FreeRangelinear; As xincreases by 2,y increasesby 9. The rateof change isconstant.positive:x > 2;negative:x < 2x-intercept:−1;y-intercept:−2.5linear;The graphis a lineWhen x = 2,f(x) = −1,and whenx = −2,f(x) = 15.3; −1;−3/2increasing:x < 3,decreasing:x > 3positivewhen x < 2,and when x > 4.negative when2 < x < 4, nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.Freex-intercept:6,y-intercept:−10increasing:x > −4,decreasing:x < −4;y → +∞ as x→ +∞andy → 0 as x→ −∞Domainy → +∞ asx → +∞and y → −∞as x → −∞13;9;−1So,5 ▲ 2= 18.1;−15linear;The graphis a line.x-intercepts:−2, 3;y-intercept:−6e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.  f(3, 4)=21.FreeRangelinear; As xincreases by 2,y increasesby 9. The rateof change isconstant.positive:x > 2;negative:x < 2x-intercept:−1;y-intercept:−2.5linear;The graphis a lineWhen x = 2,f(x) = −1,and whenx = −2,f(x) = 15.3; −1;−3/2increasing:x < 3,decreasing:x > 3positivewhen x < 2,and when x > 4.negative when2 < x < 4, nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.Freex-intercept:6,y-intercept:−10increasing:x > −4,decreasing:x < −4;y → +∞ as x→ +∞andy → 0 as x→ −∞Domainy → +∞ asx → +∞and y → −∞as x → −∞13;9;−1So,5 ▲ 2= 18.1;−15linear;The graphis a line.x-intercepts:−2, 3;y-intercept:−6e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.  f(3, 4)=21.

Math Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free
  2. Range
  3. linear; As x increases by 2, y increases by 9. The rate of change is constant.
  4. positive: x > 2; negative: x < 2
  5. x-intercept: −1; y-intercept: −2.5
  6. linear; The graph is a line
  7. When x = 2, f(x) = −1, and when x = −2, f(x) = 15.
  8. 3; −1; −3/2
  9. increasing: x < 3, decreasing: x > 3
  10. positive when x < 2, and when x > 4. negative when 2 < x < 4,
  11. nonlinear; As x increases by 2, y increases by different amounts. The rate of change is not constant.
  12. Free
  13. x-intercept: 6, y-intercept: −10
  14. increasing: x > −4, decreasing: x < −4;
  15. y → +∞ as x → +∞ and y → 0 as x → −∞
  16. Domain
  17. y → +∞ as x → +∞ and y → −∞ as x → −∞
  18. 13;9;−1
  19. So, 5 ▲ 2 = 18.
  20. 1;−15
  21. linear; The graph is a line.
  22. x-intercepts: −2, 3; y-intercept: −6
  23. e positive when x < 0, positive when 0 < x < 3, and negative when x > 3.
  24. f(3, 4)=21.