emotional/motivatingspeechpoorpeoplewinlockedincrazyplottwistsenemybecomesallypoorstartsrebellionpeople willchose thestrong playerto be dictatorpoor & richteam upagainstneutral teambetrayalsfor powerandintimidationgoofy/stupiddeathsplotarmoremotionalimpact ofsomeonesdeathheroic act getsacknowledgementby most peoplerich peopleget selfishand robpoor peoplecrazysaves/mlgheroicact bysomeonerevengewarcrimescrashoutvillainshaving theirownflashbacks/backstoryflashbacksthatstrengthensthe playera neutralteam ofcivilizationpoorpeopleget toogreedystrongpoorpeoplecarriesemotional/motivatingspeechpoorpeoplewinlockedincrazyplottwistsenemybecomesallypoorstartsrebellionpeople willchose thestrong playerto be dictatorpoor & richteam upagainstneutral teambetrayalsfor powerandintimidationgoofy/stupiddeathsplotarmoremotionalimpact ofsomeonesdeathheroic act getsacknowledgementby most peoplerich peopleget selfishand robpoor peoplecrazysaves/mlgheroicact bysomeonerevengewarcrimescrashoutvillainshaving theirownflashbacks/backstoryflashbacksthatstrengthensthe playera neutralteam ofcivilizationpoorpeopleget toogreedystrongpoorpeoplecarries

ish poor & rich civilization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. emotional/ motivating speech
  2. poor people win
  3. locked in
  4. crazy plot twists
  5. enemy becomes ally
  6. poor starts rebellion
  7. people will chose the strong player to be dictator
  8. poor & rich team up against neutral team
  9. betrayals for power and intimidation
  10. goofy/ stupid deaths
  11. plot armor
  12. emotional impact of someones death
  13. heroic act gets acknowledgement by most people
  14. rich people get selfish and rob poor people
  15. crazy saves/mlg
  16. heroic act by someone
  17. revenge
  18. war crimes
  19. crash out
  20. villains having their own flashbacks/ backstory
  21. flashbacks that strengthens the player
  22. a neutral team of civilization
  23. poor people get too greedy
  24. strong poor people carries