Changed TV sound Bad quality of the chase theme "Better" lighting Incompre- hensible UI Motion blur Changing Invictus Studio copyright Useless new rooms / openable locked doors Developer cubes Out of place models Things from older versions Extremely low sensitivity Bad/Confusing Lore Bad Optimization Out of place jokes Russian Neighbor things copied over Lots of bugs (more than original AN) The player has a model 4.0 changes Shaky items Things from Hello Neighbor Black inventory background Changed SFX for no reason Confusing gameplay Mouse not tied to center / not being invisible Changed TV sound Bad quality of the chase theme "Better" lighting Incompre- hensible UI Motion blur Changing Invictus Studio copyright Useless new rooms / openable locked doors Developer cubes Out of place models Things from older versions Extremely low sensitivity Bad/Confusing Lore Bad Optimization Out of place jokes Russian Neighbor things copied over Lots of bugs (more than original AN) The player has a model 4.0 changes Shaky items Things from Hello Neighbor Black inventory background Changed SFX for no reason Confusing gameplay Mouse not tied to center / not being invisible
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Changed TV sound
Bad quality of the chase theme
"Better" lighting
Incompre-hensible
UI
Motion blur
Changing Invictus Studio copyright
Useless new rooms / openable locked doors
Developer cubes
Out of place models
Things from older versions
Extremely low sensitivity
Bad/Confusing
Lore
Bad Optimization
Out of place jokes
Russian Neighbor things copied over
Lots of bugs (more than original AN)
The player has a model
4.0 changes
Shaky items
Things from Hello Neighbor
Black inventory background
Changed SFX for no reason
Confusing gameplay
Mouse not tied to center / not being invisible