InstructionalFrameworkStandards-basedAlignmentEssentialQuestionsBackwardDesignExitTicketEnduringUnderstandingsStage 2:DetermineEvidenceBloom’sTransferThis issomethingyou’reprobablyalready doingPerformanceTaskWho’sbraveenough toshareUnpackCriticalThinkingStage 1:IdentifyDesiredResultsStage 3:PlanLearningExperiencesEvidenceofLearningUnitPlanAuthenticPerformanceAZ StateStandardsBuildingCapacityDepth ofKnowledgeUnderstandingby DesignTurnandtalkInstructionalFrameworkStandards-basedAlignmentEssentialQuestionsBackwardDesignExitTicketEnduringUnderstandingsStage 2:DetermineEvidenceBloom’sTransferThis issomethingyou’reprobablyalready doingPerformanceTaskWho’sbraveenough toshareUnpackCriticalThinkingStage 1:IdentifyDesiredResultsStage 3:PlanLearningExperiencesEvidenceofLearningUnitPlanAuthenticPerformanceAZ StateStandardsBuildingCapacityDepth ofKnowledgeUnderstandingby DesignTurnandtalk

PD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Instructional Framework
  2. Standards-based
  3. Alignment
  4. Essential Questions
  5. Backward Design
  6. Exit Ticket
  7. Enduring Understandings
  8. Stage 2: Determine Evidence
  9. Bloom’s
  10. Transfer
  11. This is something you’re probably already doing
  12. Performance Task
  13. Who’s brave enough to share
  14. Unpack
  15. Critical Thinking
  16. Stage 1: Identify Desired Results
  17. Stage 3: Plan Learning Experiences
  18. Evidence of Learning
  19. Unit Plan
  20. Authentic Performance
  21. AZ State Standards
  22. Building Capacity
  23. Depth of Knowledge
  24. Understanding by Design
  25. Turn and talk