ClimaxFlashbackClimaxExternalConflictProtagonistRisingActionAntagonistMoodResolutionSettingConflictInternalConflictPointofViewFallingActionThemePlotToneStaticCharacterSettingDynamicCharacterConflictRisingActionForeshadowingThemeClimaxFlashbackClimaxExternalConflictProtagonistRisingActionAntagonistMoodResolutionSettingConflictInternalConflictPointofViewFallingActionThemePlotToneStaticCharacterSettingDynamicCharacterConflictRisingActionForeshadowingTheme

Elements to a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Flashback
  3. Climax
  4. External Conflict
  5. Protagonist
  6. Rising Action
  7. Antagonist
  8. Mood
  9. Resolution
  10. Setting
  11. Conflict
  12. Internal Conflict
  13. Point of View
  14. Falling Action
  15. Theme
  16. Plot
  17. Tone
  18. Static Character
  19. Setting
  20. Dynamic Character
  21. Conflict
  22. Rising Action
  23. Foreshadowing
  24. Theme