Describe Mastery design process Agency Purpose Student- friendly language Complex Thinking Exit Ticket chunk district goals this is just a tool What connections are you making? Learner Raffle At your table discuss... On your handout Now it's your turn... Glow/Grow Skills Evidence Rubric Strategies adapt Agency school- wide goals Data What do you notice? SAVVAS That's a great question! Describe Mastery design process Agency Purpose Student- friendly language Complex Thinking Exit Ticket chunk district goals this is just a tool What connections are you making? Learner Raffle At your table discuss... On your handout Now it's your turn... Glow/Grow Skills Evidence Rubric Strategies adapt Agency school- wide goals Data What do you notice? SAVVAS That's a great question!
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Describe Mastery
design process
Agency
Purpose
Student-friendly language
Complex Thinking
Exit Ticket
chunk
district goals
this is just a tool
What connections are you making?
Learner
Raffle
At your table discuss...
On your handout
Now it's your turn...
Glow/Grow
Skills
Evidence
Rubric
Strategies
adapt
Agency
school-wide goals
Data
What do you notice?
SAVVAS
That's a great question!