digitalsignalsinputdevicesbytecodecompilerASCIIassemblerALUapplicationprogramsdecimalsystembitclassbinarydigitbinarynumberalgorithmCPUassemblylanguage bottom-up designanalogsignalsbinarycodebase2High-levellanguagesbase10byteaddressdigitalsignalsinputdevicesbytecodecompilerASCIIassemblerALUapplicationprogramsdecimalsystembitclassbinarydigitbinarynumberalgorithmCPUassemblylanguage bottom-up designanalogsignalsbinarycodebase2High-levellanguagesbase10byteaddress

CHAPTER 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. digital signals
  2. input devices
  3.  bytecode
  4.  compiler
  5. ASCII
  6.  assembler
  7. ALU
  8.  application programs
  9.  decimal system
  10. bit
  11. class
  12. binary digit
  13. binary number
  14.  algorithm
  15. CPU
  16.  assembly language
  17.  bottom-up design
  18. analog signals
  19. binary code
  20. base 2
  21. High-level languages
  22. base 10
  23. byte
  24.  address