StakeholderMapProcessPowerNon-AdaptersInnovatorsor EarlyAdoptersResistanceto ChangeLateMajorityPeripheralSpecialistsInformationBrokersCommitmentProfileInterestDesireforActionLaggardsor LateAdoptersPowerTacticsBoundarySpannersTakingActionTheChangeEquationChangeContinuumAwarenessContinuousChangePowerReadinessto ChangeEarlyMajorityResourcePowerFlip-FlopChangeCentralConnectorsStakeholderMapProcessPowerNon-AdaptersInnovatorsor EarlyAdoptersResistanceto ChangeLateMajorityPeripheralSpecialistsInformationBrokersCommitmentProfileInterestDesireforActionLaggardsor LateAdoptersPowerTacticsBoundarySpannersTakingActionTheChangeEquationChangeContinuumAwarenessContinuousChangePowerReadinessto ChangeEarlyMajorityResourcePowerFlip-FlopChangeCentralConnectors

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Stakeholder Map
  2. Process Power
  3. Non-Adapters
  4. Innovators or Early Adopters
  5. Resistance to Change
  6. Late Majority
  7. Peripheral Specialists
  8. Information Brokers
  9. Commitment Profile
  10. Interest
  11. Desire for Action
  12. Laggards or Late Adopters
  13. Power Tactics
  14. Boundary Spanners
  15. Taking Action
  16. The Change Equation
  17. Change Continuum
  18. Awareness
  19. Continuous Change
  20. Power
  21. Readiness to Change
  22. Early Majority
  23. Resource Power
  24. Flip-Flop Change
  25. Central Connectors