ProtagonistForeshadowingExternalConflictFlashbackAntagonistInternalConflictThemeToneMoodDynamicCharacterConflictPlotClimaxThemeSettingSettingConflictClimaxResolutionRisingActionStaticCharacterRisingActionPointofViewFallingActionProtagonistForeshadowingExternalConflictFlashbackAntagonistInternalConflictThemeToneMoodDynamicCharacterConflictPlotClimaxThemeSettingSettingConflictClimaxResolutionRisingActionStaticCharacterRisingActionPointofViewFallingAction

Elements to a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Foreshadowing
  3. External Conflict
  4. Flashback
  5. Antagonist
  6. Internal Conflict
  7. Theme
  8. Tone
  9. Mood
  10. Dynamic Character
  11. Conflict
  12. Plot
  13. Climax
  14. Theme
  15. Setting
  16. Setting
  17. Conflict
  18. Climax
  19. Resolution
  20. Rising Action
  21. Static Character
  22. Rising Action
  23. Point of View
  24. Falling Action