ForeshadowingStaticCharacterClimaxSettingRisingActionPlotProtagonistExternalCharacterPointof veiwDynamicCharacterPointof veiwThemeFlaskbackPlotResolutionConflictDynamicCharacterToneFallingActionForeshadowingAntagonistInternalCharacterThemeMoodForeshadowingStaticCharacterClimaxSettingRisingActionPlotProtagonistExternalCharacterPointof veiwDynamicCharacterPointof veiwThemeFlaskbackPlotResolutionConflictDynamicCharacterToneFallingActionForeshadowingAntagonistInternalCharacterThemeMood

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Static Character
  3. Climax
  4. Setting
  5. Rising Action
  6. Plot
  7. Protagonist
  8. External Character
  9. Point of veiw
  10. Dynamic Character
  11. Point of veiw
  12. Theme
  13. Flaskback
  14. Plot
  15. Resolution
  16. Conflict
  17. Dynamic Character
  18. Tone
  19. Falling Action
  20. Foreshadowing
  21. Antagonist
  22. Internal Character
  23. Theme
  24. Mood