A unit kills aunit that's atleast doubletheir pointvalueA unit thatstarted thegame with 10+models endsthe game with 1modelSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageAn epicduel endsin mutualwhiffingFail 5 ormore hitrolls withoutlanding a hitFail a4"chargeOne of youropponentsdice falls tothe groundRoll 3 ormore 6sin a singlegoAn objectivechangescontrol 2 ormore times ina single turnA rollcontainsall diefacesOne of yourmodels diesto your ownabilityA lonebattlelinemodel survivesa 150+pt unit'sattacksA transportdies and kills3 or moremodelsinside of itRe-roll adie intothe sameresult3 or moreunits aresecuring anobjective in noman's landYou forget tomove a unitand realize it onyour opponentsnext turnSpend5cp inone turnYour opponentmoves unitsafter forgettingto drawsecondariesA rerollonly makesthingsworseStarting onround 2, goan entireround withoutusing cpYou score anobjective inyour opponent'sdeploymentzoneYour opponentwalks into anability youreminded themabout less than5 minutes agoA unit scoresthe centerobjective for3+ roundsSnakeeyes on aleadershiptestA unit kills aunit that's atleast doubletheir pointvalueA unit thatstarted thegame with 10+models endsthe game with 1modelSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageAn epicduel endsin mutualwhiffingFail 5 ormore hitrolls withoutlanding a hitFail a4"chargeOne of youropponentsdice falls tothe groundRoll 3 ormore 6sin a singlegoAn objectivechangescontrol 2 ormore times ina single turnA rollcontainsall diefacesOne of yourmodels diesto your ownabilityA lonebattlelinemodel survivesa 150+pt unit'sattacksA transportdies and kills3 or moremodelsinside of itRe-roll adie intothe sameresult3 or moreunits aresecuring anobjective in noman's landYou forget tomove a unitand realize it onyour opponentsnext turnSpend5cp inone turnYour opponentmoves unitsafter forgettingto drawsecondariesA rerollonly makesthingsworseStarting onround 2, goan entireround withoutusing cpYou score anobjective inyour opponent'sdeploymentzoneYour opponentwalks into anability youreminded themabout less than5 minutes agoA unit scoresthe centerobjective for3+ roundsSnakeeyes on aleadershiptest

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A unit kills a unit that's at least double their point value
  2. A unit that started the game with 10+ models ends the game with 1 model
  3. Succeed on 5 or more saving throws in a single activation without taking damage
  4. An epic duel ends in mutual whiffing
  5. Fail 5 or more hit rolls without landing a hit
  6. Fail a 4" charge
  7. One of your opponents dice falls to the ground
  8. Roll 3 or more 6s in a single go
  9. An objective changes control 2 or more times in a single turn
  10. A roll contains all die faces
  11. One of your models dies to your own ability
  12. A lone battleline model survives a 150+pt unit's attacks
  13. A transport dies and kills 3 or more models inside of it
  14. Re-roll a die into the same result
  15. 3 or more units are securing an objective in no man's land
  16. You forget to move a unit and realize it on your opponents next turn
  17. Spend 5cp in one turn
  18. Your opponent moves units after forgetting to draw secondaries
  19. A reroll only makes things worse
  20. Starting on round 2, go an entire round without using cp
  21. You score an objective in your opponent's deployment zone
  22. Your opponent walks into an ability you reminded them about less than 5 minutes ago
  23. A unit scores the center objective for 3+ rounds
  24. Snake eyes on a leadership test