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Elements of a story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. antagonist
  2. resolution
  3. exponsition
  4. setting
  5. conflict
  6. falling action
  7. resolution
  8. falling action
  9. tone
  10. dynamic character
  11. theme
  12. mood
  13. rising action
  14. static character
  15. pov
  16. flashback
  17. static character
  18. internal conflict
  19. climax
  20. foreshadow
  21. tone
  22. theme
  23. protagonist
  24. plot