ClosedContinuousStabilityManipulationClosedDiscreteStabilityNon-ManipOpenDiscreteStabilityNon-ManipClosedDiscreteMobilityNon-ManipClosedContinuousMobilityManipulationClosedDiscreteStabilityManipulaionOpenContinuousStabilityNon-ManipOpenContinuousMobilityNon-manipOpenContinuousMobilityManipulationOpenContinuousStabilityManipulationClosedContinuousStabilityNon-ManipClosedContinuousMobilityNon-ManipOpenDiscreteMobilityNon-ManipOpenDiscreteMobilityManipulationClosedDiscreteMobilityManipulationOpenDiscreteStabilityManipulationClosedContinuousStabilityManipulationClosedDiscreteStabilityNon-ManipOpenDiscreteStabilityNon-ManipClosedDiscreteMobilityNon-ManipClosedContinuousMobilityManipulationClosedDiscreteStabilityManipulaionOpenContinuousStabilityNon-ManipOpenContinuousMobilityNon-manipOpenContinuousMobilityManipulationOpenContinuousStabilityManipulationClosedContinuousStabilityNon-ManipClosedContinuousMobilityNon-ManipOpenDiscreteMobilityNon-ManipOpenDiscreteMobilityManipulationClosedDiscreteMobilityManipulationOpenDiscreteStabilityManipulation

Task Taxonomy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Closed Continuous Stability Manipulation
  2. Closed Discrete Stability Non-Manip
  3. Open Discrete Stability Non-Manip
  4. Closed Discrete Mobility Non-Manip
  5. Closed Continuous Mobility Manipulation
  6. Closed Discrete Stability Manipulaion
  7. Open Continuous Stability Non-Manip
  8. Open Continuous Mobility Non-manip
  9. Open Continuous Mobility Manipulation
  10. Open Continuous Stability Manipulation
  11. Closed Continuous Stability Non-Manip
  12. Closed Continuous Mobility Non-Manip
  13. Open Discrete Mobility Non-Manip
  14. Open Discrete Mobility Manipulation
  15. Closed Discrete Mobility Manipulation
  16. Open Discrete Stability Manipulation