LearningEnvironmentBlendedLearningActiveLearningReflectionCollaborativeLearningFlippedClassroomMetacognitionSummativeAssessmentPLCsTechnologyIntegrationStudentEngagementFormativeAssessmentAI(ArtificialIntelligence)HybridLearningHigherOrderThinkingRubricSocialEmotionalDevelopmentCurriculumInclusiveClassroomDigitalCitizenshipFree!DifferentiateStudentOutcomesMethodologyBrainBreakMotivationAccomodationsGrowthMindsetScaffoldingPedagogyBiometricsContentAreaInstructionalDesignModificationsClassroomManagementBloom'sTaxonomyLearningEnvironmentBlendedLearningActiveLearningReflectionCollaborativeLearningFlippedClassroomMetacognitionSummativeAssessmentPLCsTechnologyIntegrationStudentEngagementFormativeAssessmentAI(ArtificialIntelligence)HybridLearningHigherOrderThinkingRubricSocialEmotionalDevelopmentCurriculumInclusiveClassroomDigitalCitizenshipFree!DifferentiateStudentOutcomesMethodologyBrainBreakMotivationAccomodationsGrowthMindsetScaffoldingPedagogyBiometricsContentAreaInstructionalDesignModificationsClassroomManagementBloom'sTaxonomy

PJMS - Professional Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Learning Environment
  2. Blended Learning
  3. Active Learning
  4. Reflection
  5. Collaborative Learning
  6. Flipped Classroom
  7. Metacognition
  8. Summative Assessment
  9. PLCs
  10. Technology Integration
  11. Student Engagement
  12. Formative Assessment
  13. AI (Artificial Intelligence)
  14. Hybrid Learning
  15. Higher Order Thinking
  16. Rubric
  17. Social Emotional Development
  18. Curriculum
  19. Inclusive Classroom
  20. Digital Citizenship
  21. Free!
  22. Differentiate
  23. Student Outcomes
  24. Methodology
  25. Brain Break
  26. Motivation
  27. Accomodations
  28. Growth Mindset
  29. Scaffolding
  30. Pedagogy
  31. Biometrics
  32. Content Area
  33. Instructional Design
  34. Modifications
  35. Classroom Management
  36. Bloom's Taxonomy