One Shot(daze or k.o.a model fromfull health)High Ground(Attack fromon higherterrain)Conditional(3+conditionson a model)Dodge Ball(take 0damage ona dodge roll)Close Call(Win orLose by 1VP)Still Alive!(Activatewith 1remaininghealth)Open Net(Roll zerodefense tobecomedaze or k.o.)Math Says...(Reroll amiss into amiss)Boink!(daze or k.oa model bythrowing it)FlawlessVictory(Win withless than 16VP)Its a Party(Target 3+models witha B/A attack)Don't Call it aComeback(have all injuredmodels in thePower Phase)Kevin'd!(deal 0damageon 6+ dice)Spike!(send moredamage thanattackstrength)Skulled(Reroll whilekeeping askull)That'sWild(3+ wildsin a roll)Mine!(hold allextracts)Incidental Dmg(become dazedor k.o. fromnon-characterdamage)Whiff!(roll zerosuccesseson a attack)Fung Shui(throwsize 4terrain)I'm Here Too(End thegame with afull healthmodel)AreaControl(contest allsecures)Really!?!(Fail to flipa Secure)RoyalRumble(End a gamewith 0 healthymodels)One Shot(daze or k.o.a model fromfull health)High Ground(Attack fromon higherterrain)Conditional(3+conditionson a model)Dodge Ball(take 0damage ona dodge roll)Close Call(Win orLose by 1VP)Still Alive!(Activatewith 1remaininghealth)Open Net(Roll zerodefense tobecomedaze or k.o.)Math Says...(Reroll amiss into amiss)Boink!(daze or k.oa model bythrowing it)FlawlessVictory(Win withless than 16VP)Its a Party(Target 3+models witha B/A attack)Don't Call it aComeback(have all injuredmodels in thePower Phase)Kevin'd!(deal 0damageon 6+ dice)Spike!(send moredamage thanattackstrength)Skulled(Reroll whilekeeping askull)That'sWild(3+ wildsin a roll)Mine!(hold allextracts)Incidental Dmg(become dazedor k.o. fromnon-characterdamage)Whiff!(roll zerosuccesseson a attack)Fung Shui(throwsize 4terrain)I'm Here Too(End thegame with afull healthmodel)AreaControl(contest allsecures)Really!?!(Fail to flipa Secure)RoyalRumble(End a gamewith 0 healthymodels)

Marvel Crisis Protocol - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One Shot (daze or k.o. a model from full health)
  2. High Ground (Attack from on higher terrain)
  3. Conditional (3+ conditions on a model)
  4. Dodge Ball (take 0 damage on a dodge roll)
  5. Close Call (Win or Lose by 1 VP)
  6. Still Alive! (Activate with 1 remaining health)
  7. Open Net (Roll zero defense to become daze or k.o.)
  8. Math Says... (Reroll a miss into a miss)
  9. Boink! (daze or k.o a model by throwing it)
  10. Flawless Victory (Win with less than 16 VP)
  11. Its a Party (Target 3+ models with a B/A attack)
  12. Don't Call it a Comeback (have all injured models in the Power Phase)
  13. Kevin'd! (deal 0 damage on 6+ dice)
  14. Spike! (send more damage than attack strength)
  15. Skulled (Reroll while keeping a skull)
  16. That's Wild (3+ wilds in a roll)
  17. Mine! (hold all extracts)
  18. Incidental Dmg (become dazed or k.o. from non-character damage)
  19. Whiff! (roll zero successes on a attack)
  20. Fung Shui (throw size 4 terrain)
  21. I'm Here Too (End the game with a full health model)
  22. Area Control (contest all secures)
  23. Really!?! (Fail to flip a Secure)
  24. Royal Rumble (End a game with 0 healthy models)