GrimmTroupeSilkpuppetry"First wesilk, thenwe song"momentCulinaryworldbuildingMisterMushroomZoteboatGodhomeanalogFishingminigameHornetcustomizationWeaverloreVoidloreDreamrealmDialoguechoicesEccentriccartographerSilkmothHornetis partvoidOptimisticendingsStoicHornetlearns to bewhimsicalRadianceiconographyThematicoppositeto HKPath ofPain 2GodTamerloreGodhomeendingsresolutionReturningHallownestcharactersr/SilksongreferenceOn-railsbattlesegmentGhostBugyuriGrimmTroupeSilkpuppetry"First wesilk, thenwe song"momentCulinaryworldbuildingMisterMushroomZoteboatGodhomeanalogFishingminigameHornetcustomizationWeaverloreVoidloreDreamrealmDialoguechoicesEccentriccartographerSilkmothHornetis partvoidOptimisticendingsStoicHornetlearns to bewhimsicalRadianceiconographyThematicoppositeto HKPath ofPain 2GodTamerloreGodhomeendingsresolutionReturningHallownestcharactersr/SilksongreferenceOn-railsbattlesegmentGhostBugyuri

Skong Predictions (100% accuracy) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Grimm Troupe
  2. Silk puppetry
  3. "First we silk, then we song" moment
  4. Culinary worldbuilding
  5. Mister Mushroom
  6. Zoteboat
  7. Godhome analog
  8. Fishing minigame
  9. Hornet customization
  10. Weaver lore
  11. Void lore
  12. Dream realm
  13. Dialogue choices
  14. Eccentric cartographer
  15. Silk moth
  16. Hornet is part void
  17. Optimistic endings
  18. Stoic Hornet learns to be whimsical
  19. Radiance iconography
  20. Thematic opposite to HK
  21. Path of Pain 2
  22. God Tamer lore
  23. Godhome endings resolution
  24. Returning Hallownest characters
  25. r/Silksong reference
  26. On-rails battle segment
  27. Ghost
  28. Bug yuri