Fail 5 ormore hitrolls withoutlanding a hitStarting onround 2, goan entireround withoutusing cpA transportdies and kills3 or moremodelsinside of itOne of yourmodels diesto your ownabilityA rollcontainsall diefacesAn objectivechangescontrol 2 ormore times ina single turnYour opponentmoves unitsafter forgettingto drawsecondariesA rerollonly makesthingsworseSnakeeyes on aleadershiptestA unit thatstarted thegame with 10+models endsthe game with 1model3 or moreunits aresecuring anobjective in noman's landOne of youropponentsdice falls tothe groundYou forget tomove a unitand realize it onyour opponentsnext turnAn epicduel endsin mutualwhiffingRoll 3 ormore 6sin a singlegoA lonebattlelinemodel survivesa 150+pt unit'sattacksYour opponentwalks into anability youreminded themabout less than5 minutes agoSpend5cp inone turnSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageYou score anobjective inyour opponent'sdeploymentzoneA unit scoresthe centerobjective for3+ roundsFail a4"chargeRe-roll adie intothe sameresultA unit kills aunit that's atleast doubletheir pointvalueFail 5 ormore hitrolls withoutlanding a hitStarting onround 2, goan entireround withoutusing cpA transportdies and kills3 or moremodelsinside of itOne of yourmodels diesto your ownabilityA rollcontainsall diefacesAn objectivechangescontrol 2 ormore times ina single turnYour opponentmoves unitsafter forgettingto drawsecondariesA rerollonly makesthingsworseSnakeeyes on aleadershiptestA unit thatstarted thegame with 10+models endsthe game with 1model3 or moreunits aresecuring anobjective in noman's landOne of youropponentsdice falls tothe groundYou forget tomove a unitand realize it onyour opponentsnext turnAn epicduel endsin mutualwhiffingRoll 3 ormore 6sin a singlegoA lonebattlelinemodel survivesa 150+pt unit'sattacksYour opponentwalks into anability youreminded themabout less than5 minutes agoSpend5cp inone turnSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageYou score anobjective inyour opponent'sdeploymentzoneA unit scoresthe centerobjective for3+ roundsFail a4"chargeRe-roll adie intothe sameresultA unit kills aunit that's atleast doubletheir pointvalue

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fail 5 or more hit rolls without landing a hit
  2. Starting on round 2, go an entire round without using cp
  3. A transport dies and kills 3 or more models inside of it
  4. One of your models dies to your own ability
  5. A roll contains all die faces
  6. An objective changes control 2 or more times in a single turn
  7. Your opponent moves units after forgetting to draw secondaries
  8. A reroll only makes things worse
  9. Snake eyes on a leadership test
  10. A unit that started the game with 10+ models ends the game with 1 model
  11. 3 or more units are securing an objective in no man's land
  12. One of your opponents dice falls to the ground
  13. You forget to move a unit and realize it on your opponents next turn
  14. An epic duel ends in mutual whiffing
  15. Roll 3 or more 6s in a single go
  16. A lone battleline model survives a 150+pt unit's attacks
  17. Your opponent walks into an ability you reminded them about less than 5 minutes ago
  18. Spend 5cp in one turn
  19. Succeed on 5 or more saving throws in a single activation without taking damage
  20. You score an objective in your opponent's deployment zone
  21. A unit scores the center objective for 3+ rounds
  22. Fail a 4" charge
  23. Re-roll a die into the same result
  24. A unit kills a unit that's at least double their point value