poorpeopleget toogreedylockedinpoor & richteam upagainstneutral teampeople willchose thestrong playerto be dictatorenemybecomesallyheroic act getsacknowledgementby most peoplegoofy/stupiddeathspoorstartsrebellionbetrayalsfor powerandintimidationplotarmorcrazysaves/mlgemotional/motivatingspeechrevengea neutralteam ofcivilizationheroicact bysomeonecrashoutwarcrimescrazyplottwistsstrongpoorpeoplecarriesflashbacksthatstrengthensthe playerpoorpeoplewinvillainshaving theirownflashbacks/backstoryemotionalimpact ofsomeonesdeathrich peopleget selfishand robpoor peoplepoorpeopleget toogreedylockedinpoor & richteam upagainstneutral teampeople willchose thestrong playerto be dictatorenemybecomesallyheroic act getsacknowledgementby most peoplegoofy/stupiddeathspoorstartsrebellionbetrayalsfor powerandintimidationplotarmorcrazysaves/mlgemotional/motivatingspeechrevengea neutralteam ofcivilizationheroicact bysomeonecrashoutwarcrimescrazyplottwistsstrongpoorpeoplecarriesflashbacksthatstrengthensthe playerpoorpeoplewinvillainshaving theirownflashbacks/backstoryemotionalimpact ofsomeonesdeathrich peopleget selfishand robpoor people

ish poor & rich civilization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. poor people get too greedy
  2. locked in
  3. poor & rich team up against neutral team
  4. people will chose the strong player to be dictator
  5. enemy becomes ally
  6. heroic act gets acknowledgement by most people
  7. goofy/ stupid deaths
  8. poor starts rebellion
  9. betrayals for power and intimidation
  10. plot armor
  11. crazy saves/mlg
  12. emotional/ motivating speech
  13. revenge
  14. a neutral team of civilization
  15. heroic act by someone
  16. crash out
  17. war crimes
  18. crazy plot twists
  19. strong poor people carries
  20. flashbacks that strengthens the player
  21. poor people win
  22. villains having their own flashbacks/ backstory
  23. emotional impact of someones death
  24. rich people get selfish and rob poor people