13;9;−1e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.increasing:x > −4,decreasing:x < −4;x-intercept:6,y-intercept:−10increasing:x < 3,decreasing:x > 3So,5 ▲ 2= 18.x-intercept:−1;y-intercept:−2.5positive:x > 2;negative:x < 2Free1;−15linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.linear;The graphis a linepositivewhen x < 2,and when x > 4.negative when2 < x < 4, Domain3; −1;−3/2Rangex-intercepts:−2, 3;y-intercept:−6linear;The graphis a line.When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.Freenonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.  f(3, 4)=21.y → +∞ asx → +∞and y → −∞as x → −∞y → +∞ as x→ +∞andy → 0 as x→ −∞13;9;−1e positivewhen x < 0,positive when0 < x < 3,and negativewhen x > 3.increasing:x > −4,decreasing:x < −4;x-intercept:6,y-intercept:−10increasing:x < 3,decreasing:x > 3So,5 ▲ 2= 18.x-intercept:−1;y-intercept:−2.5positive:x > 2;negative:x < 2Free1;−15linear; As xincreases by 2,y increasesby 9. The rateof change isconstant.linear;The graphis a linepositivewhen x < 2,and when x > 4.negative when2 < x < 4, Domain3; −1;−3/2Rangex-intercepts:−2, 3;y-intercept:−6linear;The graphis a line.When x = 2,f(x) = −1,and whenx = −2,f(x) = 15.Freenonlinear; As xincreases by 2, yincreases bydifferent amounts.Therate of change isnot constant.  f(3, 4)=21.y → +∞ asx → +∞and y → −∞as x → −∞y → +∞ as x→ +∞andy → 0 as x→ −∞

Math Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 13;9;−1
  2. e positive when x < 0, positive when 0 < x < 3, and negative when x > 3.
  3. increasing: x > −4, decreasing: x < −4;
  4. x-intercept: 6, y-intercept: −10
  5. increasing: x < 3, decreasing: x > 3
  6. So, 5 ▲ 2 = 18.
  7. x-intercept: −1; y-intercept: −2.5
  8. positive: x > 2; negative: x < 2
  9. Free
  10. 1;−15
  11. linear; As x increases by 2, y increases by 9. The rate of change is constant.
  12. linear; The graph is a line
  13. positive when x < 2, and when x > 4. negative when 2 < x < 4,
  14. Domain
  15. 3; −1; −3/2
  16. Range
  17. x-intercepts: −2, 3; y-intercept: −6
  18. linear; The graph is a line.
  19. When x = 2, f(x) = −1, and when x = −2, f(x) = 15.
  20. Free
  21. nonlinear; As x increases by 2, y increases by different amounts. The rate of change is not constant.
  22. f(3, 4)=21.
  23. y → +∞ as x → +∞ and y → −∞ as x → −∞
  24. y → +∞ as x → +∞ and y → 0 as x → −∞