ContinuousChangeEarlyMajorityLaggardsor LateAdoptersPowerTacticsDesireforActionPowerInnovatorsor EarlyAdoptersTheChangeEquationCommitmentProfileBoundarySpannersStakeholderMapInformationBrokersLateMajorityReadinessto ChangeResourcePowerNon-AdaptersAwarenessInterestTakingActionProcessPowerChangeContinuumCentralConnectorsPeripheralSpecialistsResistanceto ChangeFlip-FlopChangeContinuousChangeEarlyMajorityLaggardsor LateAdoptersPowerTacticsDesireforActionPowerInnovatorsor EarlyAdoptersTheChangeEquationCommitmentProfileBoundarySpannersStakeholderMapInformationBrokersLateMajorityReadinessto ChangeResourcePowerNon-AdaptersAwarenessInterestTakingActionProcessPowerChangeContinuumCentralConnectorsPeripheralSpecialistsResistanceto ChangeFlip-FlopChange

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Continuous Change
  2. Early Majority
  3. Laggards or Late Adopters
  4. Power Tactics
  5. Desire for Action
  6. Power
  7. Innovators or Early Adopters
  8. The Change Equation
  9. Commitment Profile
  10. Boundary Spanners
  11. Stakeholder Map
  12. Information Brokers
  13. Late Majority
  14. Readiness to Change
  15. Resource Power
  16. Non-Adapters
  17. Awareness
  18. Interest
  19. Taking Action
  20. Process Power
  21. Change Continuum
  22. Central Connectors
  23. Peripheral Specialists
  24. Resistance to Change
  25. Flip-Flop Change