bitbytecodebinarydigitbinarycodeHigh-levellanguagesassemblercompilerdecimalsystemassemblylanguageclassASCIIbyteaddressdigitalsignalsapplicationprogramsCPUbase10 bottom-up designALUalgorithmanalogsignalsbinarynumberbase2inputdevicesbitbytecodebinarydigitbinarycodeHigh-levellanguagesassemblercompilerdecimalsystemassemblylanguageclassASCIIbyteaddressdigitalsignalsapplicationprogramsCPUbase10 bottom-up designALUalgorithmanalogsignalsbinarynumberbase2inputdevices

CHAPTER 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. bit
  2.  bytecode
  3. binary digit
  4. binary code
  5. High-level languages
  6.  assembler
  7.  compiler
  8.  decimal system
  9.  assembly language
  10. class
  11. ASCII
  12. byte
  13.  address
  14. digital signals
  15.  application programs
  16. CPU
  17. base 10
  18.  bottom-up design
  19. ALU
  20.  algorithm
  21. analog signals
  22. binary number
  23. base 2
  24. input devices