Starting onround 2, goan entireround withoutusing cpA unit thatstarted thegame with 10+models endsthe game with 1modelA rollcontainsall diefacesYou score anobjective inyour opponent'sdeploymentzoneRe-roll adie intothe sameresultYour opponentwalks into anability youreminded themabout less than5 minutes agoFail a4"chargeAn epicduel endsin mutualwhiffingOne of yourmodels diesto your ownabilityFail 5 ormore hitrolls withoutlanding a hitAn objectivechangescontrol 2 ormore times ina single turn3 or moreunits aresecuring anobjective in noman's landSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageSnakeeyes on aleadershiptestA rerollonly makesthingsworseYou forget tomove a unitand realize it onyour opponentsnext turnA unit kills aunit that's atleast doubletheir pointvalueRoll 3 ormore 6sin a singlegoA transportdies and kills3 or moremodelsinside of itYour opponentmoves unitsafter forgettingto drawsecondariesOne of youropponentsdice falls tothe groundSpend5cp inone turnA unit scoresthe centerobjective for3+ roundsA lonebattlelinemodel survivesa 150+pt unit'sattacksStarting onround 2, goan entireround withoutusing cpA unit thatstarted thegame with 10+models endsthe game with 1modelA rollcontainsall diefacesYou score anobjective inyour opponent'sdeploymentzoneRe-roll adie intothe sameresultYour opponentwalks into anability youreminded themabout less than5 minutes agoFail a4"chargeAn epicduel endsin mutualwhiffingOne of yourmodels diesto your ownabilityFail 5 ormore hitrolls withoutlanding a hitAn objectivechangescontrol 2 ormore times ina single turn3 or moreunits aresecuring anobjective in noman's landSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageSnakeeyes on aleadershiptestA rerollonly makesthingsworseYou forget tomove a unitand realize it onyour opponentsnext turnA unit kills aunit that's atleast doubletheir pointvalueRoll 3 ormore 6sin a singlegoA transportdies and kills3 or moremodelsinside of itYour opponentmoves unitsafter forgettingto drawsecondariesOne of youropponentsdice falls tothe groundSpend5cp inone turnA unit scoresthe centerobjective for3+ roundsA lonebattlelinemodel survivesa 150+pt unit'sattacks

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Starting on round 2, go an entire round without using cp
  2. A unit that started the game with 10+ models ends the game with 1 model
  3. A roll contains all die faces
  4. You score an objective in your opponent's deployment zone
  5. Re-roll a die into the same result
  6. Your opponent walks into an ability you reminded them about less than 5 minutes ago
  7. Fail a 4" charge
  8. An epic duel ends in mutual whiffing
  9. One of your models dies to your own ability
  10. Fail 5 or more hit rolls without landing a hit
  11. An objective changes control 2 or more times in a single turn
  12. 3 or more units are securing an objective in no man's land
  13. Succeed on 5 or more saving throws in a single activation without taking damage
  14. Snake eyes on a leadership test
  15. A reroll only makes things worse
  16. You forget to move a unit and realize it on your opponents next turn
  17. A unit kills a unit that's at least double their point value
  18. Roll 3 or more 6s in a single go
  19. A transport dies and kills 3 or more models inside of it
  20. Your opponent moves units after forgetting to draw secondaries
  21. One of your opponents dice falls to the ground
  22. Spend 5cp in one turn
  23. A unit scores the center objective for 3+ rounds
  24. A lone battleline model survives a 150+pt unit's attacks