Selectiveacknowledgment(SACK)  SYNfloodingattackRetransmissiontimer is basedon RTTFINSYNflooding  Segment  AcknowledgmentnumberSends a1-byteprobesegmentChecksum  Minimumof rwndand cwnd4000bytesByte-oriented65,535bytesConsumenosequencenumbersSequencenumber  SelectiveRepeatTCPheader 20–60 bytes  TodetecterrorsGo-Back-N  65,535bytesWindowsizeThree-wayhandshake  Sequencenumbers andacknowledgmentsConsumesonesequencenumber if nodataSelectiveacknowledgment(SACK)  SYNfloodingattackRetransmissiontimer is basedon RTTFINSYNflooding  Segment  AcknowledgmentnumberSends a1-byteprobesegmentChecksum  Minimumof rwndand cwnd4000bytesByte-oriented65,535bytesConsumenosequencenumbersSequencenumber  SelectiveRepeatTCPheader 20–60 bytes  TodetecterrorsGo-Back-N  65,535bytesWindowsizeThree-wayhandshake  Sequencenumbers andacknowledgmentsConsumesonesequencenumber if nodata

TCP QUESTIONS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
I
4
I
5
I
6
I
7
B
8
G
9
N
10
N
11
G
12
O
13
O
14
B
15
O
16
B
17
N
18
B
19
O
20
B
21
I
22
G
23
G
24
O
  1. G-Selective acknowledgment (SACK)
  2. N-SYN flooding attack
  3. I-Retransmission timer is based on RTT
  4. I-FIN
  5. I-SYN flooding
  6. I-Segment
  7. B-Acknowledgment number
  8. G-Sends a 1-byte probe segment
  9. N-Checksum
  10. N-Minimum of rwnd and cwnd
  11. G-4000 bytes
  12. O-Byte-oriented
  13. O-65,535 bytes
  14. B-Consume no sequence numbers
  15. O-Sequence number
  16. B-Selective Repeat
  17. N-TCP header 20–60 bytes
  18. B-To detect errors
  19. O-Go-Back-N
  20. B-65,535 bytes
  21. I-Window size
  22. G-Three-way handshake
  23. G-Sequence numbers and acknowledgments
  24. O-Consumes one sequence number if no data