So,5 ▲ 2= 18.increasing:x < 3,decreasing:x > 3e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.linear;The graphis a liney → +∞ as x→ +∞andy → 0 as x→ −∞linear;The graphis a line.y → +∞ asx → +∞and y → −∞as x → −∞When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.Freex-intercepts:−2, 3;y-intercept:−613;9;−1x-intercept:−1;y-intercept:−2.5increasing:x > −4,decreasing:x < −4;positive:x > 2;negative:x < 23; −1;−3/2x-intercept:6,y-intercept:−10  f(3, 4)=21.1;−15positivewhen x < 2,and when x > 4.negative when2 < x < 4, DomainFreelinear; As xincreases by 2,y increasesby 9. The rateof change isconstant.RangeSo,5 ▲ 2= 18.increasing:x < 3,decreasing:x > 3e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.linear;The graphis a liney → +∞ as x→ +∞andy → 0 as x→ −∞linear;The graphis a line.y → +∞ asx → +∞and y → −∞as x → −∞When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.Freex-intercepts:−2, 3;y-intercept:−613;9;−1x-intercept:−1;y-intercept:−2.5increasing:x > −4,decreasing:x < −4;positive:x > 2;negative:x < 23; −1;−3/2x-intercept:6,y-intercept:−10  f(3, 4)=21.1;−15positivewhen x < 2,and when x > 4.negative when2 < x < 4, DomainFreelinear; As xincreases by 2,y increasesby 9. The rateof change isconstant.Range

Math Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. So, 5 ▲ 2 = 18.
  2. increasing: x < 3, decreasing: x > 3
  3. e positive when x < 0, positive when 0 < x < 3, and negative when x > 3.
  4. nonlinear; As x increases by 2, y increases by different amounts. The rate of change is not constant.
  5. linear; The graph is a line
  6. y → +∞ as x → +∞ and y → 0 as x → −∞
  7. linear; The graph is a line.
  8. y → +∞ as x → +∞ and y → −∞ as x → −∞
  9. When x = 2, f(x) = −1, and when x = −2, f(x) = 15.
  10. Free
  11. x-intercepts: −2, 3; y-intercept: −6
  12. 13;9;−1
  13. x-intercept: −1; y-intercept: −2.5
  14. increasing: x > −4, decreasing: x < −4;
  15. positive: x > 2; negative: x < 2
  16. 3; −1; −3/2
  17. x-intercept: 6, y-intercept: −10
  18. f(3, 4)=21.
  19. 1;−15
  20. positive when x < 2, and when x > 4. negative when 2 < x < 4,
  21. Domain
  22. Free
  23. linear; As x increases by 2, y increases by 9. The rate of change is constant.
  24. Range