalsystembinarynumberaddressapplicationprogramsbytecodeCPUbitHigh-levellanguagesassemblylanguage

CHAPTER 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. input devices
  2.  assembler
  3.  bottom-up design
  4. class
  5. binary digit
  6. byte
  7. ASCII
  8. analog signals
  9. digital signals
  10.  algorithm
  11. base 2
  12. ALU
  13.  compiler
  14. base 10
  15. binary code
  16.  decimal system
  17. binary number
  18.  address
  19.  application programs
  20.  bytecode
  21. CPU
  22. bit
  23. High-level languages
  24.  assembly language