Protagonist Situational Irony Context Clues Exposition Hyperbole Author’s Purpose Flashback Imagery Personification Contrast Inform Compare Antagonists Entertain Climax Setting Style Supporting Details Theme Foreshadowing Point of View Persuade Falling Action Symbolism Oxymoron Verbal Irony Rising Action Mood Main Idea Alliteration Character Tone Plot Onomatopoeia Conflict Simile Idiom Irony Metaphor Reading Strategies Figurative Language Dramatic Irony Allusion Inferences Dialogue Resolution Protagonist Situational Irony Context Clues Exposition Hyperbole Author’s Purpose Flashback Imagery Personification Contrast Inform Compare Antagonists Entertain Climax Setting Style Supporting Details Theme Foreshadowing Point of View Persuade Falling Action Symbolism Oxymoron Verbal Irony Rising Action Mood Main Idea Alliteration Character Tone Plot Onomatopoeia Conflict Simile Idiom Irony Metaphor Reading Strategies Figurative Language Dramatic Irony Allusion Inferences Dialogue Resolution
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Protagonist
I-Situational
Irony
G-Context
Clues
G-Exposition
B-Hyperbole
O-Author’s
Purpose
O-Flashback
I-Imagery
O-Personification
O-Contrast
O-Inform
G-Compare
I-Antagonists
B-Entertain
I-Climax
B-Setting
G-Style
N-Supporting
Details
B-Theme
N-Foreshadowing
I-Point of View
I-Persuade
B-Falling Action
G-Symbolism
B-Oxymoron
B-Verbal Irony
O-Rising
Action
B-Mood
I-Main
Idea
I-
Alliteration
N-Character
O-Tone
B-Plot
N-Onomatopoeia
G-Conflict
O-Simile
I-Idiom
G-Irony
G-Metaphor
B-Reading
Strategies
N-Figurative Language
N-Dramatic
Irony
I-Allusion
G-Inferences
O-Dialogue
N-Resolution