slowmo / bullet time Steve Blum Clown QTE Lockpicking Mechanic They say the name of the game Juggernaut Enemies Cover System Generic 5 O'Clock shadow man Regenerating Health 2 weapon limit 7th Gen GF Free! Jennifer Hale Strawberry jam on screen to show dmg Bloom Motion Blur highlighted interactibles Fixed- Camera Escape Sequence Forced Walkie- talking Zip Line Sequence 30 fps or below Jiggle Physics Glowing Weak Points Tribal/Generic Tattoos Nolan North Weird Mouth Animation Lens Flare Forced cutscene when MC is injured/unconscious Mounted Gun Sequence Sewer Level Game is brown/grey Special Vision Unreal Engine slowmo / bullet time Steve Blum Clown QTE Lockpicking Mechanic They say the name of the game Juggernaut Enemies Cover System Generic 5 O'Clock shadow man Regenerating Health 2 weapon limit 7th Gen GF Free! Jennifer Hale Strawberry jam on screen to show dmg Bloom Motion Blur highlighted interactibles Fixed- Camera Escape Sequence Forced Walkie- talking Zip Line Sequence 30 fps or below Jiggle Physics Glowing Weak Points Tribal/Generic Tattoos Nolan North Weird Mouth Animation Lens Flare Forced cutscene when MC is injured/unconscious Mounted Gun Sequence Sewer Level Game is brown/grey Special Vision Unreal Engine
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
slowmo / bullet time
Steve Blum
Clown
QTE
Lockpicking Mechanic
They say the name of the game
Juggernaut Enemies
Cover System
Generic 5 O'Clock shadow man
Regenerating Health
2 weapon limit
7th Gen GF
Free!
Jennifer Hale
Strawberry jam on screen to show dmg
Bloom
Motion Blur
highlighted interactibles
Fixed-Camera Escape Sequence
Forced Walkie-talking
Zip Line Sequence
30 fps or below
Jiggle Physics
Glowing Weak Points
Tribal/Generic Tattoos
Nolan North
Weird Mouth Animation
Lens Flare
Forced cutscene when MC is injured/unconscious
Mounted Gun Sequence
Sewer Level
Game is brown/grey
Special Vision
Unreal Engine