PedagogyClassroomManagementAI(ArtificialIntelligence)StudentEngagementAccomodationsDigitalCitizenshipBlendedLearningScaffoldingMotivationFlippedClassroomRubricBrainBreakHybridLearningInstructionalDesignCollaborativeLearningFree!FormativeAssessmentDifferentiateSummativeAssessmentActiveLearningReflectionLearningEnvironmentMetacognitionStudentOutcomesInclusiveClassroomHigherOrderThinkingPLCsMethodologyContentAreaCurriculumGrowthMindsetBloom'sTaxonomySocialEmotionalDevelopmentTechnologyIntegrationModificationsBiometricsPedagogyClassroomManagementAI(ArtificialIntelligence)StudentEngagementAccomodationsDigitalCitizenshipBlendedLearningScaffoldingMotivationFlippedClassroomRubricBrainBreakHybridLearningInstructionalDesignCollaborativeLearningFree!FormativeAssessmentDifferentiateSummativeAssessmentActiveLearningReflectionLearningEnvironmentMetacognitionStudentOutcomesInclusiveClassroomHigherOrderThinkingPLCsMethodologyContentAreaCurriculumGrowthMindsetBloom'sTaxonomySocialEmotionalDevelopmentTechnologyIntegrationModificationsBiometrics

PJMS - Professional Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pedagogy
  2. Classroom Management
  3. AI (Artificial Intelligence)
  4. Student Engagement
  5. Accomodations
  6. Digital Citizenship
  7. Blended Learning
  8. Scaffolding
  9. Motivation
  10. Flipped Classroom
  11. Rubric
  12. Brain Break
  13. Hybrid Learning
  14. Instructional Design
  15. Collaborative Learning
  16. Free!
  17. Formative Assessment
  18. Differentiate
  19. Summative Assessment
  20. Active Learning
  21. Reflection
  22. Learning Environment
  23. Metacognition
  24. Student Outcomes
  25. Inclusive Classroom
  26. Higher Order Thinking
  27. PLCs
  28. Methodology
  29. Content Area
  30. Curriculum
  31. Growth Mindset
  32. Bloom's Taxonomy
  33. Social Emotional Development
  34. Technology Integration
  35. Modifications
  36. Biometrics