An objectivechangescontrol 2 ormore times ina single turnOne of youropponentsdice falls tothe groundRe-roll adie intothe sameresultA lonebattlelinemodel survivesa 150+pt unit'sattacksA unit scoresthe centerobjective for3+ roundsRoll 3 ormore 6sin a singlegoYour opponentwalks into anability youreminded themabout less than5 minutes agoYou score anobjective inyour opponent'sdeploymentzoneA transportdies and kills3 or moremodelsinside of it3 or moreunits aresecuring anobjective in noman's landStarting onround 2, goan entireround withoutusing cpYour opponentmoves unitsafter forgettingto drawsecondariesA unit kills aunit that's atleast doubletheir pointvalueFail 5 ormore hitrolls withoutlanding a hitFail a4"chargeA unit thatstarted thegame with 10+models endsthe game with 1modelAn epicduel endsin mutualwhiffingA rollcontainsall diefacesSpend5cp inone turnA rerollonly makesthingsworseSnakeeyes on aleadershiptestYou forget tomove a unitand realize it onyour opponentsnext turnOne of yourmodels diesto your ownabilitySucceed on 5 ormore savingthrows in asingle activationwithout takingdamageAn objectivechangescontrol 2 ormore times ina single turnOne of youropponentsdice falls tothe groundRe-roll adie intothe sameresultA lonebattlelinemodel survivesa 150+pt unit'sattacksA unit scoresthe centerobjective for3+ roundsRoll 3 ormore 6sin a singlegoYour opponentwalks into anability youreminded themabout less than5 minutes agoYou score anobjective inyour opponent'sdeploymentzoneA transportdies and kills3 or moremodelsinside of it3 or moreunits aresecuring anobjective in noman's landStarting onround 2, goan entireround withoutusing cpYour opponentmoves unitsafter forgettingto drawsecondariesA unit kills aunit that's atleast doubletheir pointvalueFail 5 ormore hitrolls withoutlanding a hitFail a4"chargeA unit thatstarted thegame with 10+models endsthe game with 1modelAn epicduel endsin mutualwhiffingA rollcontainsall diefacesSpend5cp inone turnA rerollonly makesthingsworseSnakeeyes on aleadershiptestYou forget tomove a unitand realize it onyour opponentsnext turnOne of yourmodels diesto your ownabilitySucceed on 5 ormore savingthrows in asingle activationwithout takingdamage

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An objective changes control 2 or more times in a single turn
  2. One of your opponents dice falls to the ground
  3. Re-roll a die into the same result
  4. A lone battleline model survives a 150+pt unit's attacks
  5. A unit scores the center objective for 3+ rounds
  6. Roll 3 or more 6s in a single go
  7. Your opponent walks into an ability you reminded them about less than 5 minutes ago
  8. You score an objective in your opponent's deployment zone
  9. A transport dies and kills 3 or more models inside of it
  10. 3 or more units are securing an objective in no man's land
  11. Starting on round 2, go an entire round without using cp
  12. Your opponent moves units after forgetting to draw secondaries
  13. A unit kills a unit that's at least double their point value
  14. Fail 5 or more hit rolls without landing a hit
  15. Fail a 4" charge
  16. A unit that started the game with 10+ models ends the game with 1 model
  17. An epic duel ends in mutual whiffing
  18. A roll contains all die faces
  19. Spend 5cp in one turn
  20. A reroll only makes things worse
  21. Snake eyes on a leadership test
  22. You forget to move a unit and realize it on your opponents next turn
  23. One of your models dies to your own ability
  24. Succeed on 5 or more saving throws in a single activation without taking damage