Hyperbole Personification Situational Irony Metaphor Contrast Reading Strategies Rising Action Context Clues Main Idea Tone Exposition Oxymoron Compare Mood Alliteration Protagonist Character Flashback Falling Action Inform Onomatopoeia Point of View Resolution Figurative Language Inferences Climax Symbolism Allusion Verbal Irony Idiom Theme Foreshadowing Author’s Purpose Entertain Irony Style Supporting Details Plot Imagery Antagonists Conflict Setting Simile Dialogue Dramatic Irony Persuade Hyperbole Personification Situational Irony Metaphor Contrast Reading Strategies Rising Action Context Clues Main Idea Tone Exposition Oxymoron Compare Mood Alliteration Protagonist Character Flashback Falling Action Inform Onomatopoeia Point of View Resolution Figurative Language Inferences Climax Symbolism Allusion Verbal Irony Idiom Theme Foreshadowing Author’s Purpose Entertain Irony Style Supporting Details Plot Imagery Antagonists Conflict Setting Simile Dialogue Dramatic Irony Persuade
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Hyperbole
O-Personification
I-Situational
Irony
G-Metaphor
O-Contrast
B-Reading
Strategies
O-Rising
Action
G-Context
Clues
I-Main
Idea
O-Tone
G-Exposition
B-Oxymoron
G-Compare
B-Mood
I-
Alliteration
N-Protagonist
N-Character
O-Flashback
B-Falling Action
O-Inform
N-Onomatopoeia
I-Point of View
N-Resolution
N-Figurative Language
G-Inferences
I-Climax
G-Symbolism
I-Allusion
B-Verbal Irony
I-Idiom
B-Theme
N-Foreshadowing
O-Author’s
Purpose
B-Entertain
G-Irony
G-Style
N-Supporting
Details
B-Plot
I-Imagery
I-Antagonists
G-Conflict
B-Setting
O-Simile
O-Dialogue
N-Dramatic
Irony
I-Persuade