JumpscareLightsflickerLimbinjuryMinorcharacterkilledClue foundin old book,papers, orphotographCreepychildCar orvehiclewon't startFlashbackor VisionVomitingFriendor allykilledWhisperingHiding insomethingNightmareSomethingmoves onits ownReturn ofthe Dead(Revenant)TripandFallMakesnoise thatattractsdangerWarningor omenShadowor killer ormonsterGraveyardorgravestoneProtagonistconvincesfriend or ally(or viceversa)Dropsor losesweaponBleak,dreary orisolatedsettingSomethingpasses inbackgroundorforegroundSkepticalcharacterNo phoneor cellphoneserviceBloodor goreCommunicatewith the Dead(Necromancy)MirrorscareJumpscareLightsflickerLimbinjuryMinorcharacterkilledClue foundin old book,papers, orphotographCreepychildCar orvehiclewon't startFlashbackor VisionVomitingFriendor allykilledWhisperingHiding insomethingNightmareSomethingmoves onits ownReturn ofthe Dead(Revenant)TripandFallMakesnoise thatattractsdangerWarningor omenShadowor killer ormonsterGraveyardorgravestoneProtagonistconvincesfriend or ally(or viceversa)Dropsor losesweaponBleak,dreary orisolatedsettingSomethingpasses inbackgroundorforegroundSkepticalcharacterNo phoneor cellphoneserviceBloodor goreCommunicatewith the Dead(Necromancy)Mirrorscare

Horror Stories BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jump scare
  2. Lights flicker
  3. Limb injury
  4. Minor character killed
  5. Clue found in old book, papers, or photograph
  6. Creepy child
  7. Car or vehicle won't start
  8. Flashback or Vision
  9. Vomiting
  10. Friend or ally killed
  11. Whispering
  12. Hiding in something
  13. Nightmare
  14. Something moves on its own
  15. Return of the Dead (Revenant)
  16. Trip and Fall
  17. Makes noise that attracts danger
  18. Warning or omen
  19. Shadow or killer or monster
  20. Graveyard or gravestone
  21. Protagonist convinces friend or ally (or vice versa)
  22. Drops or loses weapon
  23. Bleak, dreary or isolated setting
  24. Something passes in background or foreground
  25. Skeptical character
  26. No phone or cell phone service
  27. Blood or gore
  28. Communicate with the Dead (Necromancy)
  29. Mirror scare