benchmarkobject-orientedprogrammingcircuit-switchednetworksocialnetworkingsitesbits persecond(bps)WiMaxoperationsmanagementbyteoperatingsystem(OS)opticalcharacterrecognition(OCR)managementinformationsystems(MIS)businessintelligencenetworkeffectsstrategicenablervaluechainmodelcrisismanagementteamBluetoothapplicationsoftwarewavelengthprimaryactivitiessoftwarewirelessrouterASCIIcodeinformationtechnology(IT)threat ofsubstitutespacketswitchingclient-servernetworklow costleadershipstrategyutilitysoftwarelocal areanetwork(LAN)supportactivitiesbusinessprocessmanagement(BPM)power ofsupplierse-governmentprogramminglanguagevirtualizationbusinessprocesslegacysystemscreativedestructioncustomerrelationshipmanagement(CRM)systemsourcecodemicrowavetransmissioninformation andcommunicationstechnology (ICT)data-drivendecisionmakinge-discoveryrandomaccessmemory(RAM)in-memorycomputingdata-drivendecisionmakingopticalfiberbandwidthecosystemhertz(Hz)opticalscannersdisruptiveinnovationthreatof newentrantscloudcomputingwifiuser-generatedcontent(UGC)commercialoff-the-shelf(COTS)productdifferentiationstrategyinformationsystemn-tierpowerofbuyerscoaxialcablesrivalryamongexistingcompetitorssustainingtechnologieschiefinformationofficer(CIO)switchingcostsfocusednichestrategysystemsoftwaretransistordigitalsubscriberlines(DSL)enterprisearchitecture(EA)softwareas aservice(SaaS)Web2.0radiofrequencyidentification(RFID)competitiveadvantageMoore'sLawprivatebranchexchange(PBX)centralprocessingunit (CPU)twistedpairwiresTCP/IPpeer-to-peernetworkEthernetnetworkvoiceover IP(VoIP)opensourcesoftwareinformationcomputerInternetProtocolVersion 6(IPv6)benchmarkobject-orientedprogrammingcircuit-switchednetworksocialnetworkingsitesbits persecond(bps)WiMaxoperationsmanagementbyteoperatingsystem(OS)opticalcharacterrecognition(OCR)managementinformationsystems(MIS)businessintelligencenetworkeffectsstrategicenablervaluechainmodelcrisismanagementteamBluetoothapplicationsoftwarewavelengthprimaryactivitiessoftwarewirelessrouterASCIIcodeinformationtechnology(IT)threat ofsubstitutespacketswitchingclient-servernetworklow costleadershipstrategyutilitysoftwarelocal areanetwork(LAN)supportactivitiesbusinessprocessmanagement(BPM)power ofsupplierse-governmentprogramminglanguagevirtualizationbusinessprocesslegacysystemscreativedestructioncustomerrelationshipmanagement(CRM)systemsourcecodemicrowavetransmissioninformation andcommunicationstechnology (ICT)data-drivendecisionmakinge-discoveryrandomaccessmemory(RAM)in-memorycomputingdata-drivendecisionmakingopticalfiberbandwidthecosystemhertz(Hz)opticalscannersdisruptiveinnovationthreatof newentrantscloudcomputingwifiuser-generatedcontent(UGC)commercialoff-the-shelf(COTS)productdifferentiationstrategyinformationsystemn-tierpowerofbuyerscoaxialcablesrivalryamongexistingcompetitorssustainingtechnologieschiefinformationofficer(CIO)switchingcostsfocusednichestrategysystemsoftwaretransistordigitalsubscriberlines(DSL)enterprisearchitecture(EA)softwareas aservice(SaaS)Web2.0radiofrequencyidentification(RFID)competitiveadvantageMoore'sLawprivatebranchexchange(PBX)centralprocessingunit (CPU)twistedpairwiresTCP/IPpeer-to-peernetworkEthernetnetworkvoiceover IP(VoIP)opensourcesoftwareinformationcomputerInternetProtocolVersion 6(IPv6)

GE202 Chapter 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. benchmark
  2. object-oriented programming
  3. circuit-switched network
  4. social networking sites
  5. bits per second (bps)
  6. WiMax
  7. operations management
  8. byte
  9. operating system (OS)
  10. optical character recognition (OCR)
  11. management information systems (MIS)
  12. business intelligence
  13. network effects
  14. strategic enabler
  15. value chain model
  16. crisis management team
  17. Bluetooth
  18. application software
  19. wavelength
  20. primary activities
  21. software
  22. wireless router
  23. ASCII code
  24. information technology (IT)
  25. threat of substitutes
  26. packet switching
  27. client-server network
  28. low cost leadership strategy
  29. utility software
  30. local area network (LAN)
  31. support activities
  32. business process management (BPM)
  33. power of suppliers
  34. e-government
  35. programming language
  36. virtualization
  37. business process
  38. legacy systems
  39. creative destruction
  40. customer relationship management (CRM) system
  41. source code
  42. microwave transmission
  43. information and communications technology (ICT)
  44. data-driven decision making
  45. e-discovery
  46. random access memory (RAM)
  47. in-memory computing
  48. data-driven decision making
  49. optical fiber
  50. bandwidth
  51. ecosystem
  52. hertz (Hz)
  53. optical scanners
  54. disruptive innovation
  55. threat of new entrants
  56. cloud computing
  57. wifi
  58. user-generated content (UGC)
  59. commercial off-the-shelf (COTS)
  60. product differentiation strategy
  61. information system
  62. n-tier
  63. power of buyers
  64. coaxial cables
  65. rivalry among existing competitors
  66. sustaining technologies
  67. chief information officer (CIO)
  68. switching costs
  69. focused niche strategy
  70. system software
  71. transistor
  72. digital subscriber lines (DSL)
  73. enterprise architecture (EA)
  74. software as a service (SaaS)
  75. Web 2.0
  76. radio frequency identification (RFID)
  77. competitive advantage
  78. Moore's Law
  79. private branch exchange (PBX)
  80. central processing unit (CPU)
  81. twisted pair wires
  82. TCP/IP
  83. peer-to-peer network
  84. Ethernet
  85. network
  86. voice over IP (VoIP)
  87. open source software
  88. information
  89. computer
  90. Internet Protocol Version 6 (IPv6)