65,535 bytes 4000 bytes Acknowledgment number 65,535 bytes Window size Segment Sends a 1-byte probe segment Three-way handshake Byte- oriented Sequence numbers and acknowledgments Selective acknowledgment (SACK) TCP header 20– 60 bytes Selective Repeat Consume no sequence numbers Consumes one sequence number if no data Checksum SYN flooding Go- Back-N Sequence number FIN To detect errors SYN flooding attack Minimum of rwnd and cwnd Retransmission timer is based on RTT 65,535 bytes 4000 bytes Acknowledgment number 65,535 bytes Window size Segment Sends a 1-byte probe segment Three-way handshake Byte- oriented Sequence numbers and acknowledgments Selective acknowledgment (SACK) TCP header 20– 60 bytes Selective Repeat Consume no sequence numbers Consumes one sequence number if no data Checksum SYN flooding Go- Back-N Sequence number FIN To detect errors SYN flooding attack Minimum of rwnd and cwnd Retransmission timer is based on RTT
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-65,535 bytes
G-4000 bytes
B-Acknowledgment number
O-65,535 bytes
I-Window size
I-Segment
G-Sends a 1-byte probe segment
G-Three-way handshake
O-Byte-oriented
G-Sequence numbers and acknowledgments
G-Selective acknowledgment (SACK)
N-TCP header 20–60 bytes
B-Selective Repeat
B-Consume no sequence numbers
O-Consumes one sequence number if no data
N-Checksum
I-SYN flooding
O-Go-Back-N
O-Sequence number
I-FIN
B-To detect errors
N-SYN flooding attack
N-Minimum of rwnd and cwnd
I-Retransmission timer is based on RTT