Whiff!(roll zerosuccesseson a attack)Don't Call it aComeback(have all injuredmodels in thePower Phase)Fung Shui(throwsize 4terrain)Its a Party(Target 3+models witha B/A attack)Math Says...(Reroll amiss into amiss)Spike!(send moredamage thanattackstrength)Skulled(Reroll whilekeeping askull)Conditional(3+conditionson a model)Still Alive!(Activatewith 1remaininghealth)High Ground(Attack fromon higherterrain)Close Call(Win orLose by 1VP)Mine!(hold allextracts)RoyalRumble(End a gamewith 0 healthymodels)Boink!(daze or k.oa model bythrowing it)Open Net(Roll zerodefense tobecomedaze or k.o.)Dodge Ball(take 0damage ona dodge roll)One Shot(daze or k.o.a model fromfull health)AreaControl(contest allsecures)Incidental Dmg(become dazedor k.o. fromnon-characterdamage)Really!?!(Fail to flipa Secure)That'sWild(3+ wildsin a roll)I'm Here Too(End thegame with afull healthmodel)Kevin'd!(deal 0damageon 6+ dice)FlawlessVictory(Win withless than 16VP)Whiff!(roll zerosuccesseson a attack)Don't Call it aComeback(have all injuredmodels in thePower Phase)Fung Shui(throwsize 4terrain)Its a Party(Target 3+models witha B/A attack)Math Says...(Reroll amiss into amiss)Spike!(send moredamage thanattackstrength)Skulled(Reroll whilekeeping askull)Conditional(3+conditionson a model)Still Alive!(Activatewith 1remaininghealth)High Ground(Attack fromon higherterrain)Close Call(Win orLose by 1VP)Mine!(hold allextracts)RoyalRumble(End a gamewith 0 healthymodels)Boink!(daze or k.oa model bythrowing it)Open Net(Roll zerodefense tobecomedaze or k.o.)Dodge Ball(take 0damage ona dodge roll)One Shot(daze or k.o.a model fromfull health)AreaControl(contest allsecures)Incidental Dmg(become dazedor k.o. fromnon-characterdamage)Really!?!(Fail to flipa Secure)That'sWild(3+ wildsin a roll)I'm Here Too(End thegame with afull healthmodel)Kevin'd!(deal 0damageon 6+ dice)FlawlessVictory(Win withless than 16VP)

Marvel Crisis Protocol - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Whiff! (roll zero successes on a attack)
  2. Don't Call it a Comeback (have all injured models in the Power Phase)
  3. Fung Shui (throw size 4 terrain)
  4. Its a Party (Target 3+ models with a B/A attack)
  5. Math Says... (Reroll a miss into a miss)
  6. Spike! (send more damage than attack strength)
  7. Skulled (Reroll while keeping a skull)
  8. Conditional (3+ conditions on a model)
  9. Still Alive! (Activate with 1 remaining health)
  10. High Ground (Attack from on higher terrain)
  11. Close Call (Win or Lose by 1 VP)
  12. Mine! (hold all extracts)
  13. Royal Rumble (End a game with 0 healthy models)
  14. Boink! (daze or k.o a model by throwing it)
  15. Open Net (Roll zero defense to become daze or k.o.)
  16. Dodge Ball (take 0 damage on a dodge roll)
  17. One Shot (daze or k.o. a model from full health)
  18. Area Control (contest all secures)
  19. Incidental Dmg (become dazed or k.o. from non-character damage)
  20. Really!?! (Fail to flip a Secure)
  21. That's Wild (3+ wilds in a roll)
  22. I'm Here Too (End the game with a full health model)
  23. Kevin'd! (deal 0 damage on 6+ dice)
  24. Flawless Victory (Win with less than 16 VP)