Freepositivewhen x < 2,and when x > 4.negative when2 < x < 4, increasing:x > −4,decreasing:x < −4;linear;The graphis a lineRangeincreasing:x < 3,decreasing:x > 3linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.13;9;−1x-intercept:6,y-intercept:−10Domainy → +∞ asx → +∞and y → −∞as x → −∞x-intercept:−1;y-intercept:−2.5So,5 ▲ 2= 18.linear;The graphis a line.y → +∞ as x→ +∞andy → 0 as x→ −∞3; −1;−3/2  f(3, 4)=21.1;−15x-intercepts:−2, 3;y-intercept:−6nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.FreeWhen x = 2,f(x) = −1,and whenx = −2,f(x) = 15.e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.positive:x > 2;negative:x < 2Freepositivewhen x < 2,and when x > 4.negative when2 < x < 4, increasing:x > −4,decreasing:x < −4;linear;The graphis a lineRangeincreasing:x < 3,decreasing:x > 3linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.13;9;−1x-intercept:6,y-intercept:−10Domainy → +∞ asx → +∞and y → −∞as x → −∞x-intercept:−1;y-intercept:−2.5So,5 ▲ 2= 18.linear;The graphis a line.y → +∞ as x→ +∞andy → 0 as x→ −∞3; −1;−3/2  f(3, 4)=21.1;−15x-intercepts:−2, 3;y-intercept:−6nonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.FreeWhen x = 2,f(x) = −1,and whenx = −2,f(x) = 15.e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.positive:x > 2;negative:x < 2

Math Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free
  2. positive when x < 2, and when x > 4. negative when 2 < x < 4,
  3. increasing: x > −4, decreasing: x < −4;
  4. linear; The graph is a line
  5. Range
  6. increasing: x < 3, decreasing: x > 3
  7. linear; As x increases by 2, y increases by 9. The rate of change is constant.
  8. 13;9;−1
  9. x-intercept: 6, y-intercept: −10
  10. Domain
  11. y → +∞ as x → +∞ and y → −∞ as x → −∞
  12. x-intercept: −1; y-intercept: −2.5
  13. So, 5 ▲ 2 = 18.
  14. linear; The graph is a line.
  15. y → +∞ as x → +∞ and y → 0 as x → −∞
  16. 3; −1; −3/2
  17. f(3, 4)=21.
  18. 1;−15
  19. x-intercepts: −2, 3; y-intercept: −6
  20. nonlinear; As x increases by 2, y increases by different amounts. The rate of change is not constant.
  21. Free
  22. When x = 2, f(x) = −1, and when x = −2, f(x) = 15.
  23. e positive when x < 0, positive when 0 < x < 3, and negative when x > 3.
  24. positive: x > 2; negative: x < 2