Spend5cp inone turnRoll 3 ormore 6sin a singlegoFail 5 ormore hitrolls withoutlanding a hitA transportdies and kills3 or moremodelsinside of itA rerollonly makesthingsworseA unit thatstarted thegame with 10+models endsthe game with 1modelYou score anobjective inyour opponent'sdeploymentzoneOne of youropponentsdice falls tothe ground3 or moreunits aresecuring anobjective in noman's landA lonebattlelinemodel survivesa 150+pt unit'sattacksSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageYou forget tomove a unitand realize it onyour opponentsnext turnFail a4"chargeA unit scoresthe centerobjective for3+ roundsA rollcontainsall diefacesRe-roll adie intothe sameresultOne of yourmodels diesto your ownabilityYour opponentmoves unitsafter forgettingto drawsecondariesAn objectivechangescontrol 2 ormore times ina single turnAn epicduel endsin mutualwhiffingStarting onround 2, goan entireround withoutusing cpSnakeeyes on aleadershiptestA unit kills aunit that's atleast doubletheir pointvalueYour opponentwalks into anability youreminded themabout less than5 minutes agoSpend5cp inone turnRoll 3 ormore 6sin a singlegoFail 5 ormore hitrolls withoutlanding a hitA transportdies and kills3 or moremodelsinside of itA rerollonly makesthingsworseA unit thatstarted thegame with 10+models endsthe game with 1modelYou score anobjective inyour opponent'sdeploymentzoneOne of youropponentsdice falls tothe ground3 or moreunits aresecuring anobjective in noman's landA lonebattlelinemodel survivesa 150+pt unit'sattacksSucceed on 5 ormore savingthrows in asingle activationwithout takingdamageYou forget tomove a unitand realize it onyour opponentsnext turnFail a4"chargeA unit scoresthe centerobjective for3+ roundsA rollcontainsall diefacesRe-roll adie intothe sameresultOne of yourmodels diesto your ownabilityYour opponentmoves unitsafter forgettingto drawsecondariesAn objectivechangescontrol 2 ormore times ina single turnAn epicduel endsin mutualwhiffingStarting onround 2, goan entireround withoutusing cpSnakeeyes on aleadershiptestA unit kills aunit that's atleast doubletheir pointvalueYour opponentwalks into anability youreminded themabout less than5 minutes ago

Crusade! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spend 5cp in one turn
  2. Roll 3 or more 6s in a single go
  3. Fail 5 or more hit rolls without landing a hit
  4. A transport dies and kills 3 or more models inside of it
  5. A reroll only makes things worse
  6. A unit that started the game with 10+ models ends the game with 1 model
  7. You score an objective in your opponent's deployment zone
  8. One of your opponents dice falls to the ground
  9. 3 or more units are securing an objective in no man's land
  10. A lone battleline model survives a 150+pt unit's attacks
  11. Succeed on 5 or more saving throws in a single activation without taking damage
  12. You forget to move a unit and realize it on your opponents next turn
  13. Fail a 4" charge
  14. A unit scores the center objective for 3+ rounds
  15. A roll contains all die faces
  16. Re-roll a die into the same result
  17. One of your models dies to your own ability
  18. Your opponent moves units after forgetting to draw secondaries
  19. An objective changes control 2 or more times in a single turn
  20. An epic duel ends in mutual whiffing
  21. Starting on round 2, go an entire round without using cp
  22. Snake eyes on a leadership test
  23. A unit kills a unit that's at least double their point value
  24. Your opponent walks into an ability you reminded them about less than 5 minutes ago