ForeshadowingThemePointof viewToneProtagonistExternalConflictMoodFlashbackClimaxAntagonistExpositionSettingClimaxThemeConflictProtagonistStaticCharacterPointof viewInternalConflictDynamicCharacterFallingActionPlotRisingActionResolutionForeshadowingThemePointof viewToneProtagonistExternalConflictMoodFlashbackClimaxAntagonistExpositionSettingClimaxThemeConflictProtagonistStaticCharacterPointof viewInternalConflictDynamicCharacterFallingActionPlotRisingActionResolution

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Theme
  3. Point of view
  4. Tone
  5. Protagonist
  6. External Conflict
  7. Mood
  8. Flashback
  9. Climax
  10. Antagonist
  11. Exposition
  12. Setting
  13. Climax
  14. Theme
  15. Conflict
  16. Protagonist
  17. Static Character
  18. Point of view
  19. Internal Conflict
  20. Dynamic Character
  21. Falling Action
  22. Plot
  23. Rising Action
  24. Resolution