4000bytesSequencenumber  TCPheader 20–60 bytes  SYNfloodingattack65,535bytesFINTodetecterrorsByte-orientedChecksum  Minimumof rwndand cwndSYNflooding  ConsumenosequencenumbersSegment  WindowsizeConsumesonesequencenumber if nodataSelectiveacknowledgment(SACK)  Three-wayhandshake  Sequencenumbers andacknowledgmentsAcknowledgmentnumber65,535bytesSelectiveRepeatSends a1-byteprobesegmentRetransmissiontimer is basedon RTTGo-Back-N  4000bytesSequencenumber  TCPheader 20–60 bytes  SYNfloodingattack65,535bytesFINTodetecterrorsByte-orientedChecksum  Minimumof rwndand cwndSYNflooding  ConsumenosequencenumbersSegment  WindowsizeConsumesonesequencenumber if nodataSelectiveacknowledgment(SACK)  Three-wayhandshake  Sequencenumbers andacknowledgmentsAcknowledgmentnumber65,535bytesSelectiveRepeatSends a1-byteprobesegmentRetransmissiontimer is basedon RTTGo-Back-N  

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
N
4
N
5
B
6
I
7
B
8
O
9
N
10
N
11
I
12
B
13
I
14
I
15
O
16
G
17
G
18
G
19
B
20
O
21
B
22
G
23
I
24
O
  1. G-4000 bytes
  2. O-Sequence number
  3. N-TCP header 20–60 bytes
  4. N-SYN flooding attack
  5. B-65,535 bytes
  6. I-FIN
  7. B-To detect errors
  8. O-Byte-oriented
  9. N-Checksum
  10. N-Minimum of rwnd and cwnd
  11. I-SYN flooding
  12. B-Consume no sequence numbers
  13. I-Segment
  14. I-Window size
  15. O-Consumes one sequence number if no data
  16. G-Selective acknowledgment (SACK)
  17. G-Three-way handshake
  18. G-Sequence numbers and acknowledgments
  19. B-Acknowledgment number
  20. O-65,535 bytes
  21. B-Selective Repeat
  22. G-Sends a 1-byte probe segment
  23. I-Retransmission timer is based on RTT
  24. O-Go-Back-N