Succeed on 5 ormore savingthrows in asingle activationwithout takingdamageAn objectivechangescontrol 2 ormore times ina single turnFail 5 ormore hitrolls withoutlanding a hitA lonebattlelinemodel survivesa 150+pt unit'sattacksStarting onround 2, goan entireround withoutusing cpOne of yourmodels diesto your ownabilitySpend5cp inone turnOne of youropponentsdice falls tothe groundAn epicduel endsin mutualwhiffingYou score anobjective inyour opponent'sdeploymentzoneA unit kills aunit that's atleast doubletheir pointvalueRe-roll adie intothe sameresultSnakeeyes on aleadershiptestA rollcontainsall diefacesFail a4"chargeYour opponentmoves unitsafter forgettingto drawsecondariesA unit scoresthe centerobjective for3+ roundsA transportdies and kills3 or moremodelsinside of itYour opponentwalks into anability youreminded themabout less than5 minutes agoA unit thatstarted thegame with 10+models endsthe game with 1model3 or moreunits aresecuring anobjective in noman's landYou forget tomove a unitand realize it onyour opponentsnext turnRoll 3 ormore 6sin a singlegoA rerollonly makesthingsworseSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageAn objectivechangescontrol 2 ormore times ina single turnFail 5 ormore hitrolls withoutlanding a hitA lonebattlelinemodel survivesa 150+pt unit'sattacksStarting onround 2, goan entireround withoutusing cpOne of yourmodels diesto your ownabilitySpend5cp inone turnOne of youropponentsdice falls tothe groundAn epicduel endsin mutualwhiffingYou score anobjective inyour opponent'sdeploymentzoneA unit kills aunit that's atleast doubletheir pointvalueRe-roll adie intothe sameresultSnakeeyes on aleadershiptestA rollcontainsall diefacesFail a4"chargeYour opponentmoves unitsafter forgettingto drawsecondariesA unit scoresthe centerobjective for3+ roundsA transportdies and kills3 or moremodelsinside of itYour opponentwalks into anability youreminded themabout less than5 minutes agoA unit thatstarted thegame with 10+models endsthe game with 1model3 or moreunits aresecuring anobjective in noman's landYou forget tomove a unitand realize it onyour opponentsnext turnRoll 3 ormore 6sin a singlegoA rerollonly makesthingsworse

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Succeed on 5 or more saving throws in a single activation without taking damage
  2. An objective changes control 2 or more times in a single turn
  3. Fail 5 or more hit rolls without landing a hit
  4. A lone battleline model survives a 150+pt unit's attacks
  5. Starting on round 2, go an entire round without using cp
  6. One of your models dies to your own ability
  7. Spend 5cp in one turn
  8. One of your opponents dice falls to the ground
  9. An epic duel ends in mutual whiffing
  10. You score an objective in your opponent's deployment zone
  11. A unit kills a unit that's at least double their point value
  12. Re-roll a die into the same result
  13. Snake eyes on a leadership test
  14. A roll contains all die faces
  15. Fail a 4" charge
  16. Your opponent moves units after forgetting to draw secondaries
  17. A unit scores the center objective for 3+ rounds
  18. A transport dies and kills 3 or more models inside of it
  19. Your opponent walks into an ability you reminded them about less than 5 minutes ago
  20. A unit that started the game with 10+ models ends the game with 1 model
  21. 3 or more units are securing an objective in no man's land
  22. You forget to move a unit and realize it on your opponents next turn
  23. Roll 3 or more 6s in a single go
  24. A reroll only makes things worse