4000 bytes Byte- oriented 65,535 bytes Acknowledgment number Minimum of rwnd and cwnd Window size Consume no sequence numbers Go- Back-N TCP header 20– 60 bytes FIN Sends a 1-byte probe segment Consumes one sequence number if no data Selective Repeat Three-way handshake Retransmission timer is based on RTT Sequence numbers and acknowledgments Checksum 65,535 bytes SYN flooding Selective acknowledgment (SACK) Sequence number To detect errors Segment SYN flooding attack 4000 bytes Byte- oriented 65,535 bytes Acknowledgment number Minimum of rwnd and cwnd Window size Consume no sequence numbers Go- Back-N TCP header 20– 60 bytes FIN Sends a 1-byte probe segment Consumes one sequence number if no data Selective Repeat Three-way handshake Retransmission timer is based on RTT Sequence numbers and acknowledgments Checksum 65,535 bytes SYN flooding Selective acknowledgment (SACK) Sequence number To detect errors Segment SYN flooding attack
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-4000 bytes
O-Byte-oriented
B-65,535 bytes
B-Acknowledgment number
N-Minimum of rwnd and cwnd
I-Window size
B-Consume no sequence numbers
O-Go-Back-N
N-TCP header 20–60 bytes
I-FIN
G-Sends a 1-byte probe segment
O-Consumes one sequence number if no data
B-Selective Repeat
G-Three-way handshake
I-Retransmission timer is based on RTT
G-Sequence numbers and acknowledgments
N-Checksum
O-65,535 bytes
I-SYN flooding
G-Selective acknowledgment (SACK)
O-Sequence number
B-To detect errors
I-Segment
N-SYN flooding attack