RedHPDragon ANDFairy typePokemonget kills10%chanceoccursStatsincreasesto +3 ormoreFocusBandusedWinnerhas 1PokemonleftMegaLegendaryusedKO'd byindirectdamagePokemonbeginningwith A, Bor C usedNot veryeffectivemove killsMegStarterusedMega KO'dwithoutdealingdirectdamageSleeporPoisonGen 6and 7Pokemonget killsOnePokemonkills 3 ormoreEveryChoiceitem isusedBurn orConfusionCritkillsNoleftoversusedSets up,diessame turnPara orFreezeTwo KOswithoutswitchingItemknockedoff orstolenEntryHazards goup twice inone matchRedHPDragon ANDFairy typePokemonget kills10%chanceoccursStatsincreasesto +3 ormoreFocusBandusedWinnerhas 1PokemonleftMegaLegendaryusedKO'd byindirectdamagePokemonbeginningwith A, Bor C usedNot veryeffectivemove killsMegStarterusedMega KO'dwithoutdealingdirectdamageSleeporPoisonGen 6and 7Pokemonget killsOnePokemonkills 3 ormoreEveryChoiceitem isusedBurn orConfusionCritkillsNoleftoversusedSets up,diessame turnPara orFreezeTwo KOswithoutswitchingItemknockedoff orstolenEntryHazards goup twice inone match

Then we fight bingo UP New Megas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Red HP
  2. Dragon AND Fairy type Pokemon get kills
  3. 10% chance occurs
  4. Stats increases to +3 or more
  5. Focus Band used
  6. Winner has 1 Pokemon left
  7. Mega Legendary used
  8. KO'd by indirect damage
  9. Pokemon beginning with A, B or C used
  10. Not very effective move kills
  11. Meg Starter used
  12. Mega KO'd without dealing direct damage
  13. Sleep or Poison
  14. Gen 6 and 7 Pokemon get kills
  15. One Pokemon kills 3 or more
  16. Every Choice item is used
  17. Burn or Confusion
  18. Crit kills
  19. No leftovers used
  20. Sets up, dies same turn
  21. Para or Freeze
  22. Two KOs without switching
  23. Item knocked off or stolen
  24. Entry Hazards go up twice in one match