Idiom Context Clues Dialogue Contrast Allusion Inferences Foreshadowing Setting Main Idea Reading Strategies Metaphor Hyperbole Exposition Character Situational Irony Mood Imagery Theme Conflict Point of View Style Falling Action Oxymoron Supporting Details Verbal Irony Personification Flashback Dramatic Irony Author’s Purpose Irony Alliteration Protagonist Climax Persuade Plot Tone Compare Figurative Language Rising Action Simile Resolution Onomatopoeia Entertain Antagonists Inform Symbolism Idiom Context Clues Dialogue Contrast Allusion Inferences Foreshadowing Setting Main Idea Reading Strategies Metaphor Hyperbole Exposition Character Situational Irony Mood Imagery Theme Conflict Point of View Style Falling Action Oxymoron Supporting Details Verbal Irony Personification Flashback Dramatic Irony Author’s Purpose Irony Alliteration Protagonist Climax Persuade Plot Tone Compare Figurative Language Rising Action Simile Resolution Onomatopoeia Entertain Antagonists Inform Symbolism
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Idiom
G-Context
Clues
O-Dialogue
O-Contrast
I-Allusion
G-Inferences
N-Foreshadowing
B-Setting
I-Main
Idea
B-Reading
Strategies
G-Metaphor
B-Hyperbole
G-Exposition
N-Character
I-Situational
Irony
B-Mood
I-Imagery
B-Theme
G-Conflict
I-Point of View
G-Style
B-Falling Action
B-Oxymoron
N-Supporting
Details
B-Verbal Irony
O-Personification
O-Flashback
N-Dramatic
Irony
O-Author’s
Purpose
G-Irony
I-
Alliteration
N-Protagonist
I-Climax
I-Persuade
B-Plot
O-Tone
G-Compare
N-Figurative Language
O-Rising
Action
O-Simile
N-Resolution
N-Onomatopoeia
B-Entertain
I-Antagonists
O-Inform
G-Symbolism