AcknowledgmentnumberConsumenosequencenumbersSelectiveacknowledgment(SACK)  Checksum  4000bytesGo-Back-N  Retransmissiontimer is basedon RTTSYNflooding  SYNfloodingattackSends a1-byteprobesegmentConsumesonesequencenumber if nodata65,535bytesFINTCPheader 20–60 bytes  TodetecterrorsByte-orientedWindowsizeSelectiveRepeat65,535bytesMinimumof rwndand cwndThree-wayhandshake  Sequencenumbers andacknowledgmentsSequencenumber  Segment  AcknowledgmentnumberConsumenosequencenumbersSelectiveacknowledgment(SACK)  Checksum  4000bytesGo-Back-N  Retransmissiontimer is basedon RTTSYNflooding  SYNfloodingattackSends a1-byteprobesegmentConsumesonesequencenumber if nodata65,535bytesFINTCPheader 20–60 bytes  TodetecterrorsByte-orientedWindowsizeSelectiveRepeat65,535bytesMinimumof rwndand cwndThree-wayhandshake  Sequencenumbers andacknowledgmentsSequencenumber  Segment  

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
G
4
N
5
G
6
O
7
I
8
I
9
N
10
G
11
O
12
O
13
I
14
N
15
B
16
O
17
I
18
B
19
B
20
N
21
G
22
G
23
O
24
I
  1. B-Acknowledgment number
  2. B-Consume no sequence numbers
  3. G-Selective acknowledgment (SACK)
  4. N-Checksum
  5. G-4000 bytes
  6. O-Go-Back-N
  7. I-Retransmission timer is based on RTT
  8. I-SYN flooding
  9. N-SYN flooding attack
  10. G-Sends a 1-byte probe segment
  11. O-Consumes one sequence number if no data
  12. O-65,535 bytes
  13. I-FIN
  14. N-TCP header 20–60 bytes
  15. B-To detect errors
  16. O-Byte-oriented
  17. I-Window size
  18. B-Selective Repeat
  19. B-65,535 bytes
  20. N-Minimum of rwnd and cwnd
  21. G-Three-way handshake
  22. G-Sequence numbers and acknowledgments
  23. O-Sequence number
  24. I-Segment