Consumes one sequence number if no data Consume no sequence numbers Sequence number 65,535 bytes FIN Segment Acknowledgment number Selective acknowledgment (SACK) Sends a 1-byte probe segment Selective Repeat Byte- oriented Go- Back-N To detect errors 65,535 bytes Window size Checksum Three-way handshake Minimum of rwnd and cwnd SYN flooding Retransmission timer is based on RTT Sequence numbers and acknowledgments TCP header 20– 60 bytes SYN flooding attack 4000 bytes Consumes one sequence number if no data Consume no sequence numbers Sequence number 65,535 bytes FIN Segment Acknowledgment number Selective acknowledgment (SACK) Sends a 1-byte probe segment Selective Repeat Byte- oriented Go- Back-N To detect errors 65,535 bytes Window size Checksum Three-way handshake Minimum of rwnd and cwnd SYN flooding Retransmission timer is based on RTT Sequence numbers and acknowledgments TCP header 20– 60 bytes SYN flooding attack 4000 bytes
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Consumes one sequence number if no data
B-Consume no sequence numbers
O-Sequence number
O-65,535 bytes
I-FIN
I-Segment
B-Acknowledgment number
G-Selective acknowledgment (SACK)
G-Sends a 1-byte probe segment
B-Selective Repeat
O-Byte-oriented
O-Go-Back-N
B-To detect errors
B-65,535 bytes
I-Window size
N-Checksum
G-Three-way handshake
N-Minimum of rwnd and cwnd
I-SYN flooding
I-Retransmission timer is based on RTT
G-Sequence numbers and acknowledgments
N-TCP header 20–60 bytes
N-SYN flooding attack
G-4000 bytes