ALUOpticalStorageMDRCoresVirtualMemoryMARVolatile65FetchExecuteCycleCPU23CacheRAMROMMSBProgramCounterAccumulatorHDDSSDVonNeumannPrimaryStorageRegisterMagneticStorageClockSpeedEmbeddedSystemALUOpticalStorageMDRCoresVirtualMemoryMARVolatile65FetchExecuteCycleCPU23CacheRAMROMMSBProgramCounterAccumulatorHDDSSDVonNeumannPrimaryStorageRegisterMagneticStorageClockSpeedEmbeddedSystem

1.1 & 1.2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ALU
  2. Optical Storage
  3. MDR
  4. Cores
  5. Virtual Memory
  6. MAR
  7. Volatile
  8. 65
  9. Fetch Execute Cycle
  10. CPU
  11. 23
  12. Cache
  13. RAM
  14. ROM
  15. MSB
  16. Program Counter
  17. Accumulator
  18. HDD
  19. SSD
  20. Von Neumann
  21. Primary Storage
  22. Register
  23. Magnetic Storage
  24. Clock Speed
  25. Embedded System