Reading Strategies Hyperbole Plot Falling Action Allusion Dramatic Irony Setting Idiom Mood Compare Tone Situational Irony Foreshadowing Inferences Oxymoron Context Clues Style Exposition Personification Simile Dialogue Inform Conflict Main Idea Supporting Details Figurative Language Rising Action Onomatopoeia Metaphor Antagonists Character Author’s Purpose Symbolism Point of View Alliteration Resolution Theme Contrast Protagonist Irony Entertain Verbal Irony Imagery Climax Persuade Flashback Reading Strategies Hyperbole Plot Falling Action Allusion Dramatic Irony Setting Idiom Mood Compare Tone Situational Irony Foreshadowing Inferences Oxymoron Context Clues Style Exposition Personification Simile Dialogue Inform Conflict Main Idea Supporting Details Figurative Language Rising Action Onomatopoeia Metaphor Antagonists Character Author’s Purpose Symbolism Point of View Alliteration Resolution Theme Contrast Protagonist Irony Entertain Verbal Irony Imagery Climax Persuade Flashback
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Reading
Strategies
B-Hyperbole
B-Plot
B-Falling Action
I-Allusion
N-Dramatic
Irony
B-Setting
I-Idiom
B-Mood
G-Compare
O-Tone
I-Situational
Irony
N-Foreshadowing
G-Inferences
B-Oxymoron
G-Context
Clues
G-Style
G-Exposition
O-Personification
O-Simile
O-Dialogue
O-Inform
G-Conflict
I-Main
Idea
N-Supporting
Details
N-Figurative Language
O-Rising
Action
N-Onomatopoeia
G-Metaphor
I-Antagonists
N-Character
O-Author’s
Purpose
G-Symbolism
I-Point of View
I-
Alliteration
N-Resolution
B-Theme
O-Contrast
N-Protagonist
G-Irony
B-Entertain
B-Verbal Irony
I-Imagery
I-Climax
I-Persuade
O-Flashback