An objectivechangescontrol 2 ormore times ina single turnFail 5 ormore hitrolls withoutlanding a hitOne of youropponentsdice falls tothe groundA unit kills aunit that's atleast doubletheir pointvalueYour opponentmoves unitsafter forgettingto drawsecondariesAn epicduel endsin mutualwhiffingSnakeeyes on aleadershiptestSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageOne of yourmodels diesto your ownabilitySpend5cp inone turnRoll 3 ormore 6sin a singlegoA transportdies and kills3 or moremodelsinside of itA lonebattlelinemodel survivesa 150+pt unit'sattacksStarting onround 2, goan entireround withoutusing cpYou score anobjective inyour opponent'sdeploymentzone3 or moreunits aresecuring anobjective in noman's landYour opponentwalks into anability youreminded themabout less than5 minutes agoRe-roll adie intothe sameresultA rollcontainsall diefacesA rerollonly makesthingsworseFail a4"chargeYou forget tomove a unitand realize it onyour opponentsnext turnA unit thatstarted thegame with 10+models endsthe game with 1modelA unit scoresthe centerobjective for3+ roundsAn objectivechangescontrol 2 ormore times ina single turnFail 5 ormore hitrolls withoutlanding a hitOne of youropponentsdice falls tothe groundA unit kills aunit that's atleast doubletheir pointvalueYour opponentmoves unitsafter forgettingto drawsecondariesAn epicduel endsin mutualwhiffingSnakeeyes on aleadershiptestSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageOne of yourmodels diesto your ownabilitySpend5cp inone turnRoll 3 ormore 6sin a singlegoA transportdies and kills3 or moremodelsinside of itA lonebattlelinemodel survivesa 150+pt unit'sattacksStarting onround 2, goan entireround withoutusing cpYou score anobjective inyour opponent'sdeploymentzone3 or moreunits aresecuring anobjective in noman's landYour opponentwalks into anability youreminded themabout less than5 minutes agoRe-roll adie intothe sameresultA rollcontainsall diefacesA rerollonly makesthingsworseFail a4"chargeYou forget tomove a unitand realize it onyour opponentsnext turnA unit thatstarted thegame with 10+models endsthe game with 1modelA unit scoresthe centerobjective for3+ rounds

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An objective changes control 2 or more times in a single turn
  2. Fail 5 or more hit rolls without landing a hit
  3. One of your opponents dice falls to the ground
  4. A unit kills a unit that's at least double their point value
  5. Your opponent moves units after forgetting to draw secondaries
  6. An epic duel ends in mutual whiffing
  7. Snake eyes on a leadership test
  8. Succeed on 5 or more saving throws in a single activation without taking damage
  9. One of your models dies to your own ability
  10. Spend 5cp in one turn
  11. Roll 3 or more 6s in a single go
  12. A transport dies and kills 3 or more models inside of it
  13. A lone battleline model survives a 150+pt unit's attacks
  14. Starting on round 2, go an entire round without using cp
  15. You score an objective in your opponent's deployment zone
  16. 3 or more units are securing an objective in no man's land
  17. Your opponent walks into an ability you reminded them about less than 5 minutes ago
  18. Re-roll a die into the same result
  19. A roll contains all die faces
  20. A reroll only makes things worse
  21. Fail a 4" charge
  22. You forget to move a unit and realize it on your opponents next turn
  23. A unit that started the game with 10+ models ends the game with 1 model
  24. A unit scores the center objective for 3+ rounds