PowerTacticsLateMajorityFlip-FlopChangeChangeContinuumCommitmentProfileReadinessto ChangeResistanceto ChangeDesireforActionResourcePowerContinuousChangeAwarenessPowerEarlyMajorityNon-AdaptersProcessPowerCentralConnectorsInformationBrokersBoundarySpannersInterestTheChangeEquationInnovatorsor EarlyAdoptersTakingActionLaggardsor LateAdoptersPeripheralSpecialistsStakeholderMapPowerTacticsLateMajorityFlip-FlopChangeChangeContinuumCommitmentProfileReadinessto ChangeResistanceto ChangeDesireforActionResourcePowerContinuousChangeAwarenessPowerEarlyMajorityNon-AdaptersProcessPowerCentralConnectorsInformationBrokersBoundarySpannersInterestTheChangeEquationInnovatorsor EarlyAdoptersTakingActionLaggardsor LateAdoptersPeripheralSpecialistsStakeholderMap

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Power Tactics
  2. Late Majority
  3. Flip-Flop Change
  4. Change Continuum
  5. Commitment Profile
  6. Readiness to Change
  7. Resistance to Change
  8. Desire for Action
  9. Resource Power
  10. Continuous Change
  11. Awareness
  12. Power
  13. Early Majority
  14. Non-Adapters
  15. Process Power
  16. Central Connectors
  17. Information Brokers
  18. Boundary Spanners
  19. Interest
  20. The Change Equation
  21. Innovators or Early Adopters
  22. Taking Action
  23. Laggards or Late Adopters
  24. Peripheral Specialists
  25. Stakeholder Map