ConsumenosequencenumbersTCPheader 20–60 bytes  AcknowledgmentnumberGo-Back-N  Byte-orientedMinimumof rwndand cwndFINSYNfloodingattackThree-wayhandshake  TodetecterrorsSegment  SelectiveRepeatSequencenumber  Sequencenumbers andacknowledgmentsSends a1-byteprobesegmentChecksum  WindowsizeRetransmissiontimer is basedon RTT65,535bytes4000bytes65,535bytesSYNflooding  Consumesonesequencenumber if nodataSelectiveacknowledgment(SACK)  ConsumenosequencenumbersTCPheader 20–60 bytes  AcknowledgmentnumberGo-Back-N  Byte-orientedMinimumof rwndand cwndFINSYNfloodingattackThree-wayhandshake  TodetecterrorsSegment  SelectiveRepeatSequencenumber  Sequencenumbers andacknowledgmentsSends a1-byteprobesegmentChecksum  WindowsizeRetransmissiontimer is basedon RTT65,535bytes4000bytes65,535bytesSYNflooding  Consumesonesequencenumber if nodataSelectiveacknowledgment(SACK)  

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
B
4
O
5
O
6
N
7
I
8
N
9
G
10
B
11
I
12
B
13
O
14
G
15
G
16
N
17
I
18
I
19
B
20
G
21
O
22
I
23
O
24
G
  1. B-Consume no sequence numbers
  2. N-TCP header 20–60 bytes
  3. B-Acknowledgment number
  4. O-Go-Back-N
  5. O-Byte-oriented
  6. N-Minimum of rwnd and cwnd
  7. I-FIN
  8. N-SYN flooding attack
  9. G-Three-way handshake
  10. B-To detect errors
  11. I-Segment
  12. B-Selective Repeat
  13. O-Sequence number
  14. G-Sequence numbers and acknowledgments
  15. G-Sends a 1-byte probe segment
  16. N-Checksum
  17. I-Window size
  18. I-Retransmission timer is based on RTT
  19. B-65,535 bytes
  20. G-4000 bytes
  21. O-65,535 bytes
  22. I-SYN flooding
  23. O-Consumes one sequence number if no data
  24. G-Selective acknowledgment (SACK)