Winnerhas 3 ormorePokemonKO'd byindirectdamageOneshotted!OnePokemonkills 3 ormoreFirstturnswitch2 Signature(OnePokemononly) AbilitiesusedMISS!!SpecialDefenseFallsBurn orConfusionNot veryeffectivemove killsItemKnockedoff orstolenImmunityTriggersPara orFreezePokemondoesn'tget to usea moveTwodifferenthazards onthe fieldlegendaryin roundisn't usedParadoxTaken3StartersSpotted+2 inanyStatTwoDefensiveAbilities ononePokemonSPONSORSleeporPoisonCritdoesnot KOSets up,faintssame turnSets up,thenswitchesoutWinnerhas 3 ormorePokemonKO'd byindirectdamageOneshotted!OnePokemonkills 3 ormoreFirstturnswitch2 Signature(OnePokemononly) AbilitiesusedMISS!!SpecialDefenseFallsBurn orConfusionNot veryeffectivemove killsItemKnockedoff orstolenImmunityTriggersPara orFreezePokemondoesn'tget to usea moveTwodifferenthazards onthe fieldlegendaryin roundisn't usedParadoxTaken3StartersSpotted+2 inanyStatTwoDefensiveAbilities ononePokemonSPONSORSleeporPoisonCritdoesnot KOSets up,faintssame turnSets up,thenswitchesout

Then we fight bingo Luke double ability - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Winner has 3 or more Pokemon
  2. KO'd by indirect damage
  3. One shotted!
  4. One Pokemon kills 3 or more
  5. First turn switch
  6. 2 Signature (One Pokemon only) Abilities used
  7. MISS!!
  8. Special Defense Falls
  9. Burn or Confusion
  10. Not very effective move kills
  11. Item Knocked off or stolen
  12. Immunity Triggers
  13. Para or Freeze
  14. Pokemon doesn't get to use a move
  15. Two different hazards on the field
  16. Paradox Taken
    legendary in round isn't used
  17. 3 Starters Spotted
  18. +2 in any Stat
  19. Two Defensive Abilities on one Pokemon
  20. SPONSOR
  21. Sleep or Poison
  22. Crit does not KO
  23. Sets up, faints same turn
  24. Sets up, then switches out