Metaphor Simile Climax Onomatopoeia Rising Action Protagonist Style Inferences Setting Main Idea Hyperbole Situational Irony Tone Author’s Purpose Exposition Point of View Imagery Personification Reading Strategies Supporting Details Conflict Verbal Irony Idiom Allusion Dialogue Figurative Language Foreshadowing Dramatic Irony Contrast Resolution Alliteration Oxymoron Inform Compare Antagonists Persuade Context Clues Symbolism Plot Irony Falling Action Mood Flashback Character Entertain Theme Metaphor Simile Climax Onomatopoeia Rising Action Protagonist Style Inferences Setting Main Idea Hyperbole Situational Irony Tone Author’s Purpose Exposition Point of View Imagery Personification Reading Strategies Supporting Details Conflict Verbal Irony Idiom Allusion Dialogue Figurative Language Foreshadowing Dramatic Irony Contrast Resolution Alliteration Oxymoron Inform Compare Antagonists Persuade Context Clues Symbolism Plot Irony Falling Action Mood Flashback Character Entertain Theme
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Metaphor
O-Simile
I-Climax
N-Onomatopoeia
O-Rising
Action
N-Protagonist
G-Style
G-Inferences
B-Setting
I-Main
Idea
B-Hyperbole
I-Situational
Irony
O-Tone
O-Author’s
Purpose
G-Exposition
I-Point of View
I-Imagery
O-Personification
B-Reading
Strategies
N-Supporting
Details
G-Conflict
B-Verbal Irony
I-Idiom
I-Allusion
O-Dialogue
N-Figurative Language
N-Foreshadowing
N-Dramatic
Irony
O-Contrast
N-Resolution
I-
Alliteration
B-Oxymoron
O-Inform
G-Compare
I-Antagonists
I-Persuade
G-Context
Clues
G-Symbolism
B-Plot
G-Irony
B-Falling Action
B-Mood
O-Flashback
N-Character
B-Entertain
B-Theme