Sequencenumbers andacknowledgmentsSends a1-byteprobesegmentSYNflooding  Selectiveacknowledgment(SACK)  Consumesonesequencenumber if nodataSegment  65,535bytesAcknowledgmentnumberFINRetransmissiontimer is basedon RTTByte-orientedMinimumof rwndand cwnd4000bytesSequencenumber  65,535bytesTodetecterrorsChecksum  TCPheader 20–60 bytes  WindowsizeSelectiveRepeatConsumenosequencenumbersGo-Back-N  Three-wayhandshake  SYNfloodingattackSequencenumbers andacknowledgmentsSends a1-byteprobesegmentSYNflooding  Selectiveacknowledgment(SACK)  Consumesonesequencenumber if nodataSegment  65,535bytesAcknowledgmentnumberFINRetransmissiontimer is basedon RTTByte-orientedMinimumof rwndand cwnd4000bytesSequencenumber  65,535bytesTodetecterrorsChecksum  TCPheader 20–60 bytes  WindowsizeSelectiveRepeatConsumenosequencenumbersGo-Back-N  Three-wayhandshake  SYNfloodingattack

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
I
4
G
5
O
6
I
7
O
8
B
9
I
10
I
11
O
12
N
13
G
14
O
15
B
16
B
17
N
18
N
19
I
20
B
21
B
22
O
23
G
24
N
  1. G-Sequence numbers and acknowledgments
  2. G-Sends a 1-byte probe segment
  3. I-SYN flooding
  4. G-Selective acknowledgment (SACK)
  5. O-Consumes one sequence number if no data
  6. I-Segment
  7. O-65,535 bytes
  8. B-Acknowledgment number
  9. I-FIN
  10. I-Retransmission timer is based on RTT
  11. O-Byte-oriented
  12. N-Minimum of rwnd and cwnd
  13. G-4000 bytes
  14. O-Sequence number
  15. B-65,535 bytes
  16. B-To detect errors
  17. N-Checksum
  18. N-TCP header 20–60 bytes
  19. I-Window size
  20. B-Selective Repeat
  21. B-Consume no sequence numbers
  22. O-Go-Back-N
  23. G-Three-way handshake
  24. N-SYN flooding attack