Party Tangents about something for really long DM gets work call DM Uses dice to decide who to attack Character's History gets brought up Player does almost nothing in combat Party Plans out something then fails to execute plan Celia rolls a Nat 20 DM Makes joke about party dying Player gets quoted Delilah changes accent mid sentence DM takes too long to give NPC name DM has difficulty with stat blocks DM changes dice because of how they are rolling Party finds creative solution to an issue DM gets quoted DM Rolls dice randomly? Shy gives away a feather Rolls 2 single digit numbers on advantage Ambient music is no longer fitting for too long Player goes unconscious Jaspian panics in lower case DM Rolls Nat20 on an attack YOU Roll Nat20 on an attack DM does lore drop Party Tangents about something for really long DM gets work call DM Uses dice to decide who to attack Character's History gets brought up Player does almost nothing in combat Party Plans out something then fails to execute plan Celia rolls a Nat 20 DM Makes joke about party dying Player gets quoted Delilah changes accent mid sentence DM takes too long to give NPC name DM has difficulty with stat blocks DM changes dice because of how they are rolling Party finds creative solution to an issue DM gets quoted DM Rolls dice randomly? Shy gives away a feather Rolls 2 single digit numbers on advantage Ambient music is no longer fitting for too long Player goes unconscious Jaspian panics in lower case DM Rolls Nat20 on an attack YOU Roll Nat20 on an attack DM does lore drop
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-Party Tangents about something for really long
L-DM gets work call
E-DM Uses dice to decide who to attack
B-Character's History gets brought up
A-Player does almost nothing in combat
D-Party Plans out something then fails to execute plan
A-Celia rolls a Nat 20
A-DM Makes joke about party dying
L-Player gets quoted
B-Delilah changes accent mid sentence
E-DM takes too long to give NPC name
E-DM has difficulty with stat blocks
B-DM changes dice because of how they are rolling
A-Party finds creative solution to an issue
E-DM gets quoted
D-DM Rolls dice randomly?
L-Shy gives away a feather
L-Rolls 2 single digit numbers on advantage
B-Ambient music is no longer fitting for too long
B-Player goes unconscious
D-Jaspian panics in lower case
L-DM Rolls Nat20 on an attack
D-YOU Roll Nat20 on an attack
D-DM does lore drop