DM changes dice because of how they are rolling Party Tangents about something for really long DM gets quoted DM does lore drop Rolls 2 single digit numbers on advantage Player gets quoted Party Plans out something then fails to execute plan DM has difficulty with stat blocks DM gets work call DM takes too long to give NPC name Ambient music is no longer fitting for too long DM Rolls dice randomly? DM Rolls Nat20 on an attack Character's History gets brought up Jaspian panics in lower case Delilah changes accent mid sentence Celia rolls a Nat 20 Shy gives away a feather DM Makes joke about party dying Player goes unconscious YOU Roll Nat20 on an attack DM Uses dice to decide who to attack Party finds creative solution to an issue Player does almost nothing in combat DM changes dice because of how they are rolling Party Tangents about something for really long DM gets quoted DM does lore drop Rolls 2 single digit numbers on advantage Player gets quoted Party Plans out something then fails to execute plan DM has difficulty with stat blocks DM gets work call DM takes too long to give NPC name Ambient music is no longer fitting for too long DM Rolls dice randomly? DM Rolls Nat20 on an attack Character's History gets brought up Jaspian panics in lower case Delilah changes accent mid sentence Celia rolls a Nat 20 Shy gives away a feather DM Makes joke about party dying Player goes unconscious YOU Roll Nat20 on an attack DM Uses dice to decide who to attack Party finds creative solution to an issue Player does almost nothing in combat
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-DM changes dice because of how they are rolling
E-Party Tangents about something for really long
E-DM gets quoted
D-DM does lore drop
L-Rolls 2 single digit numbers on advantage
L-Player gets quoted
D-Party Plans out something then fails to execute plan
E-DM has difficulty with stat blocks
L-DM gets work call
E-DM takes too long to give NPC name
B-Ambient music is no longer fitting for too long
D-DM Rolls dice randomly?
L-DM Rolls Nat20 on an attack
B-Character's History gets brought up
D-Jaspian panics in lower case
B-Delilah changes accent mid sentence
A-Celia rolls a Nat 20
L-Shy gives away a feather
A-DM Makes joke about party dying
B-Player goes unconscious
D-YOU Roll Nat20 on an attack
E-DM Uses dice to decide who to attack
A-Party finds creative solution to an issue
A-Player does almost nothing in combat