Rising Action Metaphor Alliteration Theme Entertain Inferences Tone Style Climax Inform Dialogue Protagonist Resolution Idiom Conflict Oxymoron Persuade Symbolism Plot Reading Strategies Figurative Language Mood Compare Supporting Details Main Idea Situational Irony Irony Author’s Purpose Antagonists Setting Falling Action Imagery Onomatopoeia Hyperbole Allusion Personification Verbal Irony Simile Context Clues Contrast Character Dramatic Irony Exposition Point of View Foreshadowing Flashback Rising Action Metaphor Alliteration Theme Entertain Inferences Tone Style Climax Inform Dialogue Protagonist Resolution Idiom Conflict Oxymoron Persuade Symbolism Plot Reading Strategies Figurative Language Mood Compare Supporting Details Main Idea Situational Irony Irony Author’s Purpose Antagonists Setting Falling Action Imagery Onomatopoeia Hyperbole Allusion Personification Verbal Irony Simile Context Clues Contrast Character Dramatic Irony Exposition Point of View Foreshadowing Flashback
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Rising
Action
G-Metaphor
I-
Alliteration
B-Theme
B-Entertain
G-Inferences
O-Tone
G-Style
I-Climax
O-Inform
O-Dialogue
N-Protagonist
N-Resolution
I-Idiom
G-Conflict
B-Oxymoron
I-Persuade
G-Symbolism
B-Plot
B-Reading
Strategies
N-Figurative Language
B-Mood
G-Compare
N-Supporting
Details
I-Main
Idea
I-Situational
Irony
G-Irony
O-Author’s
Purpose
I-Antagonists
B-Setting
B-Falling Action
I-Imagery
N-Onomatopoeia
B-Hyperbole
I-Allusion
O-Personification
B-Verbal Irony
O-Simile
G-Context
Clues
O-Contrast
N-Character
N-Dramatic
Irony
G-Exposition
I-Point of View
N-Foreshadowing
O-Flashback