ResourcePowerNon-AdaptersContinuousChangeBoundarySpannersChangeContinuumInnovatorsor EarlyAdoptersEarlyMajorityLaggardsor LateAdoptersFlip-FlopChangeDesireforActionProcessPowerStakeholderMapInterestTakingActionTheChangeEquationInformationBrokersResistanceto ChangeCentralConnectorsAwarenessPeripheralSpecialistsLateMajorityPowerCommitmentProfileReadinessto ChangePowerTacticsResourcePowerNon-AdaptersContinuousChangeBoundarySpannersChangeContinuumInnovatorsor EarlyAdoptersEarlyMajorityLaggardsor LateAdoptersFlip-FlopChangeDesireforActionProcessPowerStakeholderMapInterestTakingActionTheChangeEquationInformationBrokersResistanceto ChangeCentralConnectorsAwarenessPeripheralSpecialistsLateMajorityPowerCommitmentProfileReadinessto ChangePowerTactics

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resource Power
  2. Non-Adapters
  3. Continuous Change
  4. Boundary Spanners
  5. Change Continuum
  6. Innovators or Early Adopters
  7. Early Majority
  8. Laggards or Late Adopters
  9. Flip-Flop Change
  10. Desire for Action
  11. Process Power
  12. Stakeholder Map
  13. Interest
  14. Taking Action
  15. The Change Equation
  16. Information Brokers
  17. Resistance to Change
  18. Central Connectors
  19. Awareness
  20. Peripheral Specialists
  21. Late Majority
  22. Power
  23. Commitment Profile
  24. Readiness to Change
  25. Power Tactics