Bloom’sCriticalThinkingThis issomethingyou’reprobablyalready doingStage 3:PlanLearningExperiencesAlignmentTurnandtalkUnderstandingby DesignEnduringUnderstandingsUnpackBackwardDesignUnitPlanWho’sbraveenough toshareStandards-basedDepth ofKnowledgeAZ StateStandardsAuthenticPerformanceStage 1:IdentifyDesiredResultsInstructionalFrameworkEssentialQuestionsExitTicketPerformanceTaskBuildingCapacityEvidenceofLearningStage 2:DetermineEvidenceTransferBloom’sCriticalThinkingThis issomethingyou’reprobablyalready doingStage 3:PlanLearningExperiencesAlignmentTurnandtalkUnderstandingby DesignEnduringUnderstandingsUnpackBackwardDesignUnitPlanWho’sbraveenough toshareStandards-basedDepth ofKnowledgeAZ StateStandardsAuthenticPerformanceStage 1:IdentifyDesiredResultsInstructionalFrameworkEssentialQuestionsExitTicketPerformanceTaskBuildingCapacityEvidenceofLearningStage 2:DetermineEvidenceTransfer

PD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bloom’s
  2. Critical Thinking
  3. This is something you’re probably already doing
  4. Stage 3: Plan Learning Experiences
  5. Alignment
  6. Turn and talk
  7. Understanding by Design
  8. Enduring Understandings
  9. Unpack
  10. Backward Design
  11. Unit Plan
  12. Who’s brave enough to share
  13. Standards-based
  14. Depth of Knowledge
  15. AZ State Standards
  16. Authentic Performance
  17. Stage 1: Identify Desired Results
  18. Instructional Framework
  19. Essential Questions
  20. Exit Ticket
  21. Performance Task
  22. Building Capacity
  23. Evidence of Learning
  24. Stage 2: Determine Evidence
  25. Transfer