ConsumenosequencenumbersSends a1-byteprobesegmentGo-Back-N  AcknowledgmentnumberSequencenumbers andacknowledgmentsSegment  Byte-orientedTCPheader 20–60 bytes  65,535bytesChecksum  SelectiveRepeatRetransmissiontimer is basedon RTT65,535bytesFINSYNflooding  4000bytesTodetecterrorsSequencenumber  Minimumof rwndand cwndThree-wayhandshake  WindowsizeSelectiveacknowledgment(SACK)  Consumesonesequencenumber if nodataSYNfloodingattackConsumenosequencenumbersSends a1-byteprobesegmentGo-Back-N  AcknowledgmentnumberSequencenumbers andacknowledgmentsSegment  Byte-orientedTCPheader 20–60 bytes  65,535bytesChecksum  SelectiveRepeatRetransmissiontimer is basedon RTT65,535bytesFINSYNflooding  4000bytesTodetecterrorsSequencenumber  Minimumof rwndand cwndThree-wayhandshake  WindowsizeSelectiveacknowledgment(SACK)  Consumesonesequencenumber if nodataSYNfloodingattack

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
O
4
B
5
G
6
I
7
O
8
N
9
B
10
N
11
B
12
I
13
O
14
I
15
I
16
G
17
B
18
O
19
N
20
G
21
I
22
G
23
O
24
N
  1. B-Consume no sequence numbers
  2. G-Sends a 1-byte probe segment
  3. O-Go-Back-N
  4. B-Acknowledgment number
  5. G-Sequence numbers and acknowledgments
  6. I-Segment
  7. O-Byte-oriented
  8. N-TCP header 20–60 bytes
  9. B-65,535 bytes
  10. N-Checksum
  11. B-Selective Repeat
  12. I-Retransmission timer is based on RTT
  13. O-65,535 bytes
  14. I-FIN
  15. I-SYN flooding
  16. G-4000 bytes
  17. B-To detect errors
  18. O-Sequence number
  19. N-Minimum of rwnd and cwnd
  20. G-Three-way handshake
  21. I-Window size
  22. G-Selective acknowledgment (SACK)
  23. O-Consumes one sequence number if no data
  24. N-SYN flooding attack