e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.y → +∞ as x→ +∞andy → 0 as x→ −∞3; −1;−3/213;9;−1y → +∞ asx → +∞and y → −∞as x → −∞DomainRangepositive:x > 2;negative:x < 2  f(3, 4)=21.increasing:x > −4,decreasing:x < −4;x-intercept:−1;y-intercept:−2.5linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.positivewhen x < 2,and when x > 4.negative when2 < x < 4, nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.x-intercepts:−2, 3;y-intercept:−6linear;The graphis a line.x-intercept:6,y-intercept:−10Freelinear;The graphis a lineFreeSo,5 ▲ 2= 18.increasing:x < 3,decreasing:x > 31;−15e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.y → +∞ as x→ +∞andy → 0 as x→ −∞3; −1;−3/213;9;−1y → +∞ asx → +∞and y → −∞as x → −∞DomainRangepositive:x > 2;negative:x < 2  f(3, 4)=21.increasing:x > −4,decreasing:x < −4;x-intercept:−1;y-intercept:−2.5linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.positivewhen x < 2,and when x > 4.negative when2 < x < 4, nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.x-intercepts:−2, 3;y-intercept:−6linear;The graphis a line.x-intercept:6,y-intercept:−10Freelinear;The graphis a lineFreeSo,5 ▲ 2= 18.increasing:x < 3,decreasing:x > 31;−15

Math Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. e positive when x < 0, positive when 0 < x < 3, and negative when x > 3.
  2. When x = 2, f(x) = −1, and when x = −2, f(x) = 15.
  3. y → +∞ as x → +∞ and y → 0 as x → −∞
  4. 3; −1; −3/2
  5. 13;9;−1
  6. y → +∞ as x → +∞ and y → −∞ as x → −∞
  7. Domain
  8. Range
  9. positive: x > 2; negative: x < 2
  10. f(3, 4)=21.
  11. increasing: x > −4, decreasing: x < −4;
  12. x-intercept: −1; y-intercept: −2.5
  13. linear; As x increases by 2, y increases by 9. The rate of change is constant.
  14. positive when x < 2, and when x > 4. negative when 2 < x < 4,
  15. nonlinear; As x increases by 2, y increases by different amounts. The rate of change is not constant.
  16. x-intercepts: −2, 3; y-intercept: −6
  17. linear; The graph is a line.
  18. x-intercept: 6, y-intercept: −10
  19. Free
  20. linear; The graph is a line
  21. Free
  22. So, 5 ▲ 2 = 18.
  23. increasing: x < 3, decreasing: x > 3
  24. 1;−15