GhostCulinaryworldbuildingMisterMushroom"First wesilk, thenwe song"momentVoidloreSilkpuppetryDialoguechoicesBugyurir/SilksongreferenceHornetcustomizationWeaverloreSilkmothEccentriccartographerGodhomeanalogDreamrealmZoteboatRadianceiconographyGodhomeendingsresolutionOptimisticendingsReturningHallownestcharactersPath ofPain 2StoicHornetlearns to bewhimsicalFishingminigameOn-railsbattlesegmentThematicoppositeto HKHornetis partvoidGodTamerloreGrimmTroupeGhostCulinaryworldbuildingMisterMushroom"First wesilk, thenwe song"momentVoidloreSilkpuppetryDialoguechoicesBugyurir/SilksongreferenceHornetcustomizationWeaverloreSilkmothEccentriccartographerGodhomeanalogDreamrealmZoteboatRadianceiconographyGodhomeendingsresolutionOptimisticendingsReturningHallownestcharactersPath ofPain 2StoicHornetlearns to bewhimsicalFishingminigameOn-railsbattlesegmentThematicoppositeto HKHornetis partvoidGodTamerloreGrimmTroupe

Skong Predictions (100% accuracy) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ghost
  2. Culinary worldbuilding
  3. Mister Mushroom
  4. "First we silk, then we song" moment
  5. Void lore
  6. Silk puppetry
  7. Dialogue choices
  8. Bug yuri
  9. r/Silksong reference
  10. Hornet customization
  11. Weaver lore
  12. Silk moth
  13. Eccentric cartographer
  14. Godhome analog
  15. Dream realm
  16. Zoteboat
  17. Radiance iconography
  18. Godhome endings resolution
  19. Optimistic endings
  20. Returning Hallownest characters
  21. Path of Pain 2
  22. Stoic Hornet learns to be whimsical
  23. Fishing minigame
  24. On-rails battle segment
  25. Thematic opposite to HK
  26. Hornet is part void
  27. God Tamer lore
  28. Grimm Troupe