AwarenessBoundarySpannersResourcePowerPowerReadinessto ChangePeripheralSpecialistsLaggardsor LateAdoptersContinuousChangeTheChangeEquationNon-AdaptersStakeholderMapDesireforActionResistanceto ChangeChangeContinuumInnovatorsor EarlyAdoptersLateMajorityInterestPowerTacticsCommitmentProfileFlip-FlopChangeInformationBrokersTakingActionCentralConnectorsProcessPowerEarlyMajorityAwarenessBoundarySpannersResourcePowerPowerReadinessto ChangePeripheralSpecialistsLaggardsor LateAdoptersContinuousChangeTheChangeEquationNon-AdaptersStakeholderMapDesireforActionResistanceto ChangeChangeContinuumInnovatorsor EarlyAdoptersLateMajorityInterestPowerTacticsCommitmentProfileFlip-FlopChangeInformationBrokersTakingActionCentralConnectorsProcessPowerEarlyMajority

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Awareness
  2. Boundary Spanners
  3. Resource Power
  4. Power
  5. Readiness to Change
  6. Peripheral Specialists
  7. Laggards or Late Adopters
  8. Continuous Change
  9. The Change Equation
  10. Non-Adapters
  11. Stakeholder Map
  12. Desire for Action
  13. Resistance to Change
  14. Change Continuum
  15. Innovators or Early Adopters
  16. Late Majority
  17. Interest
  18. Power Tactics
  19. Commitment Profile
  20. Flip-Flop Change
  21. Information Brokers
  22. Taking Action
  23. Central Connectors
  24. Process Power
  25. Early Majority