SomeonegetsdrenchedEliasClyppmention3 accounts ofDismembermentInterlopermentionNewCreatureInspirationalspeechUncannyvalley3 cases ofbodilyharmthreatsHorrorcreatureAnotherfox lord /kitsunemomentSomeonegoes to theirold stompinggroundsPCdeath*Mortifiedvictoriangasp*GraverobbingWe gointo thesewersWe learnof pastracesSomeoneverballyinsults alordPVPSomeonegamblesawaysomething oftheirsPoisonTelevised /radiotransmittedmomentHallucinationsVictorianflowerlanguagementionThe walls arevery alive,and maybealso the floor/ ceilingSomeonegetsdrenchedEliasClyppmention3 accounts ofDismembermentInterlopermentionNewCreatureInspirationalspeechUncannyvalley3 cases ofbodilyharmthreatsHorrorcreatureAnotherfox lord /kitsunemomentSomeonegoes to theirold stompinggroundsPCdeath*Mortifiedvictoriangasp*GraverobbingWe gointo thesewersWe learnof pastracesSomeoneverballyinsults alordPVPSomeonegamblesawaysomething oftheirsPoisonTelevised /radiotransmittedmomentHallucinationsVictorianflowerlanguagementionThe walls arevery alive,and maybealso the floor/ ceiling

The Ram Race Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone gets drenched
  2. Elias Clypp mention
  3. 3 accounts of Dismemberment
  4. Interloper mention
  5. New Creature
  6. Inspirational speech
  7. Uncanny valley
  8. 3 cases of bodily harm threats
  9. Horror creature
  10. Another fox lord / kitsune moment
  11. Someone goes to their old stomping grounds
  12. PC death
  13. *Mortified victorian gasp*
  14. Graverobbing
  15. We go into the sewers
  16. We learn of past races
  17. Someone verbally insults a lord
  18. PVP
  19. Someone gambles away something of theirs
  20. Poison
  21. Televised / radio transmitted moment
  22. Hallucinations
  23. Victorian flower language mention
  24. The walls are very alive, and maybe also the floor / ceiling