Indirect Characterization Third- person Point of View Colloquial Diction Foreshadowing Third- person limited Theme Antonym Synonym Antagonist Direct Characterization Situational Irony Protagonist Simile Metaphor Character Dynamic Character Imagery Poetic Diction Parallelism Alliteration Denotation Falling Action Internal Conflict Connotation Irony Dramatic Irony Mood Resolution Symbolism Setting Second- Person Point of View External Conflict First- Person Point of View Flashback Verbal Irony Static Character Exposition Satire Climax Informal Diction Formal Diction Story Arc Third- person omniscient Symbol Motif Purpose Inference Personification Diction Hyperbole Point of View Allusion Rising Action Tone Indirect Characterization Third- person Point of View Colloquial Diction Foreshadowing Third- person limited Theme Antonym Synonym Antagonist Direct Characterization Situational Irony Protagonist Simile Metaphor Character Dynamic Character Imagery Poetic Diction Parallelism Alliteration Denotation Falling Action Internal Conflict Connotation Irony Dramatic Irony Mood Resolution Symbolism Setting Second- Person Point of View External Conflict First- Person Point of View Flashback Verbal Irony Static Character Exposition Satire Climax Informal Diction Formal Diction Story Arc Third- person omniscient Symbol Motif Purpose Inference Personification Diction Hyperbole Point of View Allusion Rising Action Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Third-person Point of View
Colloquial Diction
Foreshadowing
Third-person limited
Theme
Antonym
Synonym
Antagonist
Direct Characterization
Situational Irony
Protagonist
Simile
Metaphor
Character
Dynamic Character
Imagery
Poetic Diction
Parallelism
Alliteration
Denotation
Falling Action
Internal Conflict
Connotation
Irony
Dramatic Irony
Mood
Resolution
Symbolism
Setting
Second-Person Point of View
External Conflict
First-Person Point of View
Flashback
Verbal Irony
Static Character
Exposition
Satire
Climax
Informal Diction
Formal Diction
Story Arc
Third-person omniscient
Symbol
Motif
Purpose
Inference
Personification
Diction
Hyperbole
Point of View
Allusion
Rising Action
Tone