"are you hungry?" " (non committal answer)" new inside joke unlocked takes 500 years to get out the door guest is not used to our climate/weather guest is awake hours before choops "seatac is so confusing" guest forgot to bring something obligatory seattle trip post-visit longing to move out guest is too polite to ask for something laughably bad movie/video game discovered passionate rant about niche subject neuro- divergent behavior on display thoroughly cleaned room is never entered new traumatic backstory unlocked guest becomes attached to one of our stim toys bedding arrangement gets changed halfway through zuko sits on their chest guest overspends their souvenir budget cats came to visit them in the night random spontaneous sidequest yoop disappears for 4 hour nap chelsea entertains long into the night wolfsong. "are you hungry?" " (non committal answer)" new inside joke unlocked takes 500 years to get out the door guest is not used to our climate/weather guest is awake hours before choops "seatac is so confusing" guest forgot to bring something obligatory seattle trip post-visit longing to move out guest is too polite to ask for something laughably bad movie/video game discovered passionate rant about niche subject neuro- divergent behavior on display thoroughly cleaned room is never entered new traumatic backstory unlocked guest becomes attached to one of our stim toys bedding arrangement gets changed halfway through zuko sits on their chest guest overspends their souvenir budget cats came to visit them in the night random spontaneous sidequest yoop disappears for 4 hour nap chelsea entertains long into the night wolfsong.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"are you hungry?" "(non committal answer)"
new inside joke unlocked
takes 500
years to get out the door
guest is not used to our climate/weather
guest is awake hours before choops
"seatac is so confusing"
guest forgot to bring something
obligatory seattle trip
post-visit longing to move out
guest is too polite to ask for something
laughably bad movie/video game discovered
passionate rant about niche subject
neuro-
divergent behavior on display
thoroughly
cleaned room
is never
entered
new traumatic backstory unlocked
guest becomes attached to one of our stim toys
bedding arrangement gets changed halfway through
zuko sits on their chest
guest overspends their souvenir budget
cats came to visit them in the night
random spontaneous sidequest
yoop
disappears
for 4 hour nap
chelsea entertains long into the night
wolfsong.