4000bytesByte-oriented65,535bytesAcknowledgmentnumberMinimumof rwndand cwndWindowsizeConsumenosequencenumbersGo-Back-N  TCPheader 20–60 bytes  FINSends a1-byteprobesegmentConsumesonesequencenumber if nodataSelectiveRepeatThree-wayhandshake  Retransmissiontimer is basedon RTTSequencenumbers andacknowledgmentsChecksum  65,535bytesSYNflooding  Selectiveacknowledgment(SACK)  Sequencenumber  TodetecterrorsSegment  SYNfloodingattack4000bytesByte-oriented65,535bytesAcknowledgmentnumberMinimumof rwndand cwndWindowsizeConsumenosequencenumbersGo-Back-N  TCPheader 20–60 bytes  FINSends a1-byteprobesegmentConsumesonesequencenumber if nodataSelectiveRepeatThree-wayhandshake  Retransmissiontimer is basedon RTTSequencenumbers andacknowledgmentsChecksum  65,535bytesSYNflooding  Selectiveacknowledgment(SACK)  Sequencenumber  TodetecterrorsSegment  SYNfloodingattack

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
B
4
B
5
N
6
I
7
B
8
O
9
N
10
I
11
G
12
O
13
B
14
G
15
I
16
G
17
N
18
O
19
I
20
G
21
O
22
B
23
I
24
N
  1. G-4000 bytes
  2. O-Byte-oriented
  3. B-65,535 bytes
  4. B-Acknowledgment number
  5. N-Minimum of rwnd and cwnd
  6. I-Window size
  7. B-Consume no sequence numbers
  8. O-Go-Back-N
  9. N-TCP header 20–60 bytes
  10. I-FIN
  11. G-Sends a 1-byte probe segment
  12. O-Consumes one sequence number if no data
  13. B-Selective Repeat
  14. G-Three-way handshake
  15. I-Retransmission timer is based on RTT
  16. G-Sequence numbers and acknowledgments
  17. N-Checksum
  18. O-65,535 bytes
  19. I-SYN flooding
  20. G-Selective acknowledgment (SACK)
  21. O-Sequence number
  22. B-To detect errors
  23. I-Segment
  24. N-SYN flooding attack