SelectiveRepeatByte-orientedSegment  SYNfloodingattackTodetecterrors4000bytesSends a1-byteprobesegmentChecksum  65,535bytesRetransmissiontimer is basedon RTTSYNflooding  TCPheader 20–60 bytes  Consumesonesequencenumber if nodataMinimumof rwndand cwndSequencenumbers andacknowledgmentsWindowsizeFINThree-wayhandshake  65,535bytesSelectiveacknowledgment(SACK)  Sequencenumber  AcknowledgmentnumberGo-Back-N  ConsumenosequencenumbersSelectiveRepeatByte-orientedSegment  SYNfloodingattackTodetecterrors4000bytesSends a1-byteprobesegmentChecksum  65,535bytesRetransmissiontimer is basedon RTTSYNflooding  TCPheader 20–60 bytes  Consumesonesequencenumber if nodataMinimumof rwndand cwndSequencenumbers andacknowledgmentsWindowsizeFINThree-wayhandshake  65,535bytesSelectiveacknowledgment(SACK)  Sequencenumber  AcknowledgmentnumberGo-Back-N  Consumenosequencenumbers

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
I
4
N
5
B
6
G
7
G
8
N
9
B
10
I
11
I
12
N
13
O
14
N
15
G
16
I
17
I
18
G
19
O
20
G
21
O
22
B
23
O
24
B
  1. B-Selective Repeat
  2. O-Byte-oriented
  3. I-Segment
  4. N-SYN flooding attack
  5. B-To detect errors
  6. G-4000 bytes
  7. G-Sends a 1-byte probe segment
  8. N-Checksum
  9. B-65,535 bytes
  10. I-Retransmission timer is based on RTT
  11. I-SYN flooding
  12. N-TCP header 20–60 bytes
  13. O-Consumes one sequence number if no data
  14. N-Minimum of rwnd and cwnd
  15. G-Sequence numbers and acknowledgments
  16. I-Window size
  17. I-FIN
  18. G-Three-way handshake
  19. O-65,535 bytes
  20. G-Selective acknowledgment (SACK)
  21. O-Sequence number
  22. B-Acknowledgment number
  23. O-Go-Back-N
  24. B-Consume no sequence numbers