people willchose thestrong playerto be dictatorpoor & richteam upagainstneutral teamemotional/motivatingspeechrevengeheroicact bysomeonewarcrimesplotarmorpoorstartsrebellioncrazyplottwistsemotionalimpact ofsomeonesdeathcrazysaves/mlgstrongpoorpeoplecarriespoorpeopleget toogreedyflashbacksthatstrengthensthe playerpoorpeoplewinbetrayalsfor powerandintimidationrich peopleget selfishand robpoor peopleenemybecomesallylockedingoofy/stupiddeathscrashoutheroic act getsacknowledgementby most peoplea neutralteam ofcivilizationvillainshaving theirownflashbacks/backstorypeople willchose thestrong playerto be dictatorpoor & richteam upagainstneutral teamemotional/motivatingspeechrevengeheroicact bysomeonewarcrimesplotarmorpoorstartsrebellioncrazyplottwistsemotionalimpact ofsomeonesdeathcrazysaves/mlgstrongpoorpeoplecarriespoorpeopleget toogreedyflashbacksthatstrengthensthe playerpoorpeoplewinbetrayalsfor powerandintimidationrich peopleget selfishand robpoor peopleenemybecomesallylockedingoofy/stupiddeathscrashoutheroic act getsacknowledgementby most peoplea neutralteam ofcivilizationvillainshaving theirownflashbacks/backstory

ish poor & rich civilization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. people will chose the strong player to be dictator
  2. poor & rich team up against neutral team
  3. emotional/ motivating speech
  4. revenge
  5. heroic act by someone
  6. war crimes
  7. plot armor
  8. poor starts rebellion
  9. crazy plot twists
  10. emotional impact of someones death
  11. crazy saves/mlg
  12. strong poor people carries
  13. poor people get too greedy
  14. flashbacks that strengthens the player
  15. poor people win
  16. betrayals for power and intimidation
  17. rich people get selfish and rob poor people
  18. enemy becomes ally
  19. locked in
  20. goofy/ stupid deaths
  21. crash out
  22. heroic act gets acknowledgement by most people
  23. a neutral team of civilization
  24. villains having their own flashbacks/ backstory