Non-AdaptersResistanceto ChangeLateMajorityCentralConnectorsResourcePowerInnovatorsor EarlyAdoptersPowerTacticsStakeholderMapChangeContinuumAwarenessReadinessto ChangeInterestCommitmentProfilePeripheralSpecialistsTakingActionDesireforActionContinuousChangeInformationBrokersFlip-FlopChangeTheChangeEquationBoundarySpannersLaggardsor LateAdoptersProcessPowerPowerEarlyMajorityNon-AdaptersResistanceto ChangeLateMajorityCentralConnectorsResourcePowerInnovatorsor EarlyAdoptersPowerTacticsStakeholderMapChangeContinuumAwarenessReadinessto ChangeInterestCommitmentProfilePeripheralSpecialistsTakingActionDesireforActionContinuousChangeInformationBrokersFlip-FlopChangeTheChangeEquationBoundarySpannersLaggardsor LateAdoptersProcessPowerPowerEarlyMajority

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Non-Adapters
  2. Resistance to Change
  3. Late Majority
  4. Central Connectors
  5. Resource Power
  6. Innovators or Early Adopters
  7. Power Tactics
  8. Stakeholder Map
  9. Change Continuum
  10. Awareness
  11. Readiness to Change
  12. Interest
  13. Commitment Profile
  14. Peripheral Specialists
  15. Taking Action
  16. Desire for Action
  17. Continuous Change
  18. Information Brokers
  19. Flip-Flop Change
  20. The Change Equation
  21. Boundary Spanners
  22. Laggards or Late Adopters
  23. Process Power
  24. Power
  25. Early Majority