Fail 5 ormore hitrolls withoutlanding a hitYou forget tomove a unitand realize it onyour opponentsnext turnSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageYou score anobjective inyour opponent'sdeploymentzoneA rerollonly makesthingsworseSnakeeyes on aleadershiptestA unit kills aunit that's atleast doubletheir pointvalueA rollcontainsall diefacesA unit scoresthe centerobjective for3+ rounds3 or moreunits aresecuring anobjective in noman's landAn epicduel endsin mutualwhiffingStarting onround 2, goan entireround withoutusing cpFail a4"chargeYour opponentmoves unitsafter forgettingto drawsecondariesA lonebattlelinemodel survivesa 150+pt unit'sattacksAn objectivechangescontrol 2 ormore times ina single turnA unit thatstarted thegame with 10+models endsthe game with 1modelRoll 3 ormore 6sin a singlegoOne of yourmodels diesto your ownabilitySpend5cp inone turnRe-roll adie intothe sameresultOne of youropponentsdice falls tothe groundA transportdies and kills3 or moremodelsinside of itYour opponentwalks into anability youreminded themabout less than5 minutes agoFail 5 ormore hitrolls withoutlanding a hitYou forget tomove a unitand realize it onyour opponentsnext turnSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageYou score anobjective inyour opponent'sdeploymentzoneA rerollonly makesthingsworseSnakeeyes on aleadershiptestA unit kills aunit that's atleast doubletheir pointvalueA rollcontainsall diefacesA unit scoresthe centerobjective for3+ rounds3 or moreunits aresecuring anobjective in noman's landAn epicduel endsin mutualwhiffingStarting onround 2, goan entireround withoutusing cpFail a4"chargeYour opponentmoves unitsafter forgettingto drawsecondariesA lonebattlelinemodel survivesa 150+pt unit'sattacksAn objectivechangescontrol 2 ormore times ina single turnA unit thatstarted thegame with 10+models endsthe game with 1modelRoll 3 ormore 6sin a singlegoOne of yourmodels diesto your ownabilitySpend5cp inone turnRe-roll adie intothe sameresultOne of youropponentsdice falls tothe groundA transportdies and kills3 or moremodelsinside of itYour opponentwalks into anability youreminded themabout less than5 minutes ago

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fail 5 or more hit rolls without landing a hit
  2. You forget to move a unit and realize it on your opponents next turn
  3. Succeed on 5 or more saving throws in a single activation without taking damage
  4. You score an objective in your opponent's deployment zone
  5. A reroll only makes things worse
  6. Snake eyes on a leadership test
  7. A unit kills a unit that's at least double their point value
  8. A roll contains all die faces
  9. A unit scores the center objective for 3+ rounds
  10. 3 or more units are securing an objective in no man's land
  11. An epic duel ends in mutual whiffing
  12. Starting on round 2, go an entire round without using cp
  13. Fail a 4" charge
  14. Your opponent moves units after forgetting to draw secondaries
  15. A lone battleline model survives a 150+pt unit's attacks
  16. An objective changes control 2 or more times in a single turn
  17. A unit that started the game with 10+ models ends the game with 1 model
  18. Roll 3 or more 6s in a single go
  19. One of your models dies to your own ability
  20. Spend 5cp in one turn
  21. Re-roll a die into the same result
  22. One of your opponents dice falls to the ground
  23. A transport dies and kills 3 or more models inside of it
  24. Your opponent walks into an ability you reminded them about less than 5 minutes ago