ChangeContinuumTheChangeEquationResourcePowerContinuousChangeInterestFlip-FlopChangeBoundarySpannersCommitmentProfileInformationBrokersEarlyMajorityProcessPowerLateMajorityPeripheralSpecialistsPowerResistanceto ChangeDesireforActionAwarenessStakeholderMapNon-AdaptersReadinessto ChangeTakingActionLaggardsor LateAdoptersPowerTacticsCentralConnectorsInnovatorsor EarlyAdoptersChangeContinuumTheChangeEquationResourcePowerContinuousChangeInterestFlip-FlopChangeBoundarySpannersCommitmentProfileInformationBrokersEarlyMajorityProcessPowerLateMajorityPeripheralSpecialistsPowerResistanceto ChangeDesireforActionAwarenessStakeholderMapNon-AdaptersReadinessto ChangeTakingActionLaggardsor LateAdoptersPowerTacticsCentralConnectorsInnovatorsor EarlyAdopters

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Change Continuum
  2. The Change Equation
  3. Resource Power
  4. Continuous Change
  5. Interest
  6. Flip-Flop Change
  7. Boundary Spanners
  8. Commitment Profile
  9. Information Brokers
  10. Early Majority
  11. Process Power
  12. Late Majority
  13. Peripheral Specialists
  14. Power
  15. Resistance to Change
  16. Desire for Action
  17. Awareness
  18. Stakeholder Map
  19. Non-Adapters
  20. Readiness to Change
  21. Taking Action
  22. Laggards or Late Adopters
  23. Power Tactics
  24. Central Connectors
  25. Innovators or Early Adopters