(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
3; −1; −3/2
Domain
positive
when x < 2,
and when x > 4.
negative when
2 < x < 4,
1;−15
Free
Range
linear; The graph is a line
positive:
x > 2; negative: x < 2
e positive
when x < 0, positive when
0 < x < 3,
and negative when x > 3.
increasing: x > −4, decreasing:
x < −4;
So,
5 ▲ 2 = 18.
x-intercept: 6,
y-intercept: −10
nonlinear; As x increases by 2, y
increases by different amounts. The
rate of change is not constant.
x-intercepts: −2, 3;
y-intercept: −6
f(3, 4)=21.
Free
linear; As x increases by 2, y increases
by 9. The rate of change is constant.
13;9;−1
increasing: x < 3, decreasing: x > 3
x-intercept: −1;
y-intercept: −2.5
y → +∞ as x → +∞
and y → −∞ as x → −∞
y → +∞ as x → +∞
and
y → 0 as x → −∞
linear; The graph is a line.
When x = 2, f(x) = −1, and when
x = −2,
f(x) = 15.