x-intercepts:−2, 3;y-intercept:−613;9;−1x-intercept:−1;y-intercept:−2.5linear;The graphis a lineRangee positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.1;−15linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.Free3; −1;−3/2FreeSo,5 ▲ 2= 18.positive:x > 2;negative:x < 2Domainx-intercept:6,y-intercept:−10y → +∞ asx → +∞and y → −∞as x → −∞y → +∞ as x→ +∞andy → 0 as x→ −∞  f(3, 4)=21.positivewhen x < 2,and when x > 4.negative when2 < x < 4, increasing:x < 3,decreasing:x > 3increasing:x > −4,decreasing:x < −4;nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.linear;The graphis a line.x-intercepts:−2, 3;y-intercept:−613;9;−1x-intercept:−1;y-intercept:−2.5linear;The graphis a lineRangee positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.1;−15linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.Free3; −1;−3/2FreeSo,5 ▲ 2= 18.positive:x > 2;negative:x < 2Domainx-intercept:6,y-intercept:−10y → +∞ asx → +∞and y → −∞as x → −∞y → +∞ as x→ +∞andy → 0 as x→ −∞  f(3, 4)=21.positivewhen x < 2,and when x > 4.negative when2 < x < 4, increasing:x < 3,decreasing:x > 3increasing:x > −4,decreasing:x < −4;nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.linear;The graphis a line.

Math Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x-intercepts: −2, 3; y-intercept: −6
  2. 13;9;−1
  3. x-intercept: −1; y-intercept: −2.5
  4. linear; The graph is a line
  5. Range
  6. e positive when x < 0, positive when 0 < x < 3, and negative when x > 3.
  7. When x = 2, f(x) = −1, and when x = −2, f(x) = 15.
  8. 1;−15
  9. linear; As x increases by 2, y increases by 9. The rate of change is constant.
  10. Free
  11. 3; −1; −3/2
  12. Free
  13. So, 5 ▲ 2 = 18.
  14. positive: x > 2; negative: x < 2
  15. Domain
  16. x-intercept: 6, y-intercept: −10
  17. y → +∞ as x → +∞ and y → −∞ as x → −∞
  18. y → +∞ as x → +∞ and y → 0 as x → −∞
  19. f(3, 4)=21.
  20. positive when x < 2, and when x > 4. negative when 2 < x < 4,
  21. increasing: x < 3, decreasing: x > 3
  22. increasing: x > −4, decreasing: x < −4;
  23. nonlinear; As x increases by 2, y increases by different amounts. The rate of change is not constant.
  24. linear; The graph is a line.