GeneratenewideasDrawingtechniquesDesignsolutionThoughtfuladjustmentsPrinciplesSignageElementsIdentityParentneedsMaterialEnvironmentsObjectsFieldsofdesignVector-basedSustainabledesignpracticesElevationsBrandingelementsTypographicelementsDesigncriteriaMessagesFloorplansInteractiveexperiencesTechnicaldrawingsAnnotationsInteractiveenvironmentDigitalscreensCirculardesignLightingconsiderationsRefinedconceptsConnectionStakeholderConceptsVisuallanguagePMICommunicationneedsGeneratenewideasDrawingtechniquesDesignsolutionThoughtfuladjustmentsPrinciplesSignageElementsIdentityParentneedsMaterialEnvironmentsObjectsFieldsofdesignVector-basedSustainabledesignpracticesElevationsBrandingelementsTypographicelementsDesigncriteriaMessagesFloorplansInteractiveexperiencesTechnicaldrawingsAnnotationsInteractiveenvironmentDigitalscreensCirculardesignLightingconsiderationsRefinedconceptsConnectionStakeholderConceptsVisuallanguagePMICommunicationneeds

Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
  1. Generate new ideas
  2. Drawing techniques
  3. Design solution
  4. Thoughtful adjustments
  5. Principles
  6. Signage
  7. Elements
  8. Identity
  9. Parent needs
  10. Material
  11. Environments
  12. Objects
  13. Fields of design
  14. Vector-based
  15. Sustainable design practices
  16. Elevations
  17. Branding elements
  18. Typographic elements
  19. Design criteria
  20. Messages
  21. Floor plans
  22. Interactive experiences
  23. Technical drawings
  24. Annotations
  25. Interactive environment
  26. Digital screens
  27. Circular design
  28. Lighting considerations
  29. Refined concepts
  30. Connection
  31. Stakeholder
  32. Concepts
  33. Visual language
  34. PMI
  35. Communication needs