PeripheralSpecialistsLateMajorityInnovatorsor EarlyAdoptersEarlyMajorityNon-AdaptersProcessPowerTheChangeEquationReadinessto ChangeContinuousChangeCentralConnectorsPowerResistanceto ChangeFlip-FlopChangeDesireforActionChangeContinuumInformationBrokersPowerTacticsStakeholderMapResourcePowerTakingActionCommitmentProfileLaggardsor LateAdoptersBoundarySpannersAwarenessInterestPeripheralSpecialistsLateMajorityInnovatorsor EarlyAdoptersEarlyMajorityNon-AdaptersProcessPowerTheChangeEquationReadinessto ChangeContinuousChangeCentralConnectorsPowerResistanceto ChangeFlip-FlopChangeDesireforActionChangeContinuumInformationBrokersPowerTacticsStakeholderMapResourcePowerTakingActionCommitmentProfileLaggardsor LateAdoptersBoundarySpannersAwarenessInterest

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Peripheral Specialists
  2. Late Majority
  3. Innovators or Early Adopters
  4. Early Majority
  5. Non-Adapters
  6. Process Power
  7. The Change Equation
  8. Readiness to Change
  9. Continuous Change
  10. Central Connectors
  11. Power
  12. Resistance to Change
  13. Flip-Flop Change
  14. Desire for Action
  15. Change Continuum
  16. Information Brokers
  17. Power Tactics
  18. Stakeholder Map
  19. Resource Power
  20. Taking Action
  21. Commitment Profile
  22. Laggards or Late Adopters
  23. Boundary Spanners
  24. Awareness
  25. Interest