"Lore." progress kill bricks totasm vines breakcore cookie cutter particle emitter spam intense+ healing sim swing momentum jumps gradient frame every outside is netted "Use everything you have learned" button dialogue double jump cosmic chaos kit frame broken tightrope. 0 ropelength zipline purism only todis jump spinning deco wacky frame badly drawn 2d characters final stretch too much indication FredokaOne. 5k part frame walking sim vine+elevator cllorbs corner flip fake winpad complex pushbox tech design over gp Instakills strong blur forced acronym "We are not done yet" 20+ minutes long selectionbox whitelist rot material not optimized big outsides windows co spam underused mechanics ldm off button boss fight with sequencers dream section "Lore." progress kill bricks totasm vines breakcore cookie cutter particle emitter spam intense+ healing sim swing momentum jumps gradient frame every outside is netted "Use everything you have learned" button dialogue double jump cosmic chaos kit frame broken tightrope. 0 ropelength zipline purism only todis jump spinning deco wacky frame badly drawn 2d characters final stretch too much indication FredokaOne. 5k part frame walking sim vine+elevator cllorbs corner flip fake winpad complex pushbox tech design over gp Instakills strong blur forced acronym "We are not done yet" 20+ minutes long selectionbox whitelist rot material not optimized big outsides windows co spam underused mechanics ldm off button boss fight with sequencers dream section
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Lore."
progress kill bricks
totasm vines
breakcore
cookie cutter
particle emitter spam
intense+
healing sim
swing momentum jumps
gradient frame
every outside is netted
"Use everything you have learned"
button dialogue
double jump
cosmic chaos kit
frame broken
tightrope.
0 ropelength zipline
purism only
todis jump
spinning deco
wacky frame
badly drawn 2d characters
final stretch
too much indication
FredokaOne.
5k part frame
walking sim
vine+elevator
cllorbs
corner flip
fake winpad
complex pushbox tech
design over gp
Instakills
strong blur
forced acronym
"We are not done yet"
20+ minutes long
selectionbox
whitelist rot material
not optimized
big outsides
windows
co spam
underused mechanics
ldm off button
boss fight with sequencers
dream section