Sequencenumber  SYNfloodingattackWindowsize4000bytesAcknowledgmentnumber65,535bytes65,535bytesByte-orientedSegment  SYNflooding  TodetecterrorsSelectiveRepeatSelectiveacknowledgment(SACK)  Three-wayhandshake  Checksum  Sequencenumbers andacknowledgmentsRetransmissiontimer is basedon RTTFINConsumesonesequencenumber if nodataGo-Back-N  Sends a1-byteprobesegmentConsumenosequencenumbersMinimumof rwndand cwndTCPheader 20–60 bytes  Sequencenumber  SYNfloodingattackWindowsize4000bytesAcknowledgmentnumber65,535bytes65,535bytesByte-orientedSegment  SYNflooding  TodetecterrorsSelectiveRepeatSelectiveacknowledgment(SACK)  Three-wayhandshake  Checksum  Sequencenumbers andacknowledgmentsRetransmissiontimer is basedon RTTFINConsumesonesequencenumber if nodataGo-Back-N  Sends a1-byteprobesegmentConsumenosequencenumbersMinimumof rwndand cwndTCPheader 20–60 bytes  

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
I
4
G
5
B
6
O
7
B
8
O
9
I
10
I
11
B
12
B
13
G
14
G
15
N
16
G
17
I
18
I
19
O
20
O
21
G
22
B
23
N
24
N
  1. O-Sequence number
  2. N-SYN flooding attack
  3. I-Window size
  4. G-4000 bytes
  5. B-Acknowledgment number
  6. O-65,535 bytes
  7. B-65,535 bytes
  8. O-Byte-oriented
  9. I-Segment
  10. I-SYN flooding
  11. B-To detect errors
  12. B-Selective Repeat
  13. G-Selective acknowledgment (SACK)
  14. G-Three-way handshake
  15. N-Checksum
  16. G-Sequence numbers and acknowledgments
  17. I-Retransmission timer is based on RTT
  18. I-FIN
  19. O-Consumes one sequence number if no data
  20. O-Go-Back-N
  21. G-Sends a 1-byte probe segment
  22. B-Consume no sequence numbers
  23. N-Minimum of rwnd and cwnd
  24. N-TCP header 20–60 bytes