Flip-FlopChangeInformationBrokersTakingActionInnovatorsor EarlyAdoptersProcessPowerBoundarySpannersStakeholderMapPowerTacticsContinuousChangeResistanceto ChangeCommitmentProfileLateMajorityPeripheralSpecialistsInterestDesireforActionChangeContinuumTheChangeEquationAwarenessResourcePowerNon-AdaptersEarlyMajorityPowerCentralConnectorsLaggardsor LateAdoptersReadinessto ChangeFlip-FlopChangeInformationBrokersTakingActionInnovatorsor EarlyAdoptersProcessPowerBoundarySpannersStakeholderMapPowerTacticsContinuousChangeResistanceto ChangeCommitmentProfileLateMajorityPeripheralSpecialistsInterestDesireforActionChangeContinuumTheChangeEquationAwarenessResourcePowerNon-AdaptersEarlyMajorityPowerCentralConnectorsLaggardsor LateAdoptersReadinessto Change

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flip-Flop Change
  2. Information Brokers
  3. Taking Action
  4. Innovators or Early Adopters
  5. Process Power
  6. Boundary Spanners
  7. Stakeholder Map
  8. Power Tactics
  9. Continuous Change
  10. Resistance to Change
  11. Commitment Profile
  12. Late Majority
  13. Peripheral Specialists
  14. Interest
  15. Desire for Action
  16. Change Continuum
  17. The Change Equation
  18. Awareness
  19. Resource Power
  20. Non-Adapters
  21. Early Majority
  22. Power
  23. Central Connectors
  24. Laggards or Late Adopters
  25. Readiness to Change