Shy givesaway afeatherDM RollsNat20 onan attackDelilahchangesaccent midsentenceDM hasdifficultywith statblocksParty findscreativesolution toan issueYOU RollNat20 onan attackDM getsworkcallPlayergetsquotedDMdoeslore dropCeliarolls aNat 20DM Makesjoke aboutpartydyingDMgetsquotedPartyTangentsaboutsomething forreally longAmbientmusic is nolonger fittingfor too longPlayer doesalmostnothing incombatJaspianpanics inlowercaseRolls 2single digitnumbers onadvantageDM Rollsdicerandomly?Party Plansoutsomethingthen fails toexecute planDM takestoo long togive NPCnameCharacter'sHistorygetsbrought upPlayer goesunconsciousDM Usesdice todecide whoto attackDM changesdicebecause ofhow they arerollingShy givesaway afeatherDM RollsNat20 onan attackDelilahchangesaccent midsentenceDM hasdifficultywith statblocksParty findscreativesolution toan issueYOU RollNat20 onan attackDM getsworkcallPlayergetsquotedDMdoeslore dropCeliarolls aNat 20DM Makesjoke aboutpartydyingDMgetsquotedPartyTangentsaboutsomething forreally longAmbientmusic is nolonger fittingfor too longPlayer doesalmostnothing incombatJaspianpanics inlowercaseRolls 2single digitnumbers onadvantageDM Rollsdicerandomly?Party Plansoutsomethingthen fails toexecute planDM takestoo long togive NPCnameCharacter'sHistorygetsbrought upPlayer goesunconsciousDM Usesdice todecide whoto attackDM changesdicebecause ofhow they arerolling

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
L
3
B
4
E
5
A
6
D
7
L
8
L
9
D
10
A
11
A
12
E
13
E
14
B
15
A
16
D
17
L
18
D
19
D
20
E
21
B
22
B
23
E
24
B
  1. L-Shy gives away a feather
  2. L-DM Rolls Nat20 on an attack
  3. B-Delilah changes accent mid sentence
  4. E-DM has difficulty with stat blocks
  5. A-Party finds creative solution to an issue
  6. D-YOU Roll Nat20 on an attack
  7. L-DM gets work call
  8. L-Player gets quoted
  9. D-DM does lore drop
  10. A-Celia rolls a Nat 20
  11. A-DM Makes joke about party dying
  12. E-DM gets quoted
  13. E-Party Tangents about something for really long
  14. B-Ambient music is no longer fitting for too long
  15. A-Player does almost nothing in combat
  16. D-Jaspian panics in lower case
  17. L-Rolls 2 single digit numbers on advantage
  18. D-DM Rolls dice randomly?
  19. D-Party Plans out something then fails to execute plan
  20. E-DM takes too long to give NPC name
  21. B-Character's History gets brought up
  22. B-Player goes unconscious
  23. E-DM Uses dice to decide who to attack
  24. B-DM changes dice because of how they are rolling