nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.x-intercepts:−2, 3;y-intercept:−63; −1;−3/2x-intercept:−1;y-intercept:−2.5When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.So,5 ▲ 2= 18.positive:x > 2;negative:x < 21;−15FreeFreelinear; As xincreases by 2,y increasesby 9. The rateof change isconstant.y → +∞ asx → +∞and y → −∞as x → −∞Domainincreasing:x > −4,decreasing:x < −4;y → +∞ as x→ +∞andy → 0 as x→ −∞e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.13;9;−1linear;The graphis a line.increasing:x < 3,decreasing:x > 3Rangepositivewhen x < 2,and when x > 4.negative when2 < x < 4, x-intercept:6,y-intercept:−10linear;The graphis a line  f(3, 4)=21.nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.x-intercepts:−2, 3;y-intercept:−63; −1;−3/2x-intercept:−1;y-intercept:−2.5When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.So,5 ▲ 2= 18.positive:x > 2;negative:x < 21;−15FreeFreelinear; As xincreases by 2,y increasesby 9. The rateof change isconstant.y → +∞ asx → +∞and y → −∞as x → −∞Domainincreasing:x > −4,decreasing:x < −4;y → +∞ as x→ +∞andy → 0 as x→ −∞e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.13;9;−1linear;The graphis a line.increasing:x < 3,decreasing:x > 3Rangepositivewhen x < 2,and when x > 4.negative when2 < x < 4, x-intercept:6,y-intercept:−10linear;The graphis a line  f(3, 4)=21.

Math Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. nonlinear; As x increases by 2, y increases by different amounts. The rate of change is not constant.
  2. x-intercepts: −2, 3; y-intercept: −6
  3. 3; −1; −3/2
  4. x-intercept: −1; y-intercept: −2.5
  5. When x = 2, f(x) = −1, and when x = −2, f(x) = 15.
  6. So, 5 ▲ 2 = 18.
  7. positive: x > 2; negative: x < 2
  8. 1;−15
  9. Free
  10. Free
  11. linear; As x increases by 2, y increases by 9. The rate of change is constant.
  12. y → +∞ as x → +∞ and y → −∞ as x → −∞
  13. Domain
  14. increasing: x > −4, decreasing: x < −4;
  15. y → +∞ as x → +∞ and y → 0 as x → −∞
  16. e positive when x < 0, positive when 0 < x < 3, and negative when x > 3.
  17. 13;9;−1
  18. linear; The graph is a line.
  19. increasing: x < 3, decreasing: x > 3
  20. Range
  21. positive when x < 2, and when x > 4. negative when 2 < x < 4,
  22. x-intercept: 6, y-intercept: −10
  23. linear; The graph is a line
  24. f(3, 4)=21.