antagonistexternalconflictMoodrisingactionTonePoint ofViewPlotForshadowingplotpointofveiwProtagonistThememoodfallingactionToneSettinginternalconflictClimaxResolutionStaticCharachterConflictflashbackdynamiccharacterClimaxantagonistexternalconflictMoodrisingactionTonePoint ofViewPlotForshadowingplotpointofveiwProtagonistThememoodfallingactionToneSettinginternalconflictClimaxResolutionStaticCharachterConflictflashbackdynamiccharacterClimax

Elements to a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. antagonist
  2. external conflict
  3. Mood
  4. rising action
  5. Tone
  6. Point of View
  7. Plot
  8. Forshadowing
  9. plot
  10. point of veiw
  11. Protagonist
  12. Theme
  13. mood
  14. falling action
  15. Tone
  16. Setting
  17. internal conflict
  18. Climax
  19. Resolution
  20. Static Charachter
  21. Conflict
  22. flashback
  23. dynamic character
  24. Climax