Idiom Conflict Inform Symbolism Hyperbole Simile Author’s Purpose Character Alliteration Entertain Verbal Irony Rising Action Resolution Situational Irony Oxymoron Inferences Plot Compare Dramatic Irony Theme Persuade Personification Main Idea Irony Point of View Allusion Tone Setting Figurative Language Supporting Details Metaphor Imagery Exposition Falling Action Climax Context Clues Style Onomatopoeia Foreshadowing Protagonist Dialogue Flashback Contrast Antagonists Reading Strategies Mood Idiom Conflict Inform Symbolism Hyperbole Simile Author’s Purpose Character Alliteration Entertain Verbal Irony Rising Action Resolution Situational Irony Oxymoron Inferences Plot Compare Dramatic Irony Theme Persuade Personification Main Idea Irony Point of View Allusion Tone Setting Figurative Language Supporting Details Metaphor Imagery Exposition Falling Action Climax Context Clues Style Onomatopoeia Foreshadowing Protagonist Dialogue Flashback Contrast Antagonists Reading Strategies Mood
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Idiom
G-Conflict
O-Inform
G-Symbolism
B-Hyperbole
O-Simile
O-Author’s
Purpose
N-Character
I-
Alliteration
B-Entertain
B-Verbal Irony
O-Rising
Action
N-Resolution
I-Situational
Irony
B-Oxymoron
G-Inferences
B-Plot
G-Compare
N-Dramatic
Irony
B-Theme
I-Persuade
O-Personification
I-Main
Idea
G-Irony
I-Point of View
I-Allusion
O-Tone
B-Setting
N-Figurative Language
N-Supporting
Details
G-Metaphor
I-Imagery
G-Exposition
B-Falling Action
I-Climax
G-Context
Clues
G-Style
N-Onomatopoeia
N-Foreshadowing
N-Protagonist
O-Dialogue
O-Flashback
O-Contrast
I-Antagonists
B-Reading
Strategies
B-Mood