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Elements to a Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Plot
  3. Conflict
  4. rising action
  5. Tone
  6. antagonist
  7. mood
  8. Mood
  9. Forshadowing
  10. Climax
  11. point of veiw
  12. internal conflict
  13. external conflict
  14. Resolution
  15. Static Charachter
  16. Protagonist
  17. Setting
  18. plot
  19. Tone
  20. Point of View
  21. flashback
  22. Theme
  23. dynamic character
  24. falling action