classdecimalsystembitbase2High-levellanguagesbytecodeASCIICPUassemblerapplicationprogramsassemblylanguagebytebase10analogsignals bottom-up designbinarynumberalgorithmcompilerbinarycodebinarydigitALUdigitalsignalsaddressinputdevicesclassdecimalsystembitbase2High-levellanguagesbytecodeASCIICPUassemblerapplicationprogramsassemblylanguagebytebase10analogsignals bottom-up designbinarynumberalgorithmcompilerbinarycodebinarydigitALUdigitalsignalsaddressinputdevices

CHAPTER 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. class
  2.  decimal system
  3. bit
  4. base 2
  5. High-level languages
  6.  bytecode
  7. ASCII
  8. CPU
  9.  assembler
  10.  application programs
  11.  assembly language
  12. byte
  13. base 10
  14. analog signals
  15.  bottom-up design
  16. binary number
  17.  algorithm
  18.  compiler
  19. binary code
  20. binary digit
  21. ALU
  22. digital signals
  23.  address
  24. input devices