g(-4)=-5g(0)=-1g(1)=-2x:(6,0)y:(0,-12)linear,its alinef(3,4)=21 x=2inc:x<3dec:x>3linear,ROC,x+2y+9CoachDx=-3domainf(2)=-1f(-2)=15rangelinear,its alinex:(-2,0)&(3,0)y: (0,-6) f(4)=1f(-4)=-15x:(-1,0)y:(0,-2.5) h(-2)=13h(0)=9h(5)=-1inc:x>3dec:x<-3nonlinear,ROC,x+2y= differentCoach D, Baron ofthe Math Lands, Kingof the Angles,Commander of theNinth Exponent,Ruler of Algebra, andHeir to the IronThrone!pos:x<0 & 0<x<3negative x>3x → -∞ as y→ -∞and x → +∞as y → +∞ pos:x<2 &x>4negative2<x<4pos:x>2negativex<2g(-4)=-5g(0)=-1g(1)=-2x:(6,0)y:(0,-12)linear,its alinef(3,4)=21 x=2inc:x<3dec:x>3linear,ROC,x+2y+9CoachDx=-3domainf(2)=-1f(-2)=15rangelinear,its alinex:(-2,0)&(3,0)y: (0,-6) f(4)=1f(-4)=-15x:(-1,0)y:(0,-2.5) h(-2)=13h(0)=9h(5)=-1inc:x>3dec:x<-3nonlinear,ROC,x+2y= differentCoach D, Baron ofthe Math Lands, Kingof the Angles,Commander of theNinth Exponent,Ruler of Algebra, andHeir to the IronThrone!pos:x<0 & 0<x<3negative x>3x → -∞ as y→ -∞and x → +∞as y → +∞ pos:x<2 &x>4negative2<x<4pos:x>2negativex<2

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. g(-4)=-5 g(0)=-1 g(1)=-2
  2. x:(6,0) y:(0,-12)
  3. linear, its a line
  4. f(3,4)=21
  5. x=2
  6. inc:x<3 dec:x>3
  7. linear, ROC, x+2 y+9
  8. Coach D
  9. x=-3
  10. domain
  11. f(2)=-1 f(-2)=15
  12. range
  13. linear, its a line
  14. x:(-2,0)&(3,0) y: (0,-6)
  15. f(4)=1 f(-4)=-15
  16. x:(-1,0) y:(0,-2.5)
  17. h(-2)=13 h(0)=9 h(5)=-1
  18. inc:x>3 dec:x<-3
  19. nonlinear, ROC, x+2 y= different
  20. Coach D, Baron of the Math Lands, King of the Angles, Commander of the Ninth Exponent, Ruler of Algebra, and Heir to the Iron Throne!
  21. pos: x<0 & 0<x<3 negative x>3
  22. x → -∞ as y → -∞ and x → +∞ as y → +∞
  23. pos: x<2 &x>4 negative 2<x<4
  24. pos: x>2 negative x<2