Stage 3:PlanLearningExperiencesDepth ofKnowledgeBackwardDesignBloom’sEvidenceofLearningUnderstandingby DesignPerformanceTaskEnduringUnderstandingsExitTicketAlignmentStage 1:IdentifyDesiredResultsBuildingCapacityUnpackTransferAuthenticPerformanceInstructionalFrameworkEssentialQuestionsStage 2:DetermineEvidenceStandards-basedWho’sbraveenough toshareTurnandtalkAZ StateStandardsUnitPlanThis issomethingyou’reprobablyalready doingCriticalThinkingStage 3:PlanLearningExperiencesDepth ofKnowledgeBackwardDesignBloom’sEvidenceofLearningUnderstandingby DesignPerformanceTaskEnduringUnderstandingsExitTicketAlignmentStage 1:IdentifyDesiredResultsBuildingCapacityUnpackTransferAuthenticPerformanceInstructionalFrameworkEssentialQuestionsStage 2:DetermineEvidenceStandards-basedWho’sbraveenough toshareTurnandtalkAZ StateStandardsUnitPlanThis issomethingyou’reprobablyalready doingCriticalThinking

PD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stage 3: Plan Learning Experiences
  2. Depth of Knowledge
  3. Backward Design
  4. Bloom’s
  5. Evidence of Learning
  6. Understanding by Design
  7. Performance Task
  8. Enduring Understandings
  9. Exit Ticket
  10. Alignment
  11. Stage 1: Identify Desired Results
  12. Building Capacity
  13. Unpack
  14. Transfer
  15. Authentic Performance
  16. Instructional Framework
  17. Essential Questions
  18. Stage 2: Determine Evidence
  19. Standards-based
  20. Who’s brave enough to share
  21. Turn and talk
  22. AZ State Standards
  23. Unit Plan
  24. This is something you’re probably already doing
  25. Critical Thinking