Selective Repeat Byte- oriented Segment SYN flooding attack To detect errors 4000 bytes Sends a 1-byte probe segment Checksum 65,535 bytes Retransmission timer is based on RTT SYN flooding TCP header 20– 60 bytes Consumes one sequence number if no data Minimum of rwnd and cwnd Sequence numbers and acknowledgments Window size FIN Three-way handshake 65,535 bytes Selective acknowledgment (SACK) Sequence number Acknowledgment number Go- Back-N Consume no sequence numbers Selective Repeat Byte- oriented Segment SYN flooding attack To detect errors 4000 bytes Sends a 1-byte probe segment Checksum 65,535 bytes Retransmission timer is based on RTT SYN flooding TCP header 20– 60 bytes Consumes one sequence number if no data Minimum of rwnd and cwnd Sequence numbers and acknowledgments Window size FIN Three-way handshake 65,535 bytes Selective acknowledgment (SACK) Sequence number Acknowledgment number Go- Back-N Consume no sequence numbers
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Selective Repeat
O-Byte-oriented
I-Segment
N-SYN flooding attack
B-To detect errors
G-4000 bytes
G-Sends a 1-byte probe segment
N-Checksum
B-65,535 bytes
I-Retransmission timer is based on RTT
I-SYN flooding
N-TCP header 20–60 bytes
O-Consumes one sequence number if no data
N-Minimum of rwnd and cwnd
G-Sequence numbers and acknowledgments
I-Window size
I-FIN
G-Three-way handshake
O-65,535 bytes
G-Selective acknowledgment (SACK)
O-Sequence number
B-Acknowledgment number
O-Go-Back-N
B-Consume no sequence numbers