Mood Conflict Idiom Plot Metaphor Setting Personification Compare Alliteration Allusion Dramatic Irony Situational Irony Main Idea Simile Inferences Persuade Antagonists Hyperbole Theme Tone Irony Rising Action Supporting Details Falling Action Verbal Irony Figurative Language Dialogue Symbolism Reading Strategies Inform Flashback Style Imagery Context Clues Resolution Oxymoron Exposition Climax Protagonist Foreshadowing Point of View Contrast Author’s Purpose Entertain Character Onomatopoeia Mood Conflict Idiom Plot Metaphor Setting Personification Compare Alliteration Allusion Dramatic Irony Situational Irony Main Idea Simile Inferences Persuade Antagonists Hyperbole Theme Tone Irony Rising Action Supporting Details Falling Action Verbal Irony Figurative Language Dialogue Symbolism Reading Strategies Inform Flashback Style Imagery Context Clues Resolution Oxymoron Exposition Climax Protagonist Foreshadowing Point of View Contrast Author’s Purpose Entertain Character Onomatopoeia
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Mood
G-Conflict
I-Idiom
B-Plot
G-Metaphor
B-Setting
O-Personification
G-Compare
I-
Alliteration
I-Allusion
N-Dramatic
Irony
I-Situational
Irony
I-Main
Idea
O-Simile
G-Inferences
I-Persuade
I-Antagonists
B-Hyperbole
B-Theme
O-Tone
G-Irony
O-Rising
Action
N-Supporting
Details
B-Falling Action
B-Verbal Irony
N-Figurative Language
O-Dialogue
G-Symbolism
B-Reading
Strategies
O-Inform
O-Flashback
G-Style
I-Imagery
G-Context
Clues
N-Resolution
B-Oxymoron
G-Exposition
I-Climax
N-Protagonist
N-Foreshadowing
I-Point of View
O-Contrast
O-Author’s
Purpose
B-Entertain
N-Character
N-Onomatopoeia