TCP header 20– 60 bytes Sends a 1-byte probe segment Go- Back-N Retransmission timer is based on RTT Segment 65,535 bytes Consume no sequence numbers Selective acknowledgment (SACK) Sequence numbers and acknowledgments FIN SYN flooding attack 4000 bytes SYN flooding To detect errors Minimum of rwnd and cwnd Sequence number Checksum Three-way handshake 65,535 bytes Window size Selective Repeat Acknowledgment number Consumes one sequence number if no data Byte- oriented TCP header 20– 60 bytes Sends a 1-byte probe segment Go- Back-N Retransmission timer is based on RTT Segment 65,535 bytes Consume no sequence numbers Selective acknowledgment (SACK) Sequence numbers and acknowledgments FIN SYN flooding attack 4000 bytes SYN flooding To detect errors Minimum of rwnd and cwnd Sequence number Checksum Three-way handshake 65,535 bytes Window size Selective Repeat Acknowledgment number Consumes one sequence number if no data Byte- oriented
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-TCP header 20–60 bytes
G-Sends a 1-byte probe segment
O-Go-Back-N
I-Retransmission timer is based on RTT
I-Segment
O-65,535 bytes
B-Consume no sequence numbers
G-Selective acknowledgment (SACK)
G-Sequence numbers and acknowledgments
I-FIN
N-SYN flooding attack
G-4000 bytes
I-SYN flooding
B-To detect errors
N-Minimum of rwnd and cwnd
O-Sequence number
N-Checksum
G-Three-way handshake
B-65,535 bytes
I-Window size
B-Selective Repeat
B-Acknowledgment number
O-Consumes one sequence number if no data
O-Byte-oriented