PowerLaggardsor LateAdoptersAwarenessCentralConnectorsLateMajorityEarlyMajorityTheChangeEquationResourcePowerPowerTacticsInnovatorsor EarlyAdoptersResistanceto ChangeBoundarySpannersTakingActionCommitmentProfileStakeholderMapNon-AdaptersPeripheralSpecialistsChangeContinuumInformationBrokersContinuousChangeFlip-FlopChangeDesireforActionProcessPowerInterestReadinessto ChangePowerLaggardsor LateAdoptersAwarenessCentralConnectorsLateMajorityEarlyMajorityTheChangeEquationResourcePowerPowerTacticsInnovatorsor EarlyAdoptersResistanceto ChangeBoundarySpannersTakingActionCommitmentProfileStakeholderMapNon-AdaptersPeripheralSpecialistsChangeContinuumInformationBrokersContinuousChangeFlip-FlopChangeDesireforActionProcessPowerInterestReadinessto Change

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Power
  2. Laggards or Late Adopters
  3. Awareness
  4. Central Connectors
  5. Late Majority
  6. Early Majority
  7. The Change Equation
  8. Resource Power
  9. Power Tactics
  10. Innovators or Early Adopters
  11. Resistance to Change
  12. Boundary Spanners
  13. Taking Action
  14. Commitment Profile
  15. Stakeholder Map
  16. Non-Adapters
  17. Peripheral Specialists
  18. Change Continuum
  19. Information Brokers
  20. Continuous Change
  21. Flip-Flop Change
  22. Desire for Action
  23. Process Power
  24. Interest
  25. Readiness to Change