DynamicCharacterExpositionMoodToneConflictAntagonistMoodExternalConflictRisingActionInternalConflictProtagonistStaticCharacterFlashbackSettingPointOfVeiwResolutionForeshadowingFallingActionThemeClimaxSettingPlotFlashbackPointOfVeiwDynamicCharacterExpositionMoodToneConflictAntagonistMoodExternalConflictRisingActionInternalConflictProtagonistStaticCharacterFlashbackSettingPointOfVeiwResolutionForeshadowingFallingActionThemeClimaxSettingPlotFlashbackPointOfVeiw

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic Character
  2. Exposition
  3. Mood
  4. Tone
  5. Conflict
  6. Antagonist
  7. Mood
  8. External Conflict
  9. Rising Action
  10. Internal Conflict
  11. Protagonist
  12. Static Character
  13. Flashback
  14. Setting
  15. Point Of Veiw
  16. Resolution
  17. Foreshadowing
  18. Falling Action
  19. Theme
  20. Climax
  21. Setting
  22. Plot
  23. Flashback
  24. Point Of Veiw