Oxymoron Conflict Plot Foreshadowing Inferences Onomatopoeia Setting Character Inform Figurative Language Simile Antagonists Exposition Point of View Symbolism Situational Irony Alliteration Irony Personification Persuade Main Idea Verbal Irony Compare Dialogue Dramatic Irony Resolution Metaphor Imagery Tone Entertain Falling Action Idiom Theme Contrast Mood Rising Action Protagonist Climax Allusion Flashback Reading Strategies Author’s Purpose Context Clues Style Supporting Details Hyperbole Oxymoron Conflict Plot Foreshadowing Inferences Onomatopoeia Setting Character Inform Figurative Language Simile Antagonists Exposition Point of View Symbolism Situational Irony Alliteration Irony Personification Persuade Main Idea Verbal Irony Compare Dialogue Dramatic Irony Resolution Metaphor Imagery Tone Entertain Falling Action Idiom Theme Contrast Mood Rising Action Protagonist Climax Allusion Flashback Reading Strategies Author’s Purpose Context Clues Style Supporting Details Hyperbole
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Oxymoron
G-Conflict
B-Plot
N-Foreshadowing
G-Inferences
N-Onomatopoeia
B-Setting
N-Character
O-Inform
N-Figurative Language
O-Simile
I-Antagonists
G-Exposition
I-Point of View
G-Symbolism
I-Situational
Irony
I-
Alliteration
G-Irony
O-Personification
I-Persuade
I-Main
Idea
B-Verbal Irony
G-Compare
O-Dialogue
N-Dramatic
Irony
N-Resolution
G-Metaphor
I-Imagery
O-Tone
B-Entertain
B-Falling Action
I-Idiom
B-Theme
O-Contrast
B-Mood
O-Rising
Action
N-Protagonist
I-Climax
I-Allusion
O-Flashback
B-Reading
Strategies
O-Author’s
Purpose
G-Context
Clues
G-Style
N-Supporting
Details
B-Hyperbole