One of yourmodels diesto your ownabilityA unit kills aunit that's atleast doubletheir pointvalueYou score anobjective inyour opponent'sdeploymentzoneSnakeeyes on aleadershiptestAn objectivechangescontrol 2 ormore times ina single turnSpend5cp inone turnFail a4"chargeYour opponentwalks into anability youreminded themabout less than5 minutes agoA transportdies and kills3 or moremodelsinside of itYour opponentmoves unitsafter forgettingto drawsecondariesA unit thatstarted thegame with 10+models endsthe game with 1modelA lonebattlelinemodel survivesa 150+pt unit'sattacksSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageRoll 3 ormore 6sin a singlego3 or moreunits aresecuring anobjective in noman's landAn epicduel endsin mutualwhiffingA rerollonly makesthingsworseA unit scoresthe centerobjective for3+ roundsRe-roll adie intothe sameresultFail 5 ormore hitrolls withoutlanding a hitOne of youropponentsdice falls tothe groundA rollcontainsall diefacesYou forget tomove a unitand realize it onyour opponentsnext turnStarting onround 2, goan entireround withoutusing cpOne of yourmodels diesto your ownabilityA unit kills aunit that's atleast doubletheir pointvalueYou score anobjective inyour opponent'sdeploymentzoneSnakeeyes on aleadershiptestAn objectivechangescontrol 2 ormore times ina single turnSpend5cp inone turnFail a4"chargeYour opponentwalks into anability youreminded themabout less than5 minutes agoA transportdies and kills3 or moremodelsinside of itYour opponentmoves unitsafter forgettingto drawsecondariesA unit thatstarted thegame with 10+models endsthe game with 1modelA lonebattlelinemodel survivesa 150+pt unit'sattacksSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageRoll 3 ormore 6sin a singlego3 or moreunits aresecuring anobjective in noman's landAn epicduel endsin mutualwhiffingA rerollonly makesthingsworseA unit scoresthe centerobjective for3+ roundsRe-roll adie intothe sameresultFail 5 ormore hitrolls withoutlanding a hitOne of youropponentsdice falls tothe groundA rollcontainsall diefacesYou forget tomove a unitand realize it onyour opponentsnext turnStarting onround 2, goan entireround withoutusing cp

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One of your models dies to your own ability
  2. A unit kills a unit that's at least double their point value
  3. You score an objective in your opponent's deployment zone
  4. Snake eyes on a leadership test
  5. An objective changes control 2 or more times in a single turn
  6. Spend 5cp in one turn
  7. Fail a 4" charge
  8. Your opponent walks into an ability you reminded them about less than 5 minutes ago
  9. A transport dies and kills 3 or more models inside of it
  10. Your opponent moves units after forgetting to draw secondaries
  11. A unit that started the game with 10+ models ends the game with 1 model
  12. A lone battleline model survives a 150+pt unit's attacks
  13. Succeed on 5 or more saving throws in a single activation without taking damage
  14. Roll 3 or more 6s in a single go
  15. 3 or more units are securing an objective in no man's land
  16. An epic duel ends in mutual whiffing
  17. A reroll only makes things worse
  18. A unit scores the center objective for 3+ rounds
  19. Re-roll a die into the same result
  20. Fail 5 or more hit rolls without landing a hit
  21. One of your opponents dice falls to the ground
  22. A roll contains all die faces
  23. You forget to move a unit and realize it on your opponents next turn
  24. Starting on round 2, go an entire round without using cp