NoleftoversusedPokemonbeginningwith A, Bor C usedMega KO'dwithoutdealingdirectdamageBurn orConfusionKO'd byindirectdamageOnePokemonkills 3 ormoreWinnerhas 1PokemonleftStatsincreasesto +3 ormoreRedHPCritkillsSleeporPoisonTwo KOswithoutswitchingNot veryeffectivemove killsSets up,diessame turnGen 6and 7Pokemonget killsMegaLegendaryusedEntryHazards goup twice inone matchPara orFreezeEveryChoiceitem isusedDragon ANDFairy typePokemonget killsFocusBandusedMegStarterused10%chanceoccursItemknockedoff orstolenNoleftoversusedPokemonbeginningwith A, Bor C usedMega KO'dwithoutdealingdirectdamageBurn orConfusionKO'd byindirectdamageOnePokemonkills 3 ormoreWinnerhas 1PokemonleftStatsincreasesto +3 ormoreRedHPCritkillsSleeporPoisonTwo KOswithoutswitchingNot veryeffectivemove killsSets up,diessame turnGen 6and 7Pokemonget killsMegaLegendaryusedEntryHazards goup twice inone matchPara orFreezeEveryChoiceitem isusedDragon ANDFairy typePokemonget killsFocusBandusedMegStarterused10%chanceoccursItemknockedoff orstolen

Then we fight bingo UP New Megas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No leftovers used
  2. Pokemon beginning with A, B or C used
  3. Mega KO'd without dealing direct damage
  4. Burn or Confusion
  5. KO'd by indirect damage
  6. One Pokemon kills 3 or more
  7. Winner has 1 Pokemon left
  8. Stats increases to +3 or more
  9. Red HP
  10. Crit kills
  11. Sleep or Poison
  12. Two KOs without switching
  13. Not very effective move kills
  14. Sets up, dies same turn
  15. Gen 6 and 7 Pokemon get kills
  16. Mega Legendary used
  17. Entry Hazards go up twice in one match
  18. Para or Freeze
  19. Every Choice item is used
  20. Dragon AND Fairy type Pokemon get kills
  21. Focus Band used
  22. Meg Starter used
  23. 10% chance occurs
  24. Item knocked off or stolen