2weaponlimitLensFlare7thGenGFStrawberryjam onscreen toshow dmgWeirdMouthAnimationslowmo/ bullettimeNolanNorthFixed-CameraEscapeSequenceGame isbrown/greyQTECoverSystemClownFree!Generic 5O'ClockshadowmanSewerLevelJenniferHaleTribal/GenericTattooshighlightedinteractiblesGlowingWeakPointsLockpickingMechanicThey saythe nameof thegameBloomForcedWalkie-talkingMountedGunSequenceRegeneratingHealthForced cutscenewhen MC isinjured/unconscious30 fpsorbelowMotionBlurJigglePhysicsZip LineSequenceUnrealEngineJuggernautEnemiesSteveBlumSpecialVision2weaponlimitLensFlare7thGenGFStrawberryjam onscreen toshow dmgWeirdMouthAnimationslowmo/ bullettimeNolanNorthFixed-CameraEscapeSequenceGame isbrown/greyQTECoverSystemClownFree!Generic 5O'ClockshadowmanSewerLevelJenniferHaleTribal/GenericTattooshighlightedinteractiblesGlowingWeakPointsLockpickingMechanicThey saythe nameof thegameBloomForcedWalkie-talkingMountedGunSequenceRegeneratingHealthForced cutscenewhen MC isinjured/unconscious30 fpsorbelowMotionBlurJigglePhysicsZip LineSequenceUnrealEngineJuggernautEnemiesSteveBlumSpecialVision

7th Gen Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2 weapon limit
  2. Lens Flare
  3. 7th Gen GF
  4. Strawberry jam on screen to show dmg
  5. Weird Mouth Animation
  6. slowmo / bullet time
  7. Nolan North
  8. Fixed-Camera Escape Sequence
  9. Game is brown/grey
  10. QTE
  11. Cover System
  12. Clown
  13. Free!
  14. Generic 5 O'Clock shadow man
  15. Sewer Level
  16. Jennifer Hale
  17. Tribal/Generic Tattoos
  18. highlighted interactibles
  19. Glowing Weak Points
  20. Lockpicking Mechanic
  21. They say the name of the game
  22. Bloom
  23. Forced Walkie-talking
  24. Mounted Gun Sequence
  25. Regenerating Health
  26. Forced cutscene when MC is injured/unconscious
  27. 30 fps or below
  28. Motion Blur
  29. Jiggle Physics
  30. Zip Line Sequence
  31. Unreal Engine
  32. Juggernaut Enemies
  33. Steve Blum
  34. Special Vision