A rollcontainsall diefacesYou score anobjective inyour opponent'sdeploymentzoneStarting onround 2, goan entireround withoutusing cpFail a4"chargeOne of youropponentsdice falls tothe groundOne of yourmodels diesto your ownabilityFail 5 ormore hitrolls withoutlanding a hitSpend5cp inone turn3 or moreunits aresecuring anobjective in noman's landA rerollonly makesthingsworseA unit kills aunit that's atleast doubletheir pointvalueYour opponentwalks into anability youreminded themabout less than5 minutes agoA unit thatstarted thegame with 10+models endsthe game with 1modelRe-roll adie intothe sameresultYou forget tomove a unitand realize it onyour opponentsnext turnA transportdies and kills3 or moremodelsinside of itAn epicduel endsin mutualwhiffingAn objectivechangescontrol 2 ormore times ina single turnA unit scoresthe centerobjective for3+ roundsRoll 3 ormore 6sin a singlegoA lonebattlelinemodel survivesa 150+pt unit'sattacksSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageSnakeeyes on aleadershiptestYour opponentmoves unitsafter forgettingto drawsecondariesA rollcontainsall diefacesYou score anobjective inyour opponent'sdeploymentzoneStarting onround 2, goan entireround withoutusing cpFail a4"chargeOne of youropponentsdice falls tothe groundOne of yourmodels diesto your ownabilityFail 5 ormore hitrolls withoutlanding a hitSpend5cp inone turn3 or moreunits aresecuring anobjective in noman's landA rerollonly makesthingsworseA unit kills aunit that's atleast doubletheir pointvalueYour opponentwalks into anability youreminded themabout less than5 minutes agoA unit thatstarted thegame with 10+models endsthe game with 1modelRe-roll adie intothe sameresultYou forget tomove a unitand realize it onyour opponentsnext turnA transportdies and kills3 or moremodelsinside of itAn epicduel endsin mutualwhiffingAn objectivechangescontrol 2 ormore times ina single turnA unit scoresthe centerobjective for3+ roundsRoll 3 ormore 6sin a singlegoA lonebattlelinemodel survivesa 150+pt unit'sattacksSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageSnakeeyes on aleadershiptestYour opponentmoves unitsafter forgettingto drawsecondaries

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A roll contains all die faces
  2. You score an objective in your opponent's deployment zone
  3. Starting on round 2, go an entire round without using cp
  4. Fail a 4" charge
  5. One of your opponents dice falls to the ground
  6. One of your models dies to your own ability
  7. Fail 5 or more hit rolls without landing a hit
  8. Spend 5cp in one turn
  9. 3 or more units are securing an objective in no man's land
  10. A reroll only makes things worse
  11. A unit kills a unit that's at least double their point value
  12. Your opponent walks into an ability you reminded them about less than 5 minutes ago
  13. A unit that started the game with 10+ models ends the game with 1 model
  14. Re-roll a die into the same result
  15. You forget to move a unit and realize it on your opponents next turn
  16. A transport dies and kills 3 or more models inside of it
  17. An epic duel ends in mutual whiffing
  18. An objective changes control 2 or more times in a single turn
  19. A unit scores the center objective for 3+ rounds
  20. Roll 3 or more 6s in a single go
  21. A lone battleline model survives a 150+pt unit's attacks
  22. Succeed on 5 or more saving throws in a single activation without taking damage
  23. Snake eyes on a leadership test
  24. Your opponent moves units after forgetting to draw secondaries