Imagery Reading Strategies Figurative Language Persuade Alliteration Point of View Onomatopoeia Supporting Details Antagonists Dramatic Irony Oxymoron Climax Theme Personification Metaphor Rising Action Tone Setting Style Mood Flashback Situational Irony Inform Plot Conflict Verbal Irony Hyperbole Foreshadowing Main Idea Author’s Purpose Protagonist Irony Allusion Compare Entertain Dialogue Resolution Context Clues Idiom Symbolism Character Contrast Exposition Falling Action Simile Inferences Imagery Reading Strategies Figurative Language Persuade Alliteration Point of View Onomatopoeia Supporting Details Antagonists Dramatic Irony Oxymoron Climax Theme Personification Metaphor Rising Action Tone Setting Style Mood Flashback Situational Irony Inform Plot Conflict Verbal Irony Hyperbole Foreshadowing Main Idea Author’s Purpose Protagonist Irony Allusion Compare Entertain Dialogue Resolution Context Clues Idiom Symbolism Character Contrast Exposition Falling Action Simile Inferences
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Imagery
B-Reading
Strategies
N-Figurative Language
I-Persuade
I-
Alliteration
I-Point of View
N-Onomatopoeia
N-Supporting
Details
I-Antagonists
N-Dramatic
Irony
B-Oxymoron
I-Climax
B-Theme
O-Personification
G-Metaphor
O-Rising
Action
O-Tone
B-Setting
G-Style
B-Mood
O-Flashback
I-Situational
Irony
O-Inform
B-Plot
G-Conflict
B-Verbal Irony
B-Hyperbole
N-Foreshadowing
I-Main
Idea
O-Author’s
Purpose
N-Protagonist
G-Irony
I-Allusion
G-Compare
B-Entertain
O-Dialogue
N-Resolution
G-Context
Clues
I-Idiom
G-Symbolism
N-Character
O-Contrast
G-Exposition
B-Falling Action
O-Simile
G-Inferences