positivewhen x < 2,and when x > 4.negative when2 < x < 4, linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.linear;The graphis a linepositive:x > 2;negative:x < 2Free1;−15When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.13;9;−1  f(3, 4)=21.x-intercept:−1;y-intercept:−2.53; −1;−3/2nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.FreeRangex-intercept:6,y-intercept:−10increasing:x > −4,decreasing:x < −4;x-intercepts:−2, 3;y-intercept:−6So,5 ▲ 2= 18.y → +∞ asx → +∞and y → −∞as x → −∞e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.increasing:x < 3,decreasing:x > 3Domainy → +∞ as x→ +∞andy → 0 as x→ −∞linear;The graphis a line.positivewhen x < 2,and when x > 4.negative when2 < x < 4, linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.linear;The graphis a linepositive:x > 2;negative:x < 2Free1;−15When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.13;9;−1  f(3, 4)=21.x-intercept:−1;y-intercept:−2.53; −1;−3/2nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.FreeRangex-intercept:6,y-intercept:−10increasing:x > −4,decreasing:x < −4;x-intercepts:−2, 3;y-intercept:−6So,5 ▲ 2= 18.y → +∞ asx → +∞and y → −∞as x → −∞e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.increasing:x < 3,decreasing:x > 3Domainy → +∞ as x→ +∞andy → 0 as x→ −∞linear;The graphis a line.

Math Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. positive when x < 2, and when x > 4. negative when 2 < x < 4,
  2. linear; As x increases by 2, y increases by 9. The rate of change is constant.
  3. linear; The graph is a line
  4. positive: x > 2; negative: x < 2
  5. Free
  6. 1;−15
  7. When x = 2, f(x) = −1, and when x = −2, f(x) = 15.
  8. 13;9;−1
  9. f(3, 4)=21.
  10. x-intercept: −1; y-intercept: −2.5
  11. 3; −1; −3/2
  12. nonlinear; As x increases by 2, y increases by different amounts. The rate of change is not constant.
  13. Free
  14. Range
  15. x-intercept: 6, y-intercept: −10
  16. increasing: x > −4, decreasing: x < −4;
  17. x-intercepts: −2, 3; y-intercept: −6
  18. So, 5 ▲ 2 = 18.
  19. y → +∞ as x → +∞ and y → −∞ as x → −∞
  20. e positive when x < 0, positive when 0 < x < 3, and negative when x > 3.
  21. increasing: x < 3, decreasing: x > 3
  22. Domain
  23. y → +∞ as x → +∞ and y → 0 as x → −∞
  24. linear; The graph is a line.