ForeshadowingFallingActionStaticCharacterDynamicCharacterMoodAntagonistConflictThemeClimaxExternalConflictFlashbackSettingRisingActionResolutionClimaxThemeProtagonistRisingActionPlotPointofViewConflictSettingInternalConflictToneForeshadowingFallingActionStaticCharacterDynamicCharacterMoodAntagonistConflictThemeClimaxExternalConflictFlashbackSettingRisingActionResolutionClimaxThemeProtagonistRisingActionPlotPointofViewConflictSettingInternalConflictTone

Elements to a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Falling Action
  3. Static Character
  4. Dynamic Character
  5. Mood
  6. Antagonist
  7. Conflict
  8. Theme
  9. Climax
  10. External Conflict
  11. Flashback
  12. Setting
  13. Rising Action
  14. Resolution
  15. Climax
  16. Theme
  17. Protagonist
  18. Rising Action
  19. Plot
  20. Point of View
  21. Conflict
  22. Setting
  23. Internal Conflict
  24. Tone