Sends a1-byteprobesegmentSelectiveRepeat65,535bytesChecksum  Minimumof rwndand cwndThree-wayhandshake  Sequencenumbers andacknowledgments4000bytesTodetecterrorsGo-Back-N  FINByte-orientedSelectiveacknowledgment(SACK)  SYNfloodingattackWindowsizeSYNflooding  ConsumenosequencenumbersSequencenumber  Retransmissiontimer is basedon RTTSegment  AcknowledgmentnumberConsumesonesequencenumber if nodataTCPheader 20–60 bytes  65,535bytesSends a1-byteprobesegmentSelectiveRepeat65,535bytesChecksum  Minimumof rwndand cwndThree-wayhandshake  Sequencenumbers andacknowledgments4000bytesTodetecterrorsGo-Back-N  FINByte-orientedSelectiveacknowledgment(SACK)  SYNfloodingattackWindowsizeSYNflooding  ConsumenosequencenumbersSequencenumber  Retransmissiontimer is basedon RTTSegment  AcknowledgmentnumberConsumesonesequencenumber if nodataTCPheader 20–60 bytes  65,535bytes

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
B
4
N
5
N
6
G
7
G
8
G
9
B
10
O
11
I
12
O
13
G
14
N
15
I
16
I
17
B
18
O
19
I
20
I
21
B
22
O
23
N
24
O
  1. G-Sends a 1-byte probe segment
  2. B-Selective Repeat
  3. B-65,535 bytes
  4. N-Checksum
  5. N-Minimum of rwnd and cwnd
  6. G-Three-way handshake
  7. G-Sequence numbers and acknowledgments
  8. G-4000 bytes
  9. B-To detect errors
  10. O-Go-Back-N
  11. I-FIN
  12. O-Byte-oriented
  13. G-Selective acknowledgment (SACK)
  14. N-SYN flooding attack
  15. I-Window size
  16. I-SYN flooding
  17. B-Consume no sequence numbers
  18. O-Sequence number
  19. I-Retransmission timer is based on RTT
  20. I-Segment
  21. B-Acknowledgment number
  22. O-Consumes one sequence number if no data
  23. N-TCP header 20–60 bytes
  24. O-65,535 bytes