Consume no sequence numbers TCP header 20– 60 bytes Acknowledgment number Go- Back-N Byte- oriented Minimum of rwnd and cwnd FIN SYN flooding attack Three-way handshake To detect errors Segment Selective Repeat Sequence number Sequence numbers and acknowledgments Sends a 1-byte probe segment Checksum Window size Retransmission timer is based on RTT 65,535 bytes 4000 bytes 65,535 bytes SYN flooding Consumes one sequence number if no data Selective acknowledgment (SACK) Consume no sequence numbers TCP header 20– 60 bytes Acknowledgment number Go- Back-N Byte- oriented Minimum of rwnd and cwnd FIN SYN flooding attack Three-way handshake To detect errors Segment Selective Repeat Sequence number Sequence numbers and acknowledgments Sends a 1-byte probe segment Checksum Window size Retransmission timer is based on RTT 65,535 bytes 4000 bytes 65,535 bytes SYN flooding Consumes one sequence number if no data Selective acknowledgment (SACK)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Consume no sequence numbers
N-TCP header 20–60 bytes
B-Acknowledgment number
O-Go-Back-N
O-Byte-oriented
N-Minimum of rwnd and cwnd
I-FIN
N-SYN flooding attack
G-Three-way handshake
B-To detect errors
I-Segment
B-Selective Repeat
O-Sequence number
G-Sequence numbers and acknowledgments
G-Sends a 1-byte probe segment
N-Checksum
I-Window size
I-Retransmission timer is based on RTT
B-65,535 bytes
G-4000 bytes
O-65,535 bytes
I-SYN flooding
O-Consumes one sequence number if no data
G-Selective acknowledgment (SACK)