AntagonistStaticCharacterFlashbackClimaxPointof viewSettingProtagonistMoodDynamicCharacterToneExpositionForeshadowingResolutionProtagonistPlotClimaxExternalConflictPointof viewThemeInternalConflictRisingActionFallingActionConflictThemeAntagonistStaticCharacterFlashbackClimaxPointof viewSettingProtagonistMoodDynamicCharacterToneExpositionForeshadowingResolutionProtagonistPlotClimaxExternalConflictPointof viewThemeInternalConflictRisingActionFallingActionConflictTheme

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Static Character
  3. Flashback
  4. Climax
  5. Point of view
  6. Setting
  7. Protagonist
  8. Mood
  9. Dynamic Character
  10. Tone
  11. Exposition
  12. Foreshadowing
  13. Resolution
  14. Protagonist
  15. Plot
  16. Climax
  17. External Conflict
  18. Point of view
  19. Theme
  20. Internal Conflict
  21. Rising Action
  22. Falling Action
  23. Conflict
  24. Theme