Sequence number SYN flooding attack Window size 4000 bytes Acknowledgment number 65,535 bytes 65,535 bytes Byte- oriented Segment SYN flooding To detect errors Selective Repeat Selective acknowledgment (SACK) Three-way handshake Checksum Sequence numbers and acknowledgments Retransmission timer is based on RTT FIN Consumes one sequence number if no data Go- Back-N Sends a 1-byte probe segment Consume no sequence numbers Minimum of rwnd and cwnd TCP header 20– 60 bytes Sequence number SYN flooding attack Window size 4000 bytes Acknowledgment number 65,535 bytes 65,535 bytes Byte- oriented Segment SYN flooding To detect errors Selective Repeat Selective acknowledgment (SACK) Three-way handshake Checksum Sequence numbers and acknowledgments Retransmission timer is based on RTT FIN Consumes one sequence number if no data Go- Back-N Sends a 1-byte probe segment Consume no sequence numbers Minimum of rwnd and cwnd TCP header 20– 60 bytes
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Sequence number
N-SYN flooding attack
I-Window size
G-4000 bytes
B-Acknowledgment number
O-65,535 bytes
B-65,535 bytes
O-Byte-oriented
I-Segment
I-SYN flooding
B-To detect errors
B-Selective Repeat
G-Selective acknowledgment (SACK)
G-Three-way handshake
N-Checksum
G-Sequence numbers and acknowledgments
I-Retransmission timer is based on RTT
I-FIN
O-Consumes one sequence number if no data
O-Go-Back-N
G-Sends a 1-byte probe segment
B-Consume no sequence numbers
N-Minimum of rwnd and cwnd
N-TCP header 20–60 bytes