Sends a 1-byte probe segment Selective Repeat 65,535 bytes Checksum Minimum of rwnd and cwnd Three-way handshake Sequence numbers and acknowledgments 4000 bytes To detect errors Go- Back-N FIN Byte- oriented Selective acknowledgment (SACK) SYN flooding attack Window size SYN flooding Consume no sequence numbers Sequence number Retransmission timer is based on RTT Segment Acknowledgment number Consumes one sequence number if no data TCP header 20– 60 bytes 65,535 bytes Sends a 1-byte probe segment Selective Repeat 65,535 bytes Checksum Minimum of rwnd and cwnd Three-way handshake Sequence numbers and acknowledgments 4000 bytes To detect errors Go- Back-N FIN Byte- oriented Selective acknowledgment (SACK) SYN flooding attack Window size SYN flooding Consume no sequence numbers Sequence number Retransmission timer is based on RTT Segment Acknowledgment number Consumes one sequence number if no data TCP header 20– 60 bytes 65,535 bytes
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Sends a 1-byte probe segment
B-Selective Repeat
B-65,535 bytes
N-Checksum
N-Minimum of rwnd and cwnd
G-Three-way handshake
G-Sequence numbers and acknowledgments
G-4000 bytes
B-To detect errors
O-Go-Back-N
I-FIN
O-Byte-oriented
G-Selective acknowledgment (SACK)
N-SYN flooding attack
I-Window size
I-SYN flooding
B-Consume no sequence numbers
O-Sequence number
I-Retransmission timer is based on RTT
I-Segment
B-Acknowledgment number
O-Consumes one sequence number if no data
N-TCP header 20–60 bytes
O-65,535 bytes