I'll GetBackTo YouBrucewon't gofor thatIDONTKNOWIt'simpossibleNotenoughhelpDon'thavetimeWhat wehave isgoodenoughWe'vealwaysdone itthis wayCostsTooMuchNotpracticalLet's giveit morethoughtWe triedthatbeforeOldergenerationwill notuse itIgnoreItIt won'twork inourindustryThat'sfor thefutureLet's Siton it fora whileExecs WillNever GoFor ItToo bigof achangeThat's theway we'vealwaysdone itCustomerswon't likethatNow isnot theright timeWhychangeitToomuchworkI'll GetBackTo YouBrucewon't gofor thatIDONTKNOWIt'simpossibleNotenoughhelpDon'thavetimeWhat wehave isgoodenoughWe'vealwaysdone itthis wayCostsTooMuchNotpracticalLet's giveit morethoughtWe triedthatbeforeOldergenerationwill notuse itIgnoreItIt won'twork inourindustryThat'sfor thefutureLet's Siton it fora whileExecs WillNever GoFor ItToo bigof achangeThat's theway we'vealwaysdone itCustomerswon't likethatNow isnot theright timeWhychangeitToomuchwork

Ways to Kill An Idea - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. I'll Get Back To You
  2. Bruce won't go for that
  3. I DONT KNOW
  4. It's impossible
  5. Not enough help
  6. Don't have time
  7. What we have is good enough
  8. We've always done it this way
  9. Costs Too Much
  10. Not practical
  11. Let's give it more thought
  12. We tried that before
  13. Older generation will not use it
  14. Ignore It
  15. It won't work in our industry
  16. That's for the future
  17. Let's Sit on it for a while
  18. Execs Will Never Go For It
  19. Too big of a change
  20. That's the way we've always done it
  21. Customers won't like that
  22. Now is not the right time
  23. Why change it
  24. Too much work