big outsides "Use everything you have learned" ldm off button FredokaOne. gradient frame co spam corner flip cookie cutter final stretch windows dream section underused mechanics design over gp breakcore 20+ minutes long badly drawn 2d characters button dialogue every outside is netted whitelist rot material complex pushbox tech wacky frame boss fight with sequencers too much indication particle emitter spam progress kill bricks healing sim swing momentum jumps 0 ropelength zipline fake winpad selectionbox forced acronym cllorbs strong blur "Lore." cosmic chaos kit "We are not done yet" vine+elevator todis jump frame broken purism only not optimized Instakills walking sim intense+ tightrope. double jump totasm vines 5k part frame spinning deco big outsides "Use everything you have learned" ldm off button FredokaOne. gradient frame co spam corner flip cookie cutter final stretch windows dream section underused mechanics design over gp breakcore 20+ minutes long badly drawn 2d characters button dialogue every outside is netted whitelist rot material complex pushbox tech wacky frame boss fight with sequencers too much indication particle emitter spam progress kill bricks healing sim swing momentum jumps 0 ropelength zipline fake winpad selectionbox forced acronym cllorbs strong blur "Lore." cosmic chaos kit "We are not done yet" vine+elevator todis jump frame broken purism only not optimized Instakills walking sim intense+ tightrope. double jump totasm vines 5k part frame spinning deco
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
big outsides
"Use everything you have learned"
ldm off button
FredokaOne.
gradient frame
co spam
corner flip
cookie cutter
final stretch
windows
dream section
underused mechanics
design over gp
breakcore
20+ minutes long
badly drawn 2d characters
button dialogue
every outside is netted
whitelist rot material
complex pushbox tech
wacky frame
boss fight with sequencers
too much indication
particle emitter spam
progress kill bricks
healing sim
swing momentum jumps
0 ropelength zipline
fake winpad
selectionbox
forced acronym
cllorbs
strong blur
"Lore."
cosmic chaos kit
"We are not done yet"
vine+elevator
todis jump
frame broken
purism only
not optimized
Instakills
walking sim
intense+
tightrope.
double jump
totasm vines
5k part frame
spinning deco