TakingActionPeripheralSpecialistsInterestStakeholderMapFlip-FlopChangeReadinessto ChangeInnovatorsor EarlyAdoptersCommitmentProfileLateMajorityTheChangeEquationCentralConnectorsResourcePowerContinuousChangeNon-AdaptersResistanceto ChangeChangeContinuumBoundarySpannersProcessPowerAwarenessPowerPowerTacticsEarlyMajorityLaggardsor LateAdoptersDesireforActionInformationBrokersTakingActionPeripheralSpecialistsInterestStakeholderMapFlip-FlopChangeReadinessto ChangeInnovatorsor EarlyAdoptersCommitmentProfileLateMajorityTheChangeEquationCentralConnectorsResourcePowerContinuousChangeNon-AdaptersResistanceto ChangeChangeContinuumBoundarySpannersProcessPowerAwarenessPowerPowerTacticsEarlyMajorityLaggardsor LateAdoptersDesireforActionInformationBrokers

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Taking Action
  2. Peripheral Specialists
  3. Interest
  4. Stakeholder Map
  5. Flip-Flop Change
  6. Readiness to Change
  7. Innovators or Early Adopters
  8. Commitment Profile
  9. Late Majority
  10. The Change Equation
  11. Central Connectors
  12. Resource Power
  13. Continuous Change
  14. Non-Adapters
  15. Resistance to Change
  16. Change Continuum
  17. Boundary Spanners
  18. Process Power
  19. Awareness
  20. Power
  21. Power Tactics
  22. Early Majority
  23. Laggards or Late Adopters
  24. Desire for Action
  25. Information Brokers