DesireforActionInterestCommitmentProfilePeripheralSpecialistsFlip-FlopChangeAwarenessInformationBrokersContinuousChangeNon-AdaptersPowerTacticsPowerChangeContinuumEarlyMajorityStakeholderMapLaggardsor LateAdoptersProcessPowerLateMajorityInnovatorsor EarlyAdoptersTheChangeEquationBoundarySpannersTakingActionResistanceto ChangeReadinessto ChangeResourcePowerCentralConnectorsDesireforActionInterestCommitmentProfilePeripheralSpecialistsFlip-FlopChangeAwarenessInformationBrokersContinuousChangeNon-AdaptersPowerTacticsPowerChangeContinuumEarlyMajorityStakeholderMapLaggardsor LateAdoptersProcessPowerLateMajorityInnovatorsor EarlyAdoptersTheChangeEquationBoundarySpannersTakingActionResistanceto ChangeReadinessto ChangeResourcePowerCentralConnectors

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Desire for Action
  2. Interest
  3. Commitment Profile
  4. Peripheral Specialists
  5. Flip-Flop Change
  6. Awareness
  7. Information Brokers
  8. Continuous Change
  9. Non-Adapters
  10. Power Tactics
  11. Power
  12. Change Continuum
  13. Early Majority
  14. Stakeholder Map
  15. Laggards or Late Adopters
  16. Process Power
  17. Late Majority
  18. Innovators or Early Adopters
  19. The Change Equation
  20. Boundary Spanners
  21. Taking Action
  22. Resistance to Change
  23. Readiness to Change
  24. Resource Power
  25. Central Connectors