digitalsignalsHigh-levellanguagesbinarynumbercompileranalogsignalsbyteapplicationprogramsbase10binarycodeinputdevicesASCIICPUbinarydigitclassdecimalsystemALUbytecodeassemblylanguagealgorithmaddressbit bottom-up designassemblerbase2digitalsignalsHigh-levellanguagesbinarynumbercompileranalogsignalsbyteapplicationprogramsbase10binarycodeinputdevicesASCIICPUbinarydigitclassdecimalsystemALUbytecodeassemblylanguagealgorithmaddressbit bottom-up designassemblerbase2

CHAPTER 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. digital signals
  2. High-level languages
  3. binary number
  4.  compiler
  5. analog signals
  6. byte
  7.  application programs
  8. base 10
  9. binary code
  10. input devices
  11. ASCII
  12. CPU
  13. binary digit
  14. class
  15.  decimal system
  16. ALU
  17.  bytecode
  18.  assembly language
  19.  algorithm
  20.  address
  21. bit
  22.  bottom-up design
  23.  assembler
  24. base 2