A unit kills aunit that's atleast doubletheir pointvalueAn epicduel endsin mutualwhiffingA transportdies and kills3 or moremodelsinside of itOne of yourmodels diesto your ownabilityYou forget tomove a unitand realize it onyour opponentsnext turnFail a4"chargeOne of youropponentsdice falls tothe ground3 or moreunits aresecuring anobjective in noman's landA unit thatstarted thegame with 10+models endsthe game with 1modelFail 5 ormore hitrolls withoutlanding a hitA rollcontainsall diefacesAn objectivechangescontrol 2 ormore times ina single turnA rerollonly makesthingsworseSpend5cp inone turnA unit scoresthe centerobjective for3+ roundsRoll 3 ormore 6sin a singlegoYour opponentwalks into anability youreminded themabout less than5 minutes agoYour opponentmoves unitsafter forgettingto drawsecondariesSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageA lonebattlelinemodel survivesa 150+pt unit'sattacksRe-roll adie intothe sameresultStarting onround 2, goan entireround withoutusing cpYou score anobjective inyour opponent'sdeploymentzoneSnakeeyes on aleadershiptestA unit kills aunit that's atleast doubletheir pointvalueAn epicduel endsin mutualwhiffingA transportdies and kills3 or moremodelsinside of itOne of yourmodels diesto your ownabilityYou forget tomove a unitand realize it onyour opponentsnext turnFail a4"chargeOne of youropponentsdice falls tothe ground3 or moreunits aresecuring anobjective in noman's landA unit thatstarted thegame with 10+models endsthe game with 1modelFail 5 ormore hitrolls withoutlanding a hitA rollcontainsall diefacesAn objectivechangescontrol 2 ormore times ina single turnA rerollonly makesthingsworseSpend5cp inone turnA unit scoresthe centerobjective for3+ roundsRoll 3 ormore 6sin a singlegoYour opponentwalks into anability youreminded themabout less than5 minutes agoYour opponentmoves unitsafter forgettingto drawsecondariesSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageA lonebattlelinemodel survivesa 150+pt unit'sattacksRe-roll adie intothe sameresultStarting onround 2, goan entireround withoutusing cpYou score anobjective inyour opponent'sdeploymentzoneSnakeeyes on aleadershiptest

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A unit kills a unit that's at least double their point value
  2. An epic duel ends in mutual whiffing
  3. A transport dies and kills 3 or more models inside of it
  4. One of your models dies to your own ability
  5. You forget to move a unit and realize it on your opponents next turn
  6. Fail a 4" charge
  7. One of your opponents dice falls to the ground
  8. 3 or more units are securing an objective in no man's land
  9. A unit that started the game with 10+ models ends the game with 1 model
  10. Fail 5 or more hit rolls without landing a hit
  11. A roll contains all die faces
  12. An objective changes control 2 or more times in a single turn
  13. A reroll only makes things worse
  14. Spend 5cp in one turn
  15. A unit scores the center objective for 3+ rounds
  16. Roll 3 or more 6s in a single go
  17. Your opponent walks into an ability you reminded them about less than 5 minutes ago
  18. Your opponent moves units after forgetting to draw secondaries
  19. Succeed on 5 or more saving throws in a single activation without taking damage
  20. A lone battleline model survives a 150+pt unit's attacks
  21. Re-roll a die into the same result
  22. Starting on round 2, go an entire round without using cp
  23. You score an objective in your opponent's deployment zone
  24. Snake eyes on a leadership test