StakeholderMapPowerInnovatorsor EarlyAdoptersTakingActionContinuousChangeAwarenessCommitmentProfileEarlyMajorityDesireforActionLateMajorityTheChangeEquationResourcePowerPeripheralSpecialistsResistanceto ChangeLaggardsor LateAdoptersCentralConnectorsInterestNon-AdaptersProcessPowerPowerTacticsInformationBrokersChangeContinuumBoundarySpannersReadinessto ChangeFlip-FlopChangeStakeholderMapPowerInnovatorsor EarlyAdoptersTakingActionContinuousChangeAwarenessCommitmentProfileEarlyMajorityDesireforActionLateMajorityTheChangeEquationResourcePowerPeripheralSpecialistsResistanceto ChangeLaggardsor LateAdoptersCentralConnectorsInterestNon-AdaptersProcessPowerPowerTacticsInformationBrokersChangeContinuumBoundarySpannersReadinessto ChangeFlip-FlopChange

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stakeholder Map
  2. Power
  3. Innovators or Early Adopters
  4. Taking Action
  5. Continuous Change
  6. Awareness
  7. Commitment Profile
  8. Early Majority
  9. Desire for Action
  10. Late Majority
  11. The Change Equation
  12. Resource Power
  13. Peripheral Specialists
  14. Resistance to Change
  15. Laggards or Late Adopters
  16. Central Connectors
  17. Interest
  18. Non-Adapters
  19. Process Power
  20. Power Tactics
  21. Information Brokers
  22. Change Continuum
  23. Boundary Spanners
  24. Readiness to Change
  25. Flip-Flop Change