ConflictExternalConflictAntagonistClimaxFallingActionFlashbackRisingActionInternalConflictSettingThemeResolutionToneProtagonistRisingActionStaticCharacterConflictClimaxDynamicCharacterSettingMoodForeshadowingPlotPointofViewThemeConflictExternalConflictAntagonistClimaxFallingActionFlashbackRisingActionInternalConflictSettingThemeResolutionToneProtagonistRisingActionStaticCharacterConflictClimaxDynamicCharacterSettingMoodForeshadowingPlotPointofViewTheme

Elements to a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Conflict
  2. External Conflict
  3. Antagonist
  4. Climax
  5. Falling Action
  6. Flashback
  7. Rising Action
  8. Internal Conflict
  9. Setting
  10. Theme
  11. Resolution
  12. Tone
  13. Protagonist
  14. Rising Action
  15. Static Character
  16. Conflict
  17. Climax
  18. Dynamic Character
  19. Setting
  20. Mood
  21. Foreshadowing
  22. Plot
  23. Point of View
  24. Theme