Falling Action Personification Alliteration External Conflict Denotation Static Character Allusion Informal Diction Dramatic Irony Synonym Setting Situational Irony Mood Satire Flashback Rising Action Third- person Point of View Internal Conflict Theme Motif Antonym Colloquial Diction Character Metaphor Dynamic Character First- Person Point of View Hyperbole Irony Climax Indirect Characterization Diction Protagonist Foreshadowing Exposition Verbal Irony Symbolism Tone Direct Characterization Second- Person Point of View Story Arc Point of View Third- person limited Symbol Inference Antagonist Resolution Simile Imagery Poetic Diction Purpose Parallelism Third- person omniscient Connotation Formal Diction Falling Action Personification Alliteration External Conflict Denotation Static Character Allusion Informal Diction Dramatic Irony Synonym Setting Situational Irony Mood Satire Flashback Rising Action Third- person Point of View Internal Conflict Theme Motif Antonym Colloquial Diction Character Metaphor Dynamic Character First- Person Point of View Hyperbole Irony Climax Indirect Characterization Diction Protagonist Foreshadowing Exposition Verbal Irony Symbolism Tone Direct Characterization Second- Person Point of View Story Arc Point of View Third- person limited Symbol Inference Antagonist Resolution Simile Imagery Poetic Diction Purpose Parallelism Third- person omniscient Connotation Formal Diction
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Falling Action
Personification
Alliteration
External Conflict
Denotation
Static Character
Allusion
Informal Diction
Dramatic Irony
Synonym
Setting
Situational Irony
Mood
Satire
Flashback
Rising Action
Third-person Point of View
Internal Conflict
Theme
Motif
Antonym
Colloquial Diction
Character
Metaphor
Dynamic Character
First-Person Point of View
Hyperbole
Irony
Climax
Indirect Characterization
Diction
Protagonist
Foreshadowing
Exposition
Verbal Irony
Symbolism
Tone
Direct Characterization
Second-Person Point of View
Story Arc
Point of View
Third-person limited
Symbol
Inference
Antagonist
Resolution
Simile
Imagery
Poetic Diction
Purpose
Parallelism
Third-person omniscient
Connotation
Formal Diction