HigherOrderThinkingScaffoldingBrainBreakContentAreaClassroomManagementGrowthMindsetDigitalCitizenshipSummativeAssessmentInclusiveClassroomHybridLearningSocialEmotionalDevelopmentAccomodationsTechnologyIntegrationCurriculumFlippedClassroomReflectionPLCsBlendedLearningCollaborativeLearningLearningEnvironmentBiometricsStudentOutcomesRubricStudentEngagementDifferentiateInstructionalDesignMetacognitionModificationsMotivationPedagogyActiveLearningFree!MethodologyAI(ArtificialIntelligence)Bloom'sTaxonomyFormativeAssessmentHigherOrderThinkingScaffoldingBrainBreakContentAreaClassroomManagementGrowthMindsetDigitalCitizenshipSummativeAssessmentInclusiveClassroomHybridLearningSocialEmotionalDevelopmentAccomodationsTechnologyIntegrationCurriculumFlippedClassroomReflectionPLCsBlendedLearningCollaborativeLearningLearningEnvironmentBiometricsStudentOutcomesRubricStudentEngagementDifferentiateInstructionalDesignMetacognitionModificationsMotivationPedagogyActiveLearningFree!MethodologyAI(ArtificialIntelligence)Bloom'sTaxonomyFormativeAssessment

PJMS - Professional Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Higher Order Thinking
  2. Scaffolding
  3. Brain Break
  4. Content Area
  5. Classroom Management
  6. Growth Mindset
  7. Digital Citizenship
  8. Summative Assessment
  9. Inclusive Classroom
  10. Hybrid Learning
  11. Social Emotional Development
  12. Accomodations
  13. Technology Integration
  14. Curriculum
  15. Flipped Classroom
  16. Reflection
  17. PLCs
  18. Blended Learning
  19. Collaborative Learning
  20. Learning Environment
  21. Biometrics
  22. Student Outcomes
  23. Rubric
  24. Student Engagement
  25. Differentiate
  26. Instructional Design
  27. Metacognition
  28. Modifications
  29. Motivation
  30. Pedagogy
  31. Active Learning
  32. Free!
  33. Methodology
  34. AI (Artificial Intelligence)
  35. Bloom's Taxonomy
  36. Formative Assessment