AntagonistTonePlotResolutionCharacterClimaxthemeProtagonistDynamicCharacterSettingFallingActionToneThemePlotP.O.VConflictStaticCharacterProtagonistInternalConflictRisingActionMoodMoodForeshadowingExternalConflictAntagonistTonePlotResolutionCharacterClimaxthemeProtagonistDynamicCharacterSettingFallingActionToneThemePlotP.O.VConflictStaticCharacterProtagonistInternalConflictRisingActionMoodMoodForeshadowingExternalConflict

Literary Element - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Tone
  3. Plot
  4. Resolution
  5. Character
  6. Climax
  7. theme
  8. Protagonist
  9. Dynamic Character
  10. Setting
  11. Falling Action
  12. Tone
  13. Theme
  14. Plot
  15. P.O.V
  16. Conflict
  17. Static Character
  18. Protagonist
  19. Internal Conflict
  20. Rising Action
  21. Mood
  22. Mood
  23. Fore shadowing
  24. External Conflict