High Ground(Attack fromon higherterrain)Still Alive!(Activatewith 1remaininghealth)Open Net(Roll zerodefense tobecomedaze or k.o.)That'sWild(3+ wildsin a roll)Conditional(3+conditionson a model)Whiff!(roll zerosuccesseson a attack)I'm Here Too(End thegame with afull healthmodel)AreaControl(contest allsecures)Don't Call it aComeback(have all injuredmodels in thePower Phase)Boink!(daze or k.oa model bythrowing it)Incidental Dmg(become dazedor k.o. fromnon-characterdamage)Close Call(Win orLose by 1VP)Dodge Ball(take 0damage ona dodge roll)Math Says...(Reroll amiss into amiss)FlawlessVictory(Win withless than 16VP)One Shot(daze or k.o.a model fromfull health)Fung Shui(throwsize 4terrain)Its a Party(Target 3+models witha B/A attack)Skulled(Reroll whilekeeping askull)Kevin'd!(deal 0damageon 6+ dice)RoyalRumble(End a gamewith 0 healthymodels)Mine!(hold allextracts)Really!?!(Fail to flipa Secure)Spike!(send moredamage thanattackstrength)High Ground(Attack fromon higherterrain)Still Alive!(Activatewith 1remaininghealth)Open Net(Roll zerodefense tobecomedaze or k.o.)That'sWild(3+ wildsin a roll)Conditional(3+conditionson a model)Whiff!(roll zerosuccesseson a attack)I'm Here Too(End thegame with afull healthmodel)AreaControl(contest allsecures)Don't Call it aComeback(have all injuredmodels in thePower Phase)Boink!(daze or k.oa model bythrowing it)Incidental Dmg(become dazedor k.o. fromnon-characterdamage)Close Call(Win orLose by 1VP)Dodge Ball(take 0damage ona dodge roll)Math Says...(Reroll amiss into amiss)FlawlessVictory(Win withless than 16VP)One Shot(daze or k.o.a model fromfull health)Fung Shui(throwsize 4terrain)Its a Party(Target 3+models witha B/A attack)Skulled(Reroll whilekeeping askull)Kevin'd!(deal 0damageon 6+ dice)RoyalRumble(End a gamewith 0 healthymodels)Mine!(hold allextracts)Really!?!(Fail to flipa Secure)Spike!(send moredamage thanattackstrength)

Marvel Crisis Protocol - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. High Ground (Attack from on higher terrain)
  2. Still Alive! (Activate with 1 remaining health)
  3. Open Net (Roll zero defense to become daze or k.o.)
  4. That's Wild (3+ wilds in a roll)
  5. Conditional (3+ conditions on a model)
  6. Whiff! (roll zero successes on a attack)
  7. I'm Here Too (End the game with a full health model)
  8. Area Control (contest all secures)
  9. Don't Call it a Comeback (have all injured models in the Power Phase)
  10. Boink! (daze or k.o a model by throwing it)
  11. Incidental Dmg (become dazed or k.o. from non-character damage)
  12. Close Call (Win or Lose by 1 VP)
  13. Dodge Ball (take 0 damage on a dodge roll)
  14. Math Says... (Reroll a miss into a miss)
  15. Flawless Victory (Win with less than 16 VP)
  16. One Shot (daze or k.o. a model from full health)
  17. Fung Shui (throw size 4 terrain)
  18. Its a Party (Target 3+ models with a B/A attack)
  19. Skulled (Reroll while keeping a skull)
  20. Kevin'd! (deal 0 damage on 6+ dice)
  21. Royal Rumble (End a game with 0 healthy models)
  22. Mine! (hold all extracts)
  23. Really!?! (Fail to flip a Secure)
  24. Spike! (send more damage than attack strength)