ResourcePowerBoundarySpannersReadinessto ChangeTheChangeEquationNon-AdaptersLaggardsor LateAdoptersChangeContinuumLateMajorityCentralConnectorsPowerTacticsResistanceto ChangeProcessPowerAwarenessContinuousChangePeripheralSpecialistsCommitmentProfileFlip-FlopChangeDesireforActionTakingActionInterestInformationBrokersEarlyMajorityInnovatorsor EarlyAdoptersPowerStakeholderMapResourcePowerBoundarySpannersReadinessto ChangeTheChangeEquationNon-AdaptersLaggardsor LateAdoptersChangeContinuumLateMajorityCentralConnectorsPowerTacticsResistanceto ChangeProcessPowerAwarenessContinuousChangePeripheralSpecialistsCommitmentProfileFlip-FlopChangeDesireforActionTakingActionInterestInformationBrokersEarlyMajorityInnovatorsor EarlyAdoptersPowerStakeholderMap

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resource Power
  2. Boundary Spanners
  3. Readiness to Change
  4. The Change Equation
  5. Non-Adapters
  6. Laggards or Late Adopters
  7. Change Continuum
  8. Late Majority
  9. Central Connectors
  10. Power Tactics
  11. Resistance to Change
  12. Process Power
  13. Awareness
  14. Continuous Change
  15. Peripheral Specialists
  16. Commitment Profile
  17. Flip-Flop Change
  18. Desire for Action
  19. Taking Action
  20. Interest
  21. Information Brokers
  22. Early Majority
  23. Innovators or Early Adopters
  24. Power
  25. Stakeholder Map