Forced Walkie- talking Juggernaut Enemies Weird Mouth Animation Jiggle Physics Special Vision Free! Glowing Weak Points Fixed- Camera Escape Sequence Clown Game is brown/grey QTE slowmo / bullet time Generic 5 O'Clock shadow man Sewer Level Cover System Motion Blur Steve Blum Tribal/Generic Tattoos Bloom Lockpicking Mechanic Nolan North They say the name of the game Unreal Engine Strawberry jam on screen to show dmg Jennifer Hale highlighted interactibles 7th Gen GF Mounted Gun Sequence Lens Flare 2 weapon limit Zip Line Sequence Forced cutscene when MC is injured/unconscious Regenerating Health 30 fps or below Forced Walkie- talking Juggernaut Enemies Weird Mouth Animation Jiggle Physics Special Vision Free! Glowing Weak Points Fixed- Camera Escape Sequence Clown Game is brown/grey QTE slowmo / bullet time Generic 5 O'Clock shadow man Sewer Level Cover System Motion Blur Steve Blum Tribal/Generic Tattoos Bloom Lockpicking Mechanic Nolan North They say the name of the game Unreal Engine Strawberry jam on screen to show dmg Jennifer Hale highlighted interactibles 7th Gen GF Mounted Gun Sequence Lens Flare 2 weapon limit Zip Line Sequence Forced cutscene when MC is injured/unconscious Regenerating Health 30 fps or below
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Forced Walkie-talking
Juggernaut Enemies
Weird Mouth Animation
Jiggle Physics
Special Vision
Free!
Glowing Weak Points
Fixed-Camera Escape Sequence
Clown
Game is brown/grey
QTE
slowmo / bullet time
Generic 5 O'Clock shadow man
Sewer Level
Cover System
Motion Blur
Steve Blum
Tribal/Generic Tattoos
Bloom
Lockpicking Mechanic
Nolan North
They say the name of the game
Unreal Engine
Strawberry jam on screen to show dmg
Jennifer Hale
highlighted interactibles
7th Gen GF
Mounted Gun Sequence
Lens Flare
2 weapon limit
Zip Line Sequence
Forced cutscene when MC is injured/unconscious
Regenerating Health
30 fps or below