65,535bytes4000bytesAcknowledgmentnumber65,535bytesWindowsizeSegment  Sends a1-byteprobesegmentThree-wayhandshake  Byte-orientedSequencenumbers andacknowledgmentsSelectiveacknowledgment(SACK)  TCPheader 20–60 bytes  SelectiveRepeatConsumenosequencenumbersConsumesonesequencenumber if nodataChecksum  SYNflooding  Go-Back-N  Sequencenumber  FINTodetecterrorsSYNfloodingattackMinimumof rwndand cwndRetransmissiontimer is basedon RTT65,535bytes4000bytesAcknowledgmentnumber65,535bytesWindowsizeSegment  Sends a1-byteprobesegmentThree-wayhandshake  Byte-orientedSequencenumbers andacknowledgmentsSelectiveacknowledgment(SACK)  TCPheader 20–60 bytes  SelectiveRepeatConsumenosequencenumbersConsumesonesequencenumber if nodataChecksum  SYNflooding  Go-Back-N  Sequencenumber  FINTodetecterrorsSYNfloodingattackMinimumof rwndand cwndRetransmissiontimer is basedon RTT

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
B
4
O
5
I
6
I
7
G
8
G
9
O
10
G
11
G
12
N
13
B
14
B
15
O
16
N
17
I
18
O
19
O
20
I
21
B
22
N
23
N
24
I
  1. B-65,535 bytes
  2. G-4000 bytes
  3. B-Acknowledgment number
  4. O-65,535 bytes
  5. I-Window size
  6. I-Segment
  7. G-Sends a 1-byte probe segment
  8. G-Three-way handshake
  9. O-Byte-oriented
  10. G-Sequence numbers and acknowledgments
  11. G-Selective acknowledgment (SACK)
  12. N-TCP header 20–60 bytes
  13. B-Selective Repeat
  14. B-Consume no sequence numbers
  15. O-Consumes one sequence number if no data
  16. N-Checksum
  17. I-SYN flooding
  18. O-Go-Back-N
  19. O-Sequence number
  20. I-FIN
  21. B-To detect errors
  22. N-SYN flooding attack
  23. N-Minimum of rwnd and cwnd
  24. I-Retransmission timer is based on RTT