Personification Foreshadowing Inform Persuade Antagonists Climax Metaphor Plot Irony Resolution Idiom Reading Strategies Character Theme Symbolism Entertain Mood Context Clues Compare Oxymoron Situational Irony Exposition Onomatopoeia Simile Author’s Purpose Inferences Rising Action Protagonist Contrast Imagery Style Supporting Details Alliteration Conflict Figurative Language Hyperbole Point of View Falling Action Dialogue Main Idea Setting Flashback Tone Dramatic Irony Allusion Verbal Irony Personification Foreshadowing Inform Persuade Antagonists Climax Metaphor Plot Irony Resolution Idiom Reading Strategies Character Theme Symbolism Entertain Mood Context Clues Compare Oxymoron Situational Irony Exposition Onomatopoeia Simile Author’s Purpose Inferences Rising Action Protagonist Contrast Imagery Style Supporting Details Alliteration Conflict Figurative Language Hyperbole Point of View Falling Action Dialogue Main Idea Setting Flashback Tone Dramatic Irony Allusion Verbal Irony
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Personification
N-Foreshadowing
O-Inform
I-Persuade
I-Antagonists
I-Climax
G-Metaphor
B-Plot
G-Irony
N-Resolution
I-Idiom
B-Reading
Strategies
N-Character
B-Theme
G-Symbolism
B-Entertain
B-Mood
G-Context
Clues
G-Compare
B-Oxymoron
I-Situational
Irony
G-Exposition
N-Onomatopoeia
O-Simile
O-Author’s
Purpose
G-Inferences
O-Rising
Action
N-Protagonist
O-Contrast
I-Imagery
G-Style
N-Supporting
Details
I-
Alliteration
G-Conflict
N-Figurative Language
B-Hyperbole
I-Point of View
B-Falling Action
O-Dialogue
I-Main
Idea
B-Setting
O-Flashback
O-Tone
N-Dramatic
Irony
I-Allusion
B-Verbal Irony