Selective acknowledgment (SACK) SYN flooding attack Retransmission timer is based on RTT FIN SYN flooding Segment Acknowledgment number Sends a 1-byte probe segment Checksum Minimum of rwnd and cwnd 4000 bytes Byte- oriented 65,535 bytes Consume no sequence numbers Sequence number Selective Repeat TCP header 20– 60 bytes To detect errors Go- Back-N 65,535 bytes Window size Three-way handshake Sequence numbers and acknowledgments Consumes one sequence number if no data Selective acknowledgment (SACK) SYN flooding attack Retransmission timer is based on RTT FIN SYN flooding Segment Acknowledgment number Sends a 1-byte probe segment Checksum Minimum of rwnd and cwnd 4000 bytes Byte- oriented 65,535 bytes Consume no sequence numbers Sequence number Selective Repeat TCP header 20– 60 bytes To detect errors Go- Back-N 65,535 bytes Window size Three-way handshake Sequence numbers and acknowledgments Consumes one sequence number if no data
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Selective acknowledgment (SACK)
N-SYN flooding attack
I-Retransmission timer is based on RTT
I-FIN
I-SYN flooding
I-Segment
B-Acknowledgment number
G-Sends a 1-byte probe segment
N-Checksum
N-Minimum of rwnd and cwnd
G-4000 bytes
O-Byte-oriented
O-65,535 bytes
B-Consume no sequence numbers
O-Sequence number
B-Selective Repeat
N-TCP header 20–60 bytes
B-To detect errors
O-Go-Back-N
B-65,535 bytes
I-Window size
G-Three-way handshake
G-Sequence numbers and acknowledgments
O-Consumes one sequence number if no data