DesireforActionFlip-FlopChangeReadinessto ChangeProcessPowerPowerTacticsResistanceto ChangeCommitmentProfileResourcePowerTakingActionLaggardsor LateAdoptersInterestPowerTheChangeEquationStakeholderMapNon-AdaptersCentralConnectorsInformationBrokersLateMajorityAwarenessBoundarySpannersContinuousChangeEarlyMajorityInnovatorsor EarlyAdoptersChangeContinuumPeripheralSpecialistsDesireforActionFlip-FlopChangeReadinessto ChangeProcessPowerPowerTacticsResistanceto ChangeCommitmentProfileResourcePowerTakingActionLaggardsor LateAdoptersInterestPowerTheChangeEquationStakeholderMapNon-AdaptersCentralConnectorsInformationBrokersLateMajorityAwarenessBoundarySpannersContinuousChangeEarlyMajorityInnovatorsor EarlyAdoptersChangeContinuumPeripheralSpecialists

Chapter Six - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Desire for Action
  2. Flip-Flop Change
  3. Readiness to Change
  4. Process Power
  5. Power Tactics
  6. Resistance to Change
  7. Commitment Profile
  8. Resource Power
  9. Taking Action
  10. Laggards or Late Adopters
  11. Interest
  12. Power
  13. The Change Equation
  14. Stakeholder Map
  15. Non-Adapters
  16. Central Connectors
  17. Information Brokers
  18. Late Majority
  19. Awareness
  20. Boundary Spanners
  21. Continuous Change
  22. Early Majority
  23. Innovators or Early Adopters
  24. Change Continuum
  25. Peripheral Specialists