Sequence numbers and acknowledgments Sends a 1-byte probe segment SYN flooding Selective acknowledgment (SACK) Consumes one sequence number if no data Segment 65,535 bytes Acknowledgment number FIN Retransmission timer is based on RTT Byte- oriented Minimum of rwnd and cwnd 4000 bytes Sequence number 65,535 bytes To detect errors Checksum TCP header 20– 60 bytes Window size Selective Repeat Consume no sequence numbers Go- Back-N Three-way handshake SYN flooding attack Sequence numbers and acknowledgments Sends a 1-byte probe segment SYN flooding Selective acknowledgment (SACK) Consumes one sequence number if no data Segment 65,535 bytes Acknowledgment number FIN Retransmission timer is based on RTT Byte- oriented Minimum of rwnd and cwnd 4000 bytes Sequence number 65,535 bytes To detect errors Checksum TCP header 20– 60 bytes Window size Selective Repeat Consume no sequence numbers Go- Back-N Three-way handshake SYN flooding attack
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Sequence numbers and acknowledgments
G-Sends a 1-byte probe segment
I-SYN flooding
G-Selective acknowledgment (SACK)
O-Consumes one sequence number if no data
I-Segment
O-65,535 bytes
B-Acknowledgment number
I-FIN
I-Retransmission timer is based on RTT
O-Byte-oriented
N-Minimum of rwnd and cwnd
G-4000 bytes
O-Sequence number
B-65,535 bytes
B-To detect errors
N-Checksum
N-TCP header 20–60 bytes
I-Window size
B-Selective Repeat
B-Consume no sequence numbers
O-Go-Back-N
G-Three-way handshake
N-SYN flooding attack