emotional/motivatingspeechrich peopleget selfishand robpoor peoplelockedincrazysaves/mlgpeople willchose thestrong playerto be dictatorpoorstartsrebellionpoor & richteam upagainstneutral teampoorpeopleget toogreedyemotionalimpact ofsomeonesdeathcrazyplottwistsenemybecomesallycrashoutheroic act getsacknowledgementby most peoplevillainshaving theirownflashbacks/backstorygoofy/stupiddeathsstrongpoorpeoplecarriesbetrayalsfor powerandintimidationflashbacksthatstrengthensthe playerpoorpeoplewinplotarmora neutralteam ofcivilizationwarcrimesrevengeheroicact bysomeoneemotional/motivatingspeechrich peopleget selfishand robpoor peoplelockedincrazysaves/mlgpeople willchose thestrong playerto be dictatorpoorstartsrebellionpoor & richteam upagainstneutral teampoorpeopleget toogreedyemotionalimpact ofsomeonesdeathcrazyplottwistsenemybecomesallycrashoutheroic act getsacknowledgementby most peoplevillainshaving theirownflashbacks/backstorygoofy/stupiddeathsstrongpoorpeoplecarriesbetrayalsfor powerandintimidationflashbacksthatstrengthensthe playerpoorpeoplewinplotarmora neutralteam ofcivilizationwarcrimesrevengeheroicact bysomeone

ish poor & rich civilization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. emotional/ motivating speech
  2. rich people get selfish and rob poor people
  3. locked in
  4. crazy saves/mlg
  5. people will chose the strong player to be dictator
  6. poor starts rebellion
  7. poor & rich team up against neutral team
  8. poor people get too greedy
  9. emotional impact of someones death
  10. crazy plot twists
  11. enemy becomes ally
  12. crash out
  13. heroic act gets acknowledgement by most people
  14. villains having their own flashbacks/ backstory
  15. goofy/ stupid deaths
  16. strong poor people carries
  17. betrayals for power and intimidation
  18. flashbacks that strengthens the player
  19. poor people win
  20. plot armor
  21. a neutral team of civilization
  22. war crimes
  23. revenge
  24. heroic act by someone