CommitmentProfileStakeholderMapLateMajorityChangeContinuumPowerTacticsEarlyMajorityContinuousChangeCentralConnectorsAwarenessFlip-FlopChangeInformationBrokersBoundarySpannersDesireforActionTheChangeEquationResistanceto ChangeInnovatorsor EarlyAdoptersInterestReadinessto ChangeProcessPowerPowerPeripheralSpecialistsTakingActionNon-AdaptersLaggardsor LateAdoptersResourcePowerCommitmentProfileStakeholderMapLateMajorityChangeContinuumPowerTacticsEarlyMajorityContinuousChangeCentralConnectorsAwarenessFlip-FlopChangeInformationBrokersBoundarySpannersDesireforActionTheChangeEquationResistanceto ChangeInnovatorsor EarlyAdoptersInterestReadinessto ChangeProcessPowerPowerPeripheralSpecialistsTakingActionNon-AdaptersLaggardsor LateAdoptersResourcePower

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Commitment Profile
  2. Stakeholder Map
  3. Late Majority
  4. Change Continuum
  5. Power Tactics
  6. Early Majority
  7. Continuous Change
  8. Central Connectors
  9. Awareness
  10. Flip-Flop Change
  11. Information Brokers
  12. Boundary Spanners
  13. Desire for Action
  14. The Change Equation
  15. Resistance to Change
  16. Innovators or Early Adopters
  17. Interest
  18. Readiness to Change
  19. Process Power
  20. Power
  21. Peripheral Specialists
  22. Taking Action
  23. Non-Adapters
  24. Laggards or Late Adopters
  25. Resource Power