ToneClimaxProtagonistConflictRisingActionResolutionPointofViewThemeSettingDynamicCharacterSettingClimaxPlotAntagonistFallingActionStaticCharacterForeshadowingThemeConflictExternalConflictInternalConflictRisingActionMoodFlashbackToneClimaxProtagonistConflictRisingActionResolutionPointofViewThemeSettingDynamicCharacterSettingClimaxPlotAntagonistFallingActionStaticCharacterForeshadowingThemeConflictExternalConflictInternalConflictRisingActionMoodFlashback

Elements to a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tone
  2. Climax
  3. Protagonist
  4. Conflict
  5. Rising Action
  6. Resolution
  7. Point of View
  8. Theme
  9. Setting
  10. Dynamic Character
  11. Setting
  12. Climax
  13. Plot
  14. Antagonist
  15. Falling Action
  16. Static Character
  17. Foreshadowing
  18. Theme
  19. Conflict
  20. External Conflict
  21. Internal Conflict
  22. Rising Action
  23. Mood
  24. Flashback