Player goesunconsciousJaspianpanics inlowercaseShy givesaway afeatherDM getsworkcallRolls 2single digitnumbers onadvantageDM RollsNat20 onan attackDelilahchangesaccent midsentenceCeliarolls aNat 20Ambientmusic is nolonger fittingfor too longParty Plansoutsomethingthen fails toexecute planDM hasdifficultywith statblocksParty findscreativesolution toan issuePlayergetsquotedDM Rollsdicerandomly?DMgetsquotedPlayer doesalmostnothing incombatCharacter'sHistorygetsbrought upDM changesdicebecause ofhow they arerollingDMdoeslore dropPartyTangentsaboutsomething forreally longDM takestoo long togive NPCnameDM Usesdice todecide whoto attackDM Makesjoke aboutpartydyingYOU RollNat20 onan attackPlayer goesunconsciousJaspianpanics inlowercaseShy givesaway afeatherDM getsworkcallRolls 2single digitnumbers onadvantageDM RollsNat20 onan attackDelilahchangesaccent midsentenceCeliarolls aNat 20Ambientmusic is nolonger fittingfor too longParty Plansoutsomethingthen fails toexecute planDM hasdifficultywith statblocksParty findscreativesolution toan issuePlayergetsquotedDM Rollsdicerandomly?DMgetsquotedPlayer doesalmostnothing incombatCharacter'sHistorygetsbrought upDM changesdicebecause ofhow they arerollingDMdoeslore dropPartyTangentsaboutsomething forreally longDM takestoo long togive NPCnameDM Usesdice todecide whoto attackDM Makesjoke aboutpartydyingYOU RollNat20 onan attack

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
D
3
L
4
L
5
L
6
L
7
B
8
A
9
B
10
D
11
E
12
A
13
L
14
D
15
E
16
A
17
B
18
B
19
D
20
E
21
E
22
E
23
A
24
D
  1. B-Player goes unconscious
  2. D-Jaspian panics in lower case
  3. L-Shy gives away a feather
  4. L-DM gets work call
  5. L-Rolls 2 single digit numbers on advantage
  6. L-DM Rolls Nat20 on an attack
  7. B-Delilah changes accent mid sentence
  8. A-Celia rolls a Nat 20
  9. B-Ambient music is no longer fitting for too long
  10. D-Party Plans out something then fails to execute plan
  11. E-DM has difficulty with stat blocks
  12. A-Party finds creative solution to an issue
  13. L-Player gets quoted
  14. D-DM Rolls dice randomly?
  15. E-DM gets quoted
  16. A-Player does almost nothing in combat
  17. B-Character's History gets brought up
  18. B-DM changes dice because of how they are rolling
  19. D-DM does lore drop
  20. E-Party Tangents about something for really long
  21. E-DM takes too long to give NPC name
  22. E-DM Uses dice to decide who to attack
  23. A-DM Makes joke about party dying
  24. D-YOU Roll Nat20 on an attack