Consume no sequence numbers Sends a 1-byte probe segment Go- Back-N Acknowledgment number Sequence numbers and acknowledgments Segment Byte- oriented TCP header 20– 60 bytes 65,535 bytes Checksum Selective Repeat Retransmission timer is based on RTT 65,535 bytes FIN SYN flooding 4000 bytes To detect errors Sequence number Minimum of rwnd and cwnd Three-way handshake Window size Selective acknowledgment (SACK) Consumes one sequence number if no data SYN flooding attack Consume no sequence numbers Sends a 1-byte probe segment Go- Back-N Acknowledgment number Sequence numbers and acknowledgments Segment Byte- oriented TCP header 20– 60 bytes 65,535 bytes Checksum Selective Repeat Retransmission timer is based on RTT 65,535 bytes FIN SYN flooding 4000 bytes To detect errors Sequence number Minimum of rwnd and cwnd Three-way handshake Window size Selective acknowledgment (SACK) Consumes one sequence number if no data SYN flooding attack
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Consume no sequence numbers
G-Sends a 1-byte probe segment
O-Go-Back-N
B-Acknowledgment number
G-Sequence numbers and acknowledgments
I-Segment
O-Byte-oriented
N-TCP header 20–60 bytes
B-65,535 bytes
N-Checksum
B-Selective Repeat
I-Retransmission timer is based on RTT
O-65,535 bytes
I-FIN
I-SYN flooding
G-4000 bytes
B-To detect errors
O-Sequence number
N-Minimum of rwnd and cwnd
G-Three-way handshake
I-Window size
G-Selective acknowledgment (SACK)
O-Consumes one sequence number if no data
N-SYN flooding attack