Three-way handshake Byte- oriented Sends a 1-byte probe segment 65,535 bytes To detect errors Acknowledgment number 4000 bytes Selective acknowledgment (SACK) Minimum of rwnd and cwnd Checksum TCP header 20– 60 bytes 65,535 bytes Sequence numbers and acknowledgments Consume no sequence numbers FIN Retransmission timer is based on RTT Go- Back-N Selective Repeat Consumes one sequence number if no data Sequence number SYN flooding attack Segment SYN flooding Window size Three-way handshake Byte- oriented Sends a 1-byte probe segment 65,535 bytes To detect errors Acknowledgment number 4000 bytes Selective acknowledgment (SACK) Minimum of rwnd and cwnd Checksum TCP header 20– 60 bytes 65,535 bytes Sequence numbers and acknowledgments Consume no sequence numbers FIN Retransmission timer is based on RTT Go- Back-N Selective Repeat Consumes one sequence number if no data Sequence number SYN flooding attack Segment SYN flooding Window size
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Three-way handshake
O-Byte-oriented
G-Sends a 1-byte probe segment
B-65,535 bytes
B-To detect errors
B-Acknowledgment number
G-4000 bytes
G-Selective acknowledgment (SACK)
N-Minimum of rwnd and cwnd
N-Checksum
N-TCP header 20–60 bytes
O-65,535 bytes
G-Sequence numbers and acknowledgments
B-Consume no sequence numbers
I-FIN
I-Retransmission timer is based on RTT
O-Go-Back-N
B-Selective Repeat
O-Consumes one sequence number if no data
O-Sequence number
N-SYN flooding attack
I-Segment
I-SYN flooding
I-Window size