Vale noticeschanges asshe looses hertether to thematerial plainVibecheckTal'c tries torememberwhere hecrash landedFind a cureproject isattemptedbut fails LoredropWe learnwhat townmorvella wasmayor ofCriticalsuccessPartygoesshoppingAbsenceremincisesabout pastadventuresParty hasanothernightmareNocombatPastcampaignnotesused"I've beenherebefore "BeanfamilymentionedBagcraftingupdateMontagemomentParty has totravel intothe forestpastlochcline"Well youknow in theastral seawe handlethis way"Partymembersare nursingwoundsMorvellagoesmousemodeAdavyratalks abouther masterand trainingThe party'squestinvolves thelighthouseArchemont isgivingreports of asimilarplagueDowntimeactionsstart ofsessionVale noticeschanges asshe looses hertether to thematerial plainVibecheckTal'c tries torememberwhere hecrash landedFind a cureproject isattemptedbut failsLoredropWe learnwhat townmorvella wasmayor ofCriticalsuccessPartygoesshoppingAbsenceremincisesabout pastadventuresParty hasanothernightmareNocombatPastcampaignnotesused"I've beenherebefore "BeanfamilymentionedBagcraftingupdateMontagemomentParty has totravel intothe forestpastlochcline"Well youknow in theastral seawe handlethis way"Partymembersare nursingwoundsMorvellagoesmousemodeAdavyratalks abouther masterand trainingThe party'squestinvolves thelighthouseArchemont isgivingreports of asimilarplagueDowntimeactionsstart ofsession

Rising Tide ep.4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Vale notices changes as she looses her tether to the material plain
  2. Vibe check
  3. Tal'c tries to remember where he crash landed
  4. Find a cure project is attempted but fails
  5. Lore drop
  6. We learn what town morvella was mayor of
  7. Critical success
  8. Party goes shopping
  9. Absence remincises about past adventures
  10. Party has another nightmare
  11. No combat
  12. Past campaign notes used
  13. "I've been here before "
  14. Bean family mentioned
  15. Bag crafting update
  16. Montage moment
  17. Party has to travel into the forest past lochcline
  18. "Well you know in the astral sea we handle this way"
  19. Party members are nursing wounds
  20. Morvella goes mouse mode
  21. Adavyra talks about her master and training
  22. The party's quest involves the lighthouse
  23. Archemont is giving reports of a similar plague
  24. Downtime actions start of session