Protagonist Dialogue Oxymoron Metaphor Dramatic Irony Context Clues Antagonists Style Personification Foreshadowing Compare Inform Symbolism Contrast Simile Falling Action Supporting Details Inferences Exposition Character Author’s Purpose Resolution Plot Climax Irony Onomatopoeia Conflict Alliteration Imagery Situational Irony Persuade Setting Rising Action Hyperbole Idiom Theme Point of View Reading Strategies Figurative Language Verbal Irony Main Idea Tone Flashback Mood Entertain Allusion Protagonist Dialogue Oxymoron Metaphor Dramatic Irony Context Clues Antagonists Style Personification Foreshadowing Compare Inform Symbolism Contrast Simile Falling Action Supporting Details Inferences Exposition Character Author’s Purpose Resolution Plot Climax Irony Onomatopoeia Conflict Alliteration Imagery Situational Irony Persuade Setting Rising Action Hyperbole Idiom Theme Point of View Reading Strategies Figurative Language Verbal Irony Main Idea Tone Flashback Mood Entertain Allusion
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Protagonist
O-Dialogue
B-Oxymoron
G-Metaphor
N-Dramatic
Irony
G-Context
Clues
I-Antagonists
G-Style
O-Personification
N-Foreshadowing
G-Compare
O-Inform
G-Symbolism
O-Contrast
O-Simile
B-Falling Action
N-Supporting
Details
G-Inferences
G-Exposition
N-Character
O-Author’s
Purpose
N-Resolution
B-Plot
I-Climax
G-Irony
N-Onomatopoeia
G-Conflict
I-
Alliteration
I-Imagery
I-Situational
Irony
I-Persuade
B-Setting
O-Rising
Action
B-Hyperbole
I-Idiom
B-Theme
I-Point of View
B-Reading
Strategies
N-Figurative Language
B-Verbal Irony
I-Main
Idea
O-Tone
O-Flashback
B-Mood
B-Entertain
I-Allusion