Flashback Setting Style Onomatopoeia Reading Strategies Climax Plot Rising Action Dialogue Situational Irony Irony Main Idea Idiom Falling Action Character Entertain Foreshadowing Imagery Mood Simile Inform Author’s Purpose Resolution Conflict Dramatic Irony Hyperbole Personification Protagonist Theme Oxymoron Metaphor Context Clues Symbolism Allusion Verbal Irony Supporting Details Exposition Alliteration Persuade Tone Inferences Contrast Figurative Language Antagonists Compare Point of View Flashback Setting Style Onomatopoeia Reading Strategies Climax Plot Rising Action Dialogue Situational Irony Irony Main Idea Idiom Falling Action Character Entertain Foreshadowing Imagery Mood Simile Inform Author’s Purpose Resolution Conflict Dramatic Irony Hyperbole Personification Protagonist Theme Oxymoron Metaphor Context Clues Symbolism Allusion Verbal Irony Supporting Details Exposition Alliteration Persuade Tone Inferences Contrast Figurative Language Antagonists Compare Point of View
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Flashback
B-Setting
G-Style
N-Onomatopoeia
B-Reading
Strategies
I-Climax
B-Plot
O-Rising
Action
O-Dialogue
I-Situational
Irony
G-Irony
I-Main
Idea
I-Idiom
B-Falling Action
N-Character
B-Entertain
N-Foreshadowing
I-Imagery
B-Mood
O-Simile
O-Inform
O-Author’s
Purpose
N-Resolution
G-Conflict
N-Dramatic
Irony
B-Hyperbole
O-Personification
N-Protagonist
B-Theme
B-Oxymoron
G-Metaphor
G-Context
Clues
G-Symbolism
I-Allusion
B-Verbal Irony
N-Supporting
Details
G-Exposition
I-
Alliteration
I-Persuade
O-Tone
G-Inferences
O-Contrast
N-Figurative Language
I-Antagonists
G-Compare
I-Point of View