Really!?!(Fail to flipa Secure)That'sWild(3+ wildsin a roll)High Ground(Attack fromon higherterrain)Skulled(Reroll whilekeeping askull)Its a Party(Target 3+models witha B/A attack)Boink!(daze or k.oa model bythrowing it)Dodge Ball(take 0damage ona dodge roll)Spike!(send moredamage thanattackstrength)Conditional(3+conditionson a model)AreaControl(contest allsecures)Mine!(hold allextracts)Fung Shui(throwsize 4terrain)Don't Call it aComeback(have all injuredmodels in thePower Phase)Still Alive!(Activatewith 1remaininghealth)Whiff!(roll zerosuccesseson a attack)FlawlessVictory(Win withless than 16VP)RoyalRumble(End a gamewith 0 healthymodels)I'm Here Too(End thegame with afull healthmodel)One Shot(daze or k.o.a model fromfull health)Close Call(Win orLose by 1VP)Open Net(Roll zerodefense tobecomedaze or k.o.)Incidental Dmg(become dazedor k.o. fromnon-characterdamage)Kevin'd!(deal 0damageon 6+ dice)Math Says...(Reroll amiss into amiss)Really!?!(Fail to flipa Secure)That'sWild(3+ wildsin a roll)High Ground(Attack fromon higherterrain)Skulled(Reroll whilekeeping askull)Its a Party(Target 3+models witha B/A attack)Boink!(daze or k.oa model bythrowing it)Dodge Ball(take 0damage ona dodge roll)Spike!(send moredamage thanattackstrength)Conditional(3+conditionson a model)AreaControl(contest allsecures)Mine!(hold allextracts)Fung Shui(throwsize 4terrain)Don't Call it aComeback(have all injuredmodels in thePower Phase)Still Alive!(Activatewith 1remaininghealth)Whiff!(roll zerosuccesseson a attack)FlawlessVictory(Win withless than 16VP)RoyalRumble(End a gamewith 0 healthymodels)I'm Here Too(End thegame with afull healthmodel)One Shot(daze or k.o.a model fromfull health)Close Call(Win orLose by 1VP)Open Net(Roll zerodefense tobecomedaze or k.o.)Incidental Dmg(become dazedor k.o. fromnon-characterdamage)Kevin'd!(deal 0damageon 6+ dice)Math Says...(Reroll amiss into amiss)

Marvel Crisis Protocol - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Really!?! (Fail to flip a Secure)
  2. That's Wild (3+ wilds in a roll)
  3. High Ground (Attack from on higher terrain)
  4. Skulled (Reroll while keeping a skull)
  5. Its a Party (Target 3+ models with a B/A attack)
  6. Boink! (daze or k.o a model by throwing it)
  7. Dodge Ball (take 0 damage on a dodge roll)
  8. Spike! (send more damage than attack strength)
  9. Conditional (3+ conditions on a model)
  10. Area Control (contest all secures)
  11. Mine! (hold all extracts)
  12. Fung Shui (throw size 4 terrain)
  13. Don't Call it a Comeback (have all injured models in the Power Phase)
  14. Still Alive! (Activate with 1 remaining health)
  15. Whiff! (roll zero successes on a attack)
  16. Flawless Victory (Win with less than 16 VP)
  17. Royal Rumble (End a game with 0 healthy models)
  18. I'm Here Too (End the game with a full health model)
  19. One Shot (daze or k.o. a model from full health)
  20. Close Call (Win or Lose by 1 VP)
  21. Open Net (Roll zero defense to become daze or k.o.)
  22. Incidental Dmg (become dazed or k.o. from non-character damage)
  23. Kevin'd! (deal 0 damage on 6+ dice)
  24. Math Says... (Reroll a miss into a miss)