(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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e positive
when x < 0, positive when
0 < x < 3,
and negative when x > 3.
When x = 2, f(x) = −1, and when
x = −2,
f(x) = 15.
y → +∞ as x → +∞
and
y → 0 as x → −∞
3; −1; −3/2
13;9;−1
y → +∞ as x → +∞
and y → −∞ as x → −∞
Domain
Range
positive:
x > 2; negative: x < 2
f(3, 4)=21.
increasing: x > −4, decreasing:
x < −4;
x-intercept: −1;
y-intercept: −2.5
linear; As x increases by 2, y increases
by 9. The rate of change is constant.
positive
when x < 2,
and when x > 4.
negative when
2 < x < 4,
nonlinear; As x increases by 2, y
increases by different amounts. The
rate of change is not constant.