Critdoesnot KOTwoDefensiveAbilities ononePokemonPara orFreezeKO'd byindirectdamageImmunityTriggersBurn orConfusionPokemondoesn'tget to usea moveOneshotted!Sets up,faintssame turn2 Signature(OnePokemononly) AbilitiesusedFirstturnswitchWinnerhas 3 ormorePokemonTwodifferenthazards onthe field3StartersSpottedSPONSORSleeporPoisonNot veryeffectivemove kills+2 inanyStatOnePokemonkills 3 ormoreItemKnockedoff orstolenSpecialDefenseFallsMISS!!legendaryin roundisn't usedParadoxTakenSets up,thenswitchesoutCritdoesnot KOTwoDefensiveAbilities ononePokemonPara orFreezeKO'd byindirectdamageImmunityTriggersBurn orConfusionPokemondoesn'tget to usea moveOneshotted!Sets up,faintssame turn2 Signature(OnePokemononly) AbilitiesusedFirstturnswitchWinnerhas 3 ormorePokemonTwodifferenthazards onthe field3StartersSpottedSPONSORSleeporPoisonNot veryeffectivemove kills+2 inanyStatOnePokemonkills 3 ormoreItemKnockedoff orstolenSpecialDefenseFallsMISS!!legendaryin roundisn't usedParadoxTakenSets up,thenswitchesout

Then we fight bingo Luke double ability - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Crit does not KO
  2. Two Defensive Abilities on one Pokemon
  3. Para or Freeze
  4. KO'd by indirect damage
  5. Immunity Triggers
  6. Burn or Confusion
  7. Pokemon doesn't get to use a move
  8. One shotted!
  9. Sets up, faints same turn
  10. 2 Signature (One Pokemon only) Abilities used
  11. First turn switch
  12. Winner has 3 or more Pokemon
  13. Two different hazards on the field
  14. 3 Starters Spotted
  15. SPONSOR
  16. Sleep or Poison
  17. Not very effective move kills
  18. +2 in any Stat
  19. One Pokemon kills 3 or more
  20. Item Knocked off or stolen
  21. Special Defense Falls
  22. MISS!!
  23. Paradox Taken
    legendary in round isn't used
  24. Sets up, then switches out