High-levellanguagesALUbitanalogsignalsinputdevicesalgorithmaddressCPUbytecodebytedecimalsystemassemblerbase2binarydigitASCIIbinarycodeassemblylanguagedigitalsignals bottom-up designbase10binarynumbercompilerclassapplicationprogramsHigh-levellanguagesALUbitanalogsignalsinputdevicesalgorithmaddressCPUbytecodebytedecimalsystemassemblerbase2binarydigitASCIIbinarycodeassemblylanguagedigitalsignals bottom-up designbase10binarynumbercompilerclassapplicationprograms

CHAPTER 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High-level languages
  2. ALU
  3. bit
  4. analog signals
  5. input devices
  6.  algorithm
  7.  address
  8. CPU
  9.  bytecode
  10. byte
  11.  decimal system
  12.  assembler
  13. base 2
  14. binary digit
  15. ASCII
  16. binary code
  17.  assembly language
  18. digital signals
  19.  bottom-up design
  20. base 10
  21. binary number
  22.  compiler
  23. class
  24.  application programs