Celia rolls a Nat 20 Party Plans out something then fails to execute plan DM gets quoted DM has difficulty with stat blocks Character's History gets brought up DM Rolls Nat20 on an attack DM takes too long to give NPC name YOU Roll Nat20 on an attack DM Makes joke about party dying Party finds creative solution to an issue Player gets quoted Rolls 2 single digit numbers on advantage Delilah changes accent mid sentence Player does almost nothing in combat Player goes unconscious DM gets work call Jaspian panics in lower case Ambient music is no longer fitting for too long DM Uses dice to decide who to attack DM changes dice because of how they are rolling Shy gives away a feather DM does lore drop Party Tangents about something for really long DM Rolls dice randomly? Celia rolls a Nat 20 Party Plans out something then fails to execute plan DM gets quoted DM has difficulty with stat blocks Character's History gets brought up DM Rolls Nat20 on an attack DM takes too long to give NPC name YOU Roll Nat20 on an attack DM Makes joke about party dying Party finds creative solution to an issue Player gets quoted Rolls 2 single digit numbers on advantage Delilah changes accent mid sentence Player does almost nothing in combat Player goes unconscious DM gets work call Jaspian panics in lower case Ambient music is no longer fitting for too long DM Uses dice to decide who to attack DM changes dice because of how they are rolling Shy gives away a feather DM does lore drop Party Tangents about something for really long DM Rolls dice randomly?
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A-Celia rolls a Nat 20
D-Party Plans out something then fails to execute plan
E-DM gets quoted
E-DM has difficulty with stat blocks
B-Character's History gets brought up
L-DM Rolls Nat20 on an attack
E-DM takes too long to give NPC name
D-YOU Roll Nat20 on an attack
A-DM Makes joke about party dying
A-Party finds creative solution to an issue
L-Player gets quoted
L-Rolls 2 single digit numbers on advantage
B-Delilah changes accent mid sentence
A-Player does almost nothing in combat
B-Player goes unconscious
L-DM gets work call
D-Jaspian panics in lower case
B-Ambient music is no longer fitting for too long
E-DM Uses dice to decide who to attack
B-DM changes dice because of how they are rolling
L-Shy gives away a feather
D-DM does lore drop
E-Party Tangents about something for really long
D-DM Rolls dice randomly?