CentralConnectorsReadinessto ChangePeripheralSpecialistsPowerFlip-FlopChangePowerTacticsLateMajorityBoundarySpannersStakeholderMapCommitmentProfileChangeContinuumLaggardsor LateAdoptersResourcePowerAwarenessDesireforActionNon-AdaptersInterestEarlyMajorityInnovatorsor EarlyAdoptersResistanceto ChangeTheChangeEquationContinuousChangeProcessPowerInformationBrokersTakingActionCentralConnectorsReadinessto ChangePeripheralSpecialistsPowerFlip-FlopChangePowerTacticsLateMajorityBoundarySpannersStakeholderMapCommitmentProfileChangeContinuumLaggardsor LateAdoptersResourcePowerAwarenessDesireforActionNon-AdaptersInterestEarlyMajorityInnovatorsor EarlyAdoptersResistanceto ChangeTheChangeEquationContinuousChangeProcessPowerInformationBrokersTakingAction

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Central Connectors
  2. Readiness to Change
  3. Peripheral Specialists
  4. Power
  5. Flip-Flop Change
  6. Power Tactics
  7. Late Majority
  8. Boundary Spanners
  9. Stakeholder Map
  10. Commitment Profile
  11. Change Continuum
  12. Laggards or Late Adopters
  13. Resource Power
  14. Awareness
  15. Desire for Action
  16. Non-Adapters
  17. Interest
  18. Early Majority
  19. Innovators or Early Adopters
  20. Resistance to Change
  21. The Change Equation
  22. Continuous Change
  23. Process Power
  24. Information Brokers
  25. Taking Action