GREATTRANSITIONCRITICALREADINGAND/ORWRITINGADDRESSINGALLLEARNINGSTYLESCOMMUNICATIONDIFFERENTIATIONCHECK FORUNDERSTANDING...FEEDBACKCLASSROOMMANAGEMENTINNOVATIONGREATLESSONFRAMEWAITTIMECOLLABORATIONCURIOSITYTECHNOLOGYINTEGRATIONSUPPORTIVECLASSROOMSTUDENTSTRACKINGPROGRESSHIGHERORDERTHINKINGLESSONCLOSUREAVIDINSTRUCTIONALFOCUSFORMATIVEASSESSMENTOBJECTIVEMASTERYCONTEXTUALLEARNINGCROSS-CURRICULARENGAGEMENTINSTRUCTIONALGROUPSGREATTRANSITIONCRITICALREADINGAND/ORWRITINGADDRESSINGALLLEARNINGSTYLESCOMMUNICATIONDIFFERENTIATIONCHECK FORUNDERSTANDING...FEEDBACKCLASSROOMMANAGEMENTINNOVATIONGREATLESSONFRAMEWAITTIMECOLLABORATIONCURIOSITYTECHNOLOGYINTEGRATIONSUPPORTIVECLASSROOMSTUDENTSTRACKINGPROGRESSHIGHERORDERTHINKINGLESSONCLOSUREAVIDINSTRUCTIONALFOCUSFORMATIVEASSESSMENTOBJECTIVEMASTERYCONTEXTUALLEARNINGCROSS-CURRICULARENGAGEMENTINSTRUCTIONALGROUPS

ACNEW BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GREAT TRANSITION
  2. CRITICAL READING AND/OR WRITING
  3. ADDRESSING ALL LEARNING STYLES
  4. COMMUNICATION
  5. DIFFERENTIATION
  6. CHECK FOR UNDERSTANDING... FEEDBACK
  7. CLASSROOM MANAGEMENT
  8. INNOVATION
  9. GREAT LESSON FRAME
  10. WAIT TIME
  11. COLLABORATION
  12. CURIOSITY
  13. TECHNOLOGY INTEGRATION
  14. SUPPORTIVE CLASSROOM
  15. STUDENTS TRACKING PROGRESS
  16. HIGHER ORDER THINKING
  17. LESSON CLOSURE
  18. AVID INSTRUCTIONAL FOCUS
  19. FORMATIVE ASSESSMENT
  20. OBJECTIVE MASTERY
  21. CONTEXTUAL LEARNING
  22. CROSS- CURRICULAR
  23. ENGAGEMENT
  24. INSTRUCTIONAL GROUPS