EntryHazards goup twice inone matchNot veryeffectivemove killsDragon ANDFairy typePokemonget killsPara orFreezeBurn orConfusionTwo KOswithoutswitchingPokemonbeginningwith A, Bor C usedCritkillsWinnerhas 1PokemonleftOnePokemonkills 3 ormore10%chanceoccursMega KO'dwithoutdealingdirectdamageMegaLegendaryusedGen 6and 7Pokemonget killsStatsincreasesto +3 ormoreKO'd byindirectdamageEveryChoiceitem isusedMegStarterusedFocusBandusedSleeporPoisonRedHPNoleftoversusedSets up,diessame turnItemknockedoff orstolenEntryHazards goup twice inone matchNot veryeffectivemove killsDragon ANDFairy typePokemonget killsPara orFreezeBurn orConfusionTwo KOswithoutswitchingPokemonbeginningwith A, Bor C usedCritkillsWinnerhas 1PokemonleftOnePokemonkills 3 ormore10%chanceoccursMega KO'dwithoutdealingdirectdamageMegaLegendaryusedGen 6and 7Pokemonget killsStatsincreasesto +3 ormoreKO'd byindirectdamageEveryChoiceitem isusedMegStarterusedFocusBandusedSleeporPoisonRedHPNoleftoversusedSets up,diessame turnItemknockedoff orstolen

Then we fight bingo UP New Megas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Entry Hazards go up twice in one match
  2. Not very effective move kills
  3. Dragon AND Fairy type Pokemon get kills
  4. Para or Freeze
  5. Burn or Confusion
  6. Two KOs without switching
  7. Pokemon beginning with A, B or C used
  8. Crit kills
  9. Winner has 1 Pokemon left
  10. One Pokemon kills 3 or more
  11. 10% chance occurs
  12. Mega KO'd without dealing direct damage
  13. Mega Legendary used
  14. Gen 6 and 7 Pokemon get kills
  15. Stats increases to +3 or more
  16. KO'd by indirect damage
  17. Every Choice item is used
  18. Meg Starter used
  19. Focus Band used
  20. Sleep or Poison
  21. Red HP
  22. No leftovers used
  23. Sets up, dies same turn
  24. Item knocked off or stolen