Free3; −1;−3/2FreeWhen x = 2,f(x) = −1,and whenx = −2,f(x) = 15.nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.Rangey → +∞ as x→ +∞andy → 0 as x→ −∞x-intercept:−1;y-intercept:−2.5Domain1;−15positivewhen x < 2,and when x > 4.negative when2 < x < 4, x-intercepts:−2, 3;y-intercept:−6y → +∞ asx → +∞and y → −∞as x → −∞linear;The graphis a lineincreasing:x > −4,decreasing:x < −4;positive:x > 2;negative:x < 2e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.13;9;−1linear;The graphis a line.increasing:x < 3,decreasing:x > 3So,5 ▲ 2= 18.x-intercept:6,y-intercept:−10  f(3, 4)=21.linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.Free3; −1;−3/2FreeWhen x = 2,f(x) = −1,and whenx = −2,f(x) = 15.nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.Rangey → +∞ as x→ +∞andy → 0 as x→ −∞x-intercept:−1;y-intercept:−2.5Domain1;−15positivewhen x < 2,and when x > 4.negative when2 < x < 4, x-intercepts:−2, 3;y-intercept:−6y → +∞ asx → +∞and y → −∞as x → −∞linear;The graphis a lineincreasing:x > −4,decreasing:x < −4;positive:x > 2;negative:x < 2e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.13;9;−1linear;The graphis a line.increasing:x < 3,decreasing:x > 3So,5 ▲ 2= 18.x-intercept:6,y-intercept:−10  f(3, 4)=21.linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.

Math Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free
  2. 3; −1; −3/2
  3. Free
  4. When x = 2, f(x) = −1, and when x = −2, f(x) = 15.
  5. nonlinear; As x increases by 2, y increases by different amounts. The rate of change is not constant.
  6. Range
  7. y → +∞ as x → +∞ and y → 0 as x → −∞
  8. x-intercept: −1; y-intercept: −2.5
  9. Domain
  10. 1;−15
  11. positive when x < 2, and when x > 4. negative when 2 < x < 4,
  12. x-intercepts: −2, 3; y-intercept: −6
  13. y → +∞ as x → +∞ and y → −∞ as x → −∞
  14. linear; The graph is a line
  15. increasing: x > −4, decreasing: x < −4;
  16. positive: x > 2; negative: x < 2
  17. e positive when x < 0, positive when 0 < x < 3, and negative when x > 3.
  18. 13;9;−1
  19. linear; The graph is a line.
  20. increasing: x < 3, decreasing: x > 3
  21. So, 5 ▲ 2 = 18.
  22. x-intercept: 6, y-intercept: −10
  23. f(3, 4)=21.
  24. linear; As x increases by 2, y increases by 9. The rate of change is constant.