ConflictSettingForeshadowingStaticCharacterResolutionThemePointof veiwExternalCharacterForeshadowingAntagonistInternalCharacterPointof veiwDynamicCharacterFlaskbackRisingActionPlotToneClimaxFallingActionThemeProtagonistPlotMoodDynamicCharacterConflictSettingForeshadowingStaticCharacterResolutionThemePointof veiwExternalCharacterForeshadowingAntagonistInternalCharacterPointof veiwDynamicCharacterFlaskbackRisingActionPlotToneClimaxFallingActionThemeProtagonistPlotMoodDynamicCharacter

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Conflict
  2. Setting
  3. Foreshadowing
  4. Static Character
  5. Resolution
  6. Theme
  7. Point of veiw
  8. External Character
  9. Foreshadowing
  10. Antagonist
  11. Internal Character
  12. Point of veiw
  13. Dynamic Character
  14. Flaskback
  15. Rising Action
  16. Plot
  17. Tone
  18. Climax
  19. Falling Action
  20. Theme
  21. Protagonist
  22. Plot
  23. Mood
  24. Dynamic Character