Three-wayhandshake  Byte-orientedSends a1-byteprobesegment65,535bytesTodetecterrorsAcknowledgmentnumber4000bytesSelectiveacknowledgment(SACK)  Minimumof rwndand cwndChecksum  TCPheader 20–60 bytes  65,535bytesSequencenumbers andacknowledgmentsConsumenosequencenumbersFINRetransmissiontimer is basedon RTTGo-Back-N  SelectiveRepeatConsumesonesequencenumber if nodataSequencenumber  SYNfloodingattackSegment  SYNflooding  WindowsizeThree-wayhandshake  Byte-orientedSends a1-byteprobesegment65,535bytesTodetecterrorsAcknowledgmentnumber4000bytesSelectiveacknowledgment(SACK)  Minimumof rwndand cwndChecksum  TCPheader 20–60 bytes  65,535bytesSequencenumbers andacknowledgmentsConsumenosequencenumbersFINRetransmissiontimer is basedon RTTGo-Back-N  SelectiveRepeatConsumesonesequencenumber if nodataSequencenumber  SYNfloodingattackSegment  SYNflooding  Windowsize

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
B
5
B
6
B
7
G
8
G
9
N
10
N
11
N
12
O
13
G
14
B
15
I
16
I
17
O
18
B
19
O
20
O
21
N
22
I
23
I
24
I
  1. G-Three-way handshake
  2. O-Byte-oriented
  3. G-Sends a 1-byte probe segment
  4. B-65,535 bytes
  5. B-To detect errors
  6. B-Acknowledgment number
  7. G-4000 bytes
  8. G-Selective acknowledgment (SACK)
  9. N-Minimum of rwnd and cwnd
  10. N-Checksum
  11. N-TCP header 20–60 bytes
  12. O-65,535 bytes
  13. G-Sequence numbers and acknowledgments
  14. B-Consume no sequence numbers
  15. I-FIN
  16. I-Retransmission timer is based on RTT
  17. O-Go-Back-N
  18. B-Selective Repeat
  19. O-Consumes one sequence number if no data
  20. O-Sequence number
  21. N-SYN flooding attack
  22. I-Segment
  23. I-SYN flooding
  24. I-Window size