ResolutionPointofViewConflictForeshadowingAntagonistToneSettingClimaxFallingActionFlashbackStaticCharacterThemeDynamicCharacterMoodConflictRisingActionPlotExternalConflictProtagonistSettingThemeRisingActionInternalConflictClimaxResolutionPointofViewConflictForeshadowingAntagonistToneSettingClimaxFallingActionFlashbackStaticCharacterThemeDynamicCharacterMoodConflictRisingActionPlotExternalConflictProtagonistSettingThemeRisingActionInternalConflictClimax

Elements to a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Resolution
  2. Point of View
  3. Conflict
  4. Foreshadowing
  5. Antagonist
  6. Tone
  7. Setting
  8. Climax
  9. Falling Action
  10. Flashback
  11. Static Character
  12. Theme
  13. Dynamic Character
  14. Mood
  15. Conflict
  16. Rising Action
  17. Plot
  18. External Conflict
  19. Protagonist
  20. Setting
  21. Theme
  22. Rising Action
  23. Internal Conflict
  24. Climax