A lonebattlelinemodel survivesa 150+pt unit'sattacksYou score anobjective inyour opponent'sdeploymentzoneOne of yourmodels diesto your ownabilityAn epicduel endsin mutualwhiffingFail 5 ormore hitrolls withoutlanding a hitRe-roll adie intothe sameresultA unit thatstarted thegame with 10+models endsthe game with 1modelYour opponentwalks into anability youreminded themabout less than5 minutes agoFail a4"chargeA rollcontainsall diefacesSnakeeyes on aleadershiptestYour opponentmoves unitsafter forgettingto drawsecondariesA transportdies and kills3 or moremodelsinside of it3 or moreunits aresecuring anobjective in noman's landSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageYou forget tomove a unitand realize it onyour opponentsnext turnOne of youropponentsdice falls tothe groundAn objectivechangescontrol 2 ormore times ina single turnA unit scoresthe centerobjective for3+ roundsA rerollonly makesthingsworseRoll 3 ormore 6sin a singlegoSpend5cp inone turnA unit kills aunit that's atleast doubletheir pointvalueStarting onround 2, goan entireround withoutusing cpA lonebattlelinemodel survivesa 150+pt unit'sattacksYou score anobjective inyour opponent'sdeploymentzoneOne of yourmodels diesto your ownabilityAn epicduel endsin mutualwhiffingFail 5 ormore hitrolls withoutlanding a hitRe-roll adie intothe sameresultA unit thatstarted thegame with 10+models endsthe game with 1modelYour opponentwalks into anability youreminded themabout less than5 minutes agoFail a4"chargeA rollcontainsall diefacesSnakeeyes on aleadershiptestYour opponentmoves unitsafter forgettingto drawsecondariesA transportdies and kills3 or moremodelsinside of it3 or moreunits aresecuring anobjective in noman's landSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageYou forget tomove a unitand realize it onyour opponentsnext turnOne of youropponentsdice falls tothe groundAn objectivechangescontrol 2 ormore times ina single turnA unit scoresthe centerobjective for3+ roundsA rerollonly makesthingsworseRoll 3 ormore 6sin a singlegoSpend5cp inone turnA unit kills aunit that's atleast doubletheir pointvalueStarting onround 2, goan entireround withoutusing cp

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A lone battleline model survives a 150+pt unit's attacks
  2. You score an objective in your opponent's deployment zone
  3. One of your models dies to your own ability
  4. An epic duel ends in mutual whiffing
  5. Fail 5 or more hit rolls without landing a hit
  6. Re-roll a die into the same result
  7. A unit that started the game with 10+ models ends the game with 1 model
  8. Your opponent walks into an ability you reminded them about less than 5 minutes ago
  9. Fail a 4" charge
  10. A roll contains all die faces
  11. Snake eyes on a leadership test
  12. Your opponent moves units after forgetting to draw secondaries
  13. A transport dies and kills 3 or more models inside of it
  14. 3 or more units are securing an objective in no man's land
  15. Succeed on 5 or more saving throws in a single activation without taking damage
  16. You forget to move a unit and realize it on your opponents next turn
  17. One of your opponents dice falls to the ground
  18. An objective changes control 2 or more times in a single turn
  19. A unit scores the center objective for 3+ rounds
  20. A reroll only makes things worse
  21. Roll 3 or more 6s in a single go
  22. Spend 5cp in one turn
  23. A unit kills a unit that's at least double their point value
  24. Starting on round 2, go an entire round without using cp