DM getsworkcallDM hasdifficultywith statblocksDM Rollsdicerandomly?DM takestoo long togive NPCnameYOU RollNat20 onan attackDM RollsNat20 onan attackPlayergetsquotedCeliarolls aNat 20DM Usesdice todecide whoto attackParty findscreativesolution toan issuePlayer goesunconsciousParty Plansoutsomethingthen fails toexecute planDMdoeslore dropJaspianpanics inlowercaseDM changesdicebecause ofhow they arerollingDMgetsquotedDM Makesjoke aboutpartydyingPlayer doesalmostnothing incombatAmbientmusic is nolonger fittingfor too longPartyTangentsaboutsomething forreally longRolls 2single digitnumbers onadvantageShy givesaway afeatherDelilahchangesaccent midsentenceCharacter'sHistorygetsbrought upDM getsworkcallDM hasdifficultywith statblocksDM Rollsdicerandomly?DM takestoo long togive NPCnameYOU RollNat20 onan attackDM RollsNat20 onan attackPlayergetsquotedCeliarolls aNat 20DM Usesdice todecide whoto attackParty findscreativesolution toan issuePlayer goesunconsciousParty Plansoutsomethingthen fails toexecute planDMdoeslore dropJaspianpanics inlowercaseDM changesdicebecause ofhow they arerollingDMgetsquotedDM Makesjoke aboutpartydyingPlayer doesalmostnothing incombatAmbientmusic is nolonger fittingfor too longPartyTangentsaboutsomething forreally longRolls 2single digitnumbers onadvantageShy givesaway afeatherDelilahchangesaccent midsentenceCharacter'sHistorygetsbrought up

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
L
2
E
3
D
4
E
5
D
6
L
7
L
8
A
9
E
10
A
11
B
12
D
13
D
14
D
15
B
16
E
17
A
18
A
19
B
20
E
21
L
22
L
23
B
24
B
  1. L-DM gets work call
  2. E-DM has difficulty with stat blocks
  3. D-DM Rolls dice randomly?
  4. E-DM takes too long to give NPC name
  5. D-YOU Roll Nat20 on an attack
  6. L-DM Rolls Nat20 on an attack
  7. L-Player gets quoted
  8. A-Celia rolls a Nat 20
  9. E-DM Uses dice to decide who to attack
  10. A-Party finds creative solution to an issue
  11. B-Player goes unconscious
  12. D-Party Plans out something then fails to execute plan
  13. D-DM does lore drop
  14. D-Jaspian panics in lower case
  15. B-DM changes dice because of how they are rolling
  16. E-DM gets quoted
  17. A-DM Makes joke about party dying
  18. A-Player does almost nothing in combat
  19. B-Ambient music is no longer fitting for too long
  20. E-Party Tangents about something for really long
  21. L-Rolls 2 single digit numbers on advantage
  22. L-Shy gives away a feather
  23. B-Delilah changes accent mid sentence
  24. B-Character's History gets brought up