DM takestoo long togive NPCnameCeliarolls aNat 20Player goesunconsciousPartyTangentsaboutsomething forreally longDelilahchangesaccent midsentenceDM Usesdice todecide whoto attackDM changesdicebecause ofhow they arerollingPlayergetsquotedCharacter'sHistorygetsbrought upDM Rollsdicerandomly?DM getsworkcallParty findscreativesolution toan issueJaspianpanics inlowercaseParty Plansoutsomethingthen fails toexecute planDM hasdifficultywith statblocksDM RollsNat20 onan attackRolls 2single digitnumbers onadvantageDMdoeslore dropDMgetsquotedShy givesaway afeatherAmbientmusic is nolonger fittingfor too longYOU RollNat20 onan attackPlayer doesalmostnothing incombatDM Makesjoke aboutpartydyingDM takestoo long togive NPCnameCeliarolls aNat 20Player goesunconsciousPartyTangentsaboutsomething forreally longDelilahchangesaccent midsentenceDM Usesdice todecide whoto attackDM changesdicebecause ofhow they arerollingPlayergetsquotedCharacter'sHistorygetsbrought upDM Rollsdicerandomly?DM getsworkcallParty findscreativesolution toan issueJaspianpanics inlowercaseParty Plansoutsomethingthen fails toexecute planDM hasdifficultywith statblocksDM RollsNat20 onan attackRolls 2single digitnumbers onadvantageDMdoeslore dropDMgetsquotedShy givesaway afeatherAmbientmusic is nolonger fittingfor too longYOU RollNat20 onan attackPlayer doesalmostnothing incombatDM Makesjoke aboutpartydying

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
E
2
A
3
B
4
E
5
B
6
E
7
B
8
L
9
B
10
D
11
L
12
A
13
D
14
D
15
E
16
L
17
L
18
D
19
E
20
L
21
B
22
D
23
A
24
A
  1. E-DM takes too long to give NPC name
  2. A-Celia rolls a Nat 20
  3. B-Player goes unconscious
  4. E-Party Tangents about something for really long
  5. B-Delilah changes accent mid sentence
  6. E-DM Uses dice to decide who to attack
  7. B-DM changes dice because of how they are rolling
  8. L-Player gets quoted
  9. B-Character's History gets brought up
  10. D-DM Rolls dice randomly?
  11. L-DM gets work call
  12. A-Party finds creative solution to an issue
  13. D-Jaspian panics in lower case
  14. D-Party Plans out something then fails to execute plan
  15. E-DM has difficulty with stat blocks
  16. L-DM Rolls Nat20 on an attack
  17. L-Rolls 2 single digit numbers on advantage
  18. D-DM does lore drop
  19. E-DM gets quoted
  20. L-Shy gives away a feather
  21. B-Ambient music is no longer fitting for too long
  22. D-YOU Roll Nat20 on an attack
  23. A-Player does almost nothing in combat
  24. A-DM Makes joke about party dying